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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Vertizon
    Damage (levels 1-5): Same as Horizon
    How it looks like: Same as Horizon
    What it does: Works exactly like an Horizon but in a vertical form instead.
     
  2. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Wormhole
    Damage (levels 1-5): 67, 68, 69, 69, 70
    How it looks like: Like a Heavy Shot
    What it does: It works like an Hover-Ball, but instead hover in the air it teleport away, I mean, that line the Hover-Ball does disappears, and it teleport from the start of it to the end.

    Name: Heavy Wormhole
    Damage (levels 1-5): 98, 99, 100, 101, 102
    How it looks like: Exactly like Wormhole but bigger
    What it does: The same as Wormhole but with a longer teleport
     
  3. TyphlosionGP

    TyphlosionGP New Born (1) Member

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    Name: Rocket Launcher
    Damage (Level 1 - 5): 20, 25, 30, 40, 50
    How it looks: Icon looks like a rocket. The actual thing itself looks like a missile.
    Details: It fires and travels like any other shot except when it hits a tank it damages 2 other tanks close to the tanks you hit. It has the radius of a Big Shot.
     
  4. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Breeze
    Damage: 5 each breeze
    How it looks like: Like gray wind breezes
    How it works: Like wind effect, but they can do some waves and spirals

    Name: Air
    Damage: 