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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. Zinkeron

    Zinkeron Private First Class (4) Member

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    Very nice idea! I hope it gets added in
     
  2. Penguin

    Penguin Captain (17) Member

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    Name: radioactive nuke
    Damage/range: 80 dmg normal nuke range.After 3 secs all the tanks in the area would get random dmg(up to 100 dmg each if you are lucky)
    Look:
    upload_2016-4-25_13-5-14.png
    Unlock: lvl 99
    Upgrade: mega nuke that does 100 + radioactive

    Name: skyscrarper
    Damage/range: flare wepon,once it's activated a sky skyscraper fall from the sky.It will be divided on various stages,each stage does 10 damage first upgrade has 9 stages,Upgrade has 1 more stage + a point in the top that does 20 dmg but have smaller range effect.Each stage would be big like a x1,5 skinhole creating same type of ground dmg
    Look:
    upload_2016-4-25_13-0-53.png ------------------> upload_2016-4-25_13-1-33.png
    Unlock:
    lvl 83
     
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  3. Dog

    Dog New Born (1) Member

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    Name: cluster
    Unlock: 300 gears
    Damage: each projectile that hits will do around 20 damage will spawn around 5 mini bombs.
    How it works: works some what like payload but the original shot does not do damage on instead it drops a cluster bomb above the first tank it see that explodes like cactus before hitting the ground. (still affected by bupers)
    How it looks: looks like fighter jet but light blue that drops a bomb that explodes into about 5 shot like projectiles.

    Name: Cluster bomb
    Unlock: 10,000xp
    Damage: each projectile that hits does around 30 damage as well as spawning 7 mini bombs
    How it works: works like the first level but drops 1 then comes back and drops a second in the same place.
    how it looks: looks like the same but bigger.
     
  4. Zinkeron

    Zinkeron Private First Class (4) Member

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    Name: Mirror ---> Focus mirror
    Unlock: shoot the same weapon in the same turn as someone in the game 100 times (mirror achievement) ---> 10000 weapon damage
    Damage: The same as the weapon it mimics ---> 50% more than the weapon it mimics
    What it does: it mimics the last weapon that you used. Doesen't work with Tank companion or Tiny Tank team, if they were to be added to the game. It also doesen't work with nuke or mega-nuke. ---> like the other weapon, but increases damage dealt by the weapon by 50%.
    How it looks: the icon should look like a mirror. ---> the icon should look like a triple mirror (like the tanning one)

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Name: ExplosiveShell ---> ExplosiveShells ---> SuperExplosiveShell (the name isn't original, if you come up with a better idea, tell me)
    Unlock: level 90 ---> 10000 weapon dmg ---> another 10000 weapon dmg
    Damage: 100 ---> 55 ---> 175
    What it does: it shoots a projectile that has more gravity than normal. If when it lands it hits its cone it explodes, and if it doesent it bounces a bit based on the inertia it has and explodes after 3 seconds. ---> shoots a trio of smaller ExplosiveShells ---> shoots a bigger ExplosiveShell that has an even bigger weight, and if it doesent land on its cone it explodes after 5 seconds instead of 3.
    How it looks:
    ShockShell.png
     
    Last edited: Apr 25, 2016
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  5. xXTacocubesXx

    xXTacocubesXx Command Sergeant Major (13) Member

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    Wouldn't a regular nuke emit plenty of radiation anyway? Skyscraper seems pretty cool though.
     
  6. Penguin

    Penguin Captain (17) Member

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    yhea but it in ssl it doesn't :O that's why i thougth about that weap
     
  7. Penguin

    Penguin Captain (17) Member

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    Awesome ideas and i apreciate the simple but good artowork!The mirror weapon is awsome concept,also the way to unlock it is very original
     
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  8. Zinkeron

    Zinkeron Private First Class (4) Member

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    Thanks!
     
  9. Penguin

    Penguin Captain (17) Member

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    Sport weapons!Here i have some cool weapons about sports,enjoy it!

    Name: basket ball---------->NBA
    Look:
    upload_2016-4-30_22-6-5.png
    Effect:

    Basket ball: works like a bounder,but where it lands(where you actaully aimed) it does 3 rapid vertical bounces that does 10 damage each and then it jumps one the enemy like a bounder dealing + 30 damage,so half damage is done by your aim and other half is done by automatic shot
    NBA: same effects, but it bounce faster and a total of 10 times dealing 4 damage each then it jumps on the enemy like a bounder dealing + 30 damage
    Unlock: gear shop, cost 250 gears

    Name: bowler-------->Spare--------->Strike
    Look:
    upload_2016-4-30_22-43-44.png
    Effect:

    bowler: works like ssl2,shot many bowling pins and a bowling ball that bounce 3 times dealing 20 damage each
    Spare: the weapon becomes flare version,shot 3 pins from the sky(verticaly) when pins lands they does 2 damage each and then they stay verical on the map,after some seconds the bowling ball is shoted,like 2 blue flame balls of firestorm weapon.It alaways bounce 3 times dealing 20 damage each,if it touche the pin they will fall dealing 10 damage each.
    Strike: same of spare,but it's a strike and that means that pins are 10 istead 3(they fall in normal bowling formation)

    Name: swiming pool---------->Olympic pool
    Look:
    upload_2016-4-30_23-8-17.png
    Effect:

    swiming pool: Works like funnel but it is rectangle like,istead spwaning bounce shots it spwans very much water baloon like water drops
    Olympic pool: x1,5 longer area

    Name: arrow------->flame arrow-------->arrow rain--------->flame arrow rain
    Look:
    upload_2016-4-30_23-27-15.png
    effect:

    arrow: faster it hits higer damage it will do: min 15 damage max 65 damage,after the impact it stays sticked on the ground then it disappear
    flame arrow: same effects but deals + 15 damage after the impact,while it's sticked on the ground (flame damage isn't affected by distance)
    arrow rain: flare version, arow shoted randomly carpet fire like,20 arrows that does 15 damage each
    flame arrow rain: same effect of previous tier,each arrow does 15 damage + 4 damage for flames
    Unlock: achivement,win 100 marks man games

    Name: shot put--------->hammer throw
    Look:
    upload_2016-4-30_23-46-33.png
    Effect:

    shot put: distance based weapon,min damage 30 max damage 90.Beeing really heavy this weapon goes 50% of the normal distance
    Hammer throw: thanks to the most efficient way that it is shoted,this weapon goes 75% of the normal distance istead 50.Damage is 40 min 110 max
    Unlock: lvl 79

    Hope you like this ideas!I'm thing about making other "series" of weapons that have one topic(animals,home objects ecc.)
     
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  10. faaarkwit

    faaarkwit Staff Sergeant (8) Member

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    I don't know if it's been requested or not but WE NEED THE HOLY HAND GRENADE. Capisce!?
     
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  11. Owl_Spirit27

    Owl_Spirit27 Private First Class (4) Member

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    Wouldn't even mind if it was just a skin or something c:
    But then think of the sound grenade storm would make.
    god help us all
     
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  12. CreepDaPie (Blooky)

    CreepDaPie (Blooky) New Born (1) Member

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    Name: Morpher -> Shape-Shifter -> transformer
    Damage (Level 1 - 5): 20-30, 25-35, 30-40
    How it looks: An orange ball with little orange lines circling it. Shape shifter has a bigger ball and transformer has a grey coloured one.
    Details: It wont do much dmg but what it does is if it gets a perfect shot then it will "turn you in to them". Basically it will replace a bunch of your weapons with the targets weapons (DOESN'T SWAP THEM, just gives you them as well). Morpher will replace 4-5 of your weapons. Shape-Shifter replaces 6-8 and transformer replaces 10-all of your weapons.
     
  13. Zinkeron

    Zinkeron Private First Class (4) Member

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    Name : First Kid Kit ---> Health Kit ---> First Aid Barrage
    Unlock : level 82 ---> 5000 healing ---> 16000 healing
    Damage (healing, can crit) : 5o ---> 80 ---> 35
    How it works : shoots a projectile that has a medium explosion ranges, doesen't affect terrain, and heals all tanks in it's range ---> shoots a bigger one ---> shoots three smaller ones
    How it looks : a little white suitcase with a red, bold cross on it ---> a bigger red suitcase with a white, bold cross on it ---> the middle one looks like a smaller version of the health kit, and the ones on the sides loos kile smaller First Aid Kits
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Name : Fix-it Kit ---> Repair Kit ---> Repair Module
    Unlock : 400 gears in shop ---> 3500 armour added ---> 15000 armour added
    Damage (adding armour, can crit, can overpass maximum armour) : 35 ---> 75 ---> 10 each turn
    How it works : shoots a projectile that has a medium-small explosion range and adds armour to all tanks in it's range ---> shoots a bigger one ---> shoots a projectile with a sniper-like explosion range that makes that for 12 turns you get 10 armour each one.
    How it looks : a litte blue suitcase with a white wrench on it ---> a bigger, gray suitcase with a blue wrench on it ---> a computer chip
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Name : Defensive Bubble ---> Protecting Bubble ---> Defensive Bubble
    Unlock : 400 gears in shop ---> 100 uses ---> 200 more uses
    Damage (hits that can be taken) : 1 ---> 4 ---> 10
    How it works : when shot, a whiteish transparent bubble similar to the shield item appears arund your tank, when a projectile touches it it bounces off and the bubble dissapears, if an explosion hits it, you don't recieve damage and it dissapears too. Also, if not hit, it lasts forever ---> like the previous one, but each time the shield gets hit it changes color, fading white : strong green > green > light green > whiteish ---> like the previous one, but whith red instaid of green
    How it looks : it's like the shield item, but as a weapon.
     
  14. Penguin

    Penguin Captain (17) Member

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    a suggest(pretty much for everybody in this thread),this ideas are really good but weapons here have already REALLY low chances to get in game,and if this weapons are too complicate,basicly that don't do normal damage and have secondary effect they have 0 chance to get in game :( that is sad but it is the truth!I can suggest you to think about really original ways to do damage with cool weapons concept
     
  15. Zinkeron

    Zinkeron Private First Class (4) Member

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    I, like you, know that. But it's fun to post ideas for other people to see. Kyle connects to the forums very rarely, and sometimes he checks the weapon suggestions, and if he ses a cool idea, he might implement it as it is, or change it a bit. For example, before SSL Steam, when we played SSL2, I posted in this thread a tank weapon, like the companion tank, but instaid of adding it in as it was, he made a weapon that was that you shot a tank that did 50 dmg, and then the tank shot a ball that did another 50 dmg.
     
  16. Penguin

    Penguin Captain (17) Member

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    Name: assault---------->space invaders
    How it works: flare weapon,once activated 3 soildiers comes from the sky and shot to the enemy tanks with m4.Every shot does 3 damage,each soildier shots 5 times.Once soildier comes to the ground they go on the nearest enemy moving like rolers and,when they reach the tank,they stick on it doing 3 times 5 damage.
    How it looks:
    upload_2016-5-11_16-2-36.png
    Space invaders:
    How it works:
    3 space invaders come down slowly moving like the old classic arcade game.They shot 7 times each doing 5 damage,once they come on the ground they crash doing 30 damage each
    How it looks:
    upload_2016-5-11_16-58-56.png
    lvl unlock:
    87
     
  17. Edward Hong

    Edward Hong New Born (1) Member

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    Name : SandStorm
    Damage : 10 each hit
    How it looks : First, it looks like a yellow airstrike (The one that rolls. Example : Pinata, Airstrike, Carpetbomb, CactusStrike..).
    When it goes off, it summons a small tornado & hurricane, and in the tornado, there will be 30 little balls that represent "sand"
    That swirls around the tornado. (Players will get hit). After the tornado ends, It will throw up all the remaining sands, and eventually come down, hitting the players.

    Name : Rainbow Srike
    Possibly the upgraded weapon of MegaRainbow.
    This one is a flare like the air-strike, and when it goes off, 2 rainbows will fall down on the flare, dealing 10 damage each. 140 damage if it all hits.
     
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  18. Navi

    Navi New Born (1) Member

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    Hearts:
    Total number thrown: 20
    Damage per heart: 5 hp
    This weapon would be like a mix of chicken hurl and jammer. It would throw in almost a straight line just like stream and if it is direct impact would be about 100 hp in total. It would be rainbow colored hearts as well. :)
     
  19. ComplexOri

    ComplexOri Sergeant (7) Member

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    Name: Plain->Fizzer->Popper->Booster
    Damage: Plain does 50, Fizzer does 50+3x20, Popper does 50+5x18, Booster does 50+2x50+30
    How it looks: Plain is a glass of water, Fizzer is a red can of soda that says "Soda" on it and has a twinkle effect when landed, Popper is same as Fizzer but when it lands a bad of sparkly stuff lands on top of it then it explodes with a bunch of sparkler looking things, Booster shoots a 2 liter black soda that says "Soda" on it and when it lands, 3 white circles goes on top of it then the bottle blasts off and shoots black Tsunami down at the landed spot and goes to the mirrored direction of the landing until it goes off screen.
    Details: Plain explodes a radius of Big Shot, does no land damage, and does 50 damage. Fizzer explodes a Heavy Shot radius without land damage, does 50 damage, and has 20 consecutive black Twinklers at the landed spot without any land damage that does 3 . Popper has a blast of heavy shot effects the ground with a Shot land damage after the 3 white circles are added, then does 50 damage, then it does 18 rainbow colored Sparkler effect at the landed spot that does 5 each. Booster's cap affects the ground with a Big Shot land damage, has an explosion of a Massive Shot that does 50 damage, then it shoots out black Tsunami at the landed spot that does 2 each for up to 50 shots until it goes off screen then the bottle drops down and explodes a Heavy Shot radius that does 30 damage.
     
  20. Zinkeron

    Zinkeron Private First Class (4) Member

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    Isn't that a bit too OP?
    Cool idea tho.
     
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  21. Penguin

    Penguin Captain (17) Member

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    Name: network---------->social network
    Effect: very similar to breaker madness,there will be a chain of shots,first one break in 4,those 4 breaks in 3 and those 3 breaks in 2 for a total of 4x3x2= 24 shots that strike all the map.Every final strike does 15 damage.Upgrade version does the same but final breaks are now 3 so you have 4x3x3=36 total shots assuring more damage and spread effect.
    note: jumps become alaways smaller everytime there is a break
    Look:
    upload_2016-6-14_15-59-19.png

    upload_2016-6-14_16-27-34.png

    upload_2016-6-14_16-32-7.png

    upload_2016-6-14_16-40-28.png

    hope you like this weap,it is based on the concept of "viral" spreading(social networks constantly does that).Infact this weapon can also be reskined and called virus,with green shots istead of blue ones
     
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  22. Sturky

    Sturky New Born (1) Member

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    Name: Rocket Ship --> Space Shuttle

    Effect: The Rocket Ship is like the Hover-Ball, as in it is harder to aim, but the rocket ship goes higher than what your normal shot intended, around 5-10 power stronger, even breaking the 100 power limit if necessary, and when it lands, it makes 3 explosions like a area strike ( but more focused ) that do about 25 damage each.

    Space Shuttle: Basically the same as the Rocket Ship, except this one goes even higher, and splits apart into different shuttle parts right when it starts falling that do around 20+ damage each.
     
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  23. Creator Core

    Creator Core New Born (1) Member

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    Alright, I have a nice little weapon idea (which I hope isn't in the game since I have not seen all the in-game weapons) which to start with, I'd like to say this weapon is intended to reward a skilled player - or a really lucky one - with a nice theme to complement it. (Btw, if you want an elementary summary, comment below and I'll reply with it. This has all the detail)

    Name: 8 bit Armory (the general name, just the theme really)

    Damage: per level, 12, 11, 10, & 9 (the damage drop is intentional, you'll see why)

    Look: In general, just a colorful, 8 bit rendition of each part of this weapon's attacks (8 bit particles and stuff too, I'd imagine. It's a nice theme)

    Details: In general, this ability is based on firing several shots within one turn, each varying in its characteristics and style. Keep in mind that it does require you to aim and fire each one separately, as they do function very differently (for the sake of variety, and identifying true skill *manly screaming* it's a sort of 'challenge accepted' kind of weapon). You may pick your preferred order of firing them (except for the One, which always comes last, and has several other special qualities to itself), and each will shoot a moment after the last. This way you can organize them based on their reliability and your circumstance, as well as these two key facts: each shot after the first has one less base damage than the last, and each shot has double the damage multiplier of the last shot that hit an enemy tank (regardless of order), meaning that landing several 8 bit hits (hue) deals increasingly powerful damage (the base damage loss makes up for what could potentially be something around 567 damage). This is how it rewards a skilled shot, with each hit having a pretty small explosion radius, like a basic shot or smaller, emphasizing accuracy. The first version has three weapons, each better version gaining one additional weapon. These are as follows:

    Version 1 - 8 bit Assault -
    Three weapons, includes:
    Battleaxe. A hardy throwing axe that flies like any normal Shot and hits like one too. It's a good ole trusty axe.
    Rocket/Bullet. Unlike most projectiles, you can hardly ever go wrong with just shooting someone in the face. However, since there appears to be a lot of mountains and ridges between you and that guy's face, this bullet or rocket (either works, I dare say) comes equipped with a ricochet function, allowing you to bounce it off walls and dirt five times before detonating on anything inconsequential. Good time for a cup of tea (also, since it flies straight like a laser, adjusting power only adjusts it's flight speed).
    Drill. Functions exactly as you would not expect a normal drill to function, unless, of course, if it was in a video game! And this one is. Which means that it flies like gravity is revered through the earth. Don't ask why, these games do what they want. So does this drill bit. Side note, this thing will only detonate if it has traveled through the ground first, and it will detonate upon resurfacing or hitting a tank that somehow got buried under.

    Version 2 - 8 bit Onslaught -
    Includes the additional weapon:
    Fireball. Video game science has decided that fire can and will travel in the shape of a ball that explodes, conveniently, upon your enemies. Unlike the lightning ball (which exists in real life, and for the life of me I'll never know why they didn't just use that) the fireball likes to bounce along the ground with little to no care for Gravity. This particular ball, however, has seemingly been exhausted of that bouncy boy life, and refuses to leave the ground. Instead he just rolls about his way. Plus, he flies as though you shot him with minimal firepower, then rolls away and only detonates when he says so (I hear he likes to do so after two seconds). Quite the hot tempered little fella, I must say. The only thing the player can do is choose a landing spot that seems reasonable, and add enough power to make him roll faster and detonate near an enemy.
    (As a side note, Fireball could also be made to bounce in arcs along the ground based on the angle you shot it out at instead of rolling. This would make the angle as well as the power crucial to the shot, but it'd also be a bit more complicated. As a plus, bounces mean that jagged terrain doesn't mean wasted fireball travel. Maybe he is all about that bouncy boy life)

    Version 3 - 8 bit Barrage -
    In addition to the other weapons, adds:
    Meteor. But hey, if you thought the other weapons weren't confusing enough, here's another relatively less complicated weapon! And it's a meteor. The thing is, apparently, names in video games can really describe what something is almost magically, and the boys at the lab thought "Hey, making this stuff work is really hard. Why don't we just name a weapon and see if it reverse programs itself into what it's name suggests?" End result? The meteor. Apparently, computers have a more outside perspective on the universe than we do. Like, really outside. Like, I mean, outer-space-side. This guy decided he wanted to treat each tank as a planet with its own gravitational center and ignore the actual gravity of earth, flying around in pretty curves and arcs before probably just smacking some ground fruitlessly. We find it hard to make sure it falls into the tanks instead of just arcing into the dark unknown. Which, all in all, kinda sucks considering we only wanted to see some pretty lights in the sky.

    Version 4 - 8 bit Blitz -
    Including all previous weapons, the newest addition:
    the One. In hindsight, not so skill oriented. But hey, what's a little game without some luck? It seemed too fun not to add, and if you don't like it, just use one of the other versions. I don't judge. I mean, I do, but I won't say anything. In any case, the boys at the lab found that this is probably one of the better things to come out of tinkering with the infinite improbability drive. I mean, we don't need to be here shooting any flowers or sperm whales. Save that for a different weapon, please. However, the One is still a compromise. It doesn't really care about your primitive angles and power. It goes without such things on the higher planes of existence. Just you be honored by its sporadic blinks into this realm, those random, small, twinkling star like explosions across the battlefield that you never know where will appear - even underground -, it is very touchy with its transdimensional time. Don't worry, they don't deal much damage - maybe a two or three per - or destroy terrain. And they don't play into the multiplier increase; the One saves that for its grand finale where it detonates one last time in a random place, with an explosion volume about twice that of the other shots, a base damage equal to the shot prior to it since the One doesn't care about your base damage decrease, and double your current critical strike chance. the One likes being on the edge of reliable and unreliable. And also being able to kill you if your luck really isn't on your side. the One also makes sure to be the very last of all your weapons to detonate, though, which means you can manipulate it to deal blink hits for longer before finally hitting. As a side note, the one doesn't choose a side, it sides with fate itself. Or so I've heard, the One tends to get poetic. Oh and for its depiction, the One likes to be perceived as a concept of inconceivability, which we think just means draw something the feels appropriate. In 8 bit (you can't see the One while its flying transdimensionally anyway).

    P.S. Thank you for reading through all of this. I know it must drag on, and the presentation was a bit random, but I have a lot of ideas. And I hoped it would help keep it interesting. Just a few little things: I would hope the titles include a hint as to the number of weapons included (for example, 38 bit Assault), but I like the 'assault' series of words, and the icons for each ability could depict the weapons included together (for example, a glorious trio of axe, missile, and drill. You know. Like in all the old fairy tales). Oh, also, for your further understanding, each version in order has the potential to deal up to 74, 131, 212, & 341 damage (that last one assumes the One doesn't crit or land any blinks, but does land). Now, before you say that's op, I'd like you to really think about each ability. In theory, you could destroy your opponent in one turn with 8 bit Blitz. The thing is, however, that its a lot harder than that to land some of these shots, and especially all in one turn. Also, they're allowed to destroy terrain purposefully so that they're harder to land completely (i.e. It's difficult to land every hit if you have to anticipate where the last hit will leave the tank afterward). You can only plan for one of the shots with your previous weapon's trajectory, too. Finally, keep in mind that these damage values and all the multipliers & and modifiers are just my projections and in game something different may be better. Overall, the main point is that a really good shooter can land multiple different hits, and deals a ton more damage as a reward for doing so. Oh, and the One hits what it wants. In my personal opinion, the main problem with this weapon is that it would take a while to line up every different shot. I imagine that once you selected an 8 bit Armory, each shot would be available as though from a separate weapons menu, but a player would likely have to take some time to aim five completely different weapons in one turn. I hope there's enough. Anyway, thanks again for your time. I'd love to hear what you guys have to say, and if I was unclear on something or missed an important point, do ask about it. I hope you like this idea. Think, high risk, high reward
     
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  24. Soundless

    Soundless Corporal (5) Member

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    Name: Soap
    Damage (Level 1 - 5):1, 2, 3, 4, 5 per hit.
    How it looks: 2-3 bubbles overlapping/a bar of soap
    Details:It will be somewhat similar to rapid fire. The weapon would fire 10-15 bars of soap at the opponent which do a varied amount of damage based on size. There should be 3 that do 4, 4 that do 3, 5 that do 2 and 3 that do 1. the shots will be fired at the original angle while varying by 2-3 power and 1-2 angle. The upgrades, "suds" followed by "bubble bath" would add bubbles into the mix (dealing 2-3 damage), while the bath would add a bit of water doing 2 damage. Each upgrade should do 10-15 more damage than the last.

     
    Last edited: Jul 6, 2016
  25. L_I_Am100

    L_I_Am100 New Born (1) Member

    Joined:
    Jul 1, 2016
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    Name:Sidemen Book
    Damage (Level 1 - 5):10, 20, 30,2x20,2x30
    How it looks:Lvl-1: It looks like a Closed book with the letters SM on the front
    Lvl-2:you see the outside of the book, front and back with S on the left and M on the right
    Lvl-3:The Book is bigger and has The Full word Sidemen going from Left to right along the whole book
    Lvl-4:It Splits into 2 books that looks like Lvl-2
    Lvl-5:It Splits into 2 Lvl-3 Books

    Details:as it moves it picks up speed and starts spinning rapidly, the levels 1-3 are accurate shots, which follow the arch directly and have a small radius explosion to allow for slight miss aiming, where as level 4&5 are split shots which exit the tank from the turret spreading further off of the arc the further on it goes with larger radius explosions around to allow more miss aiming
     
    SubZero likes this.

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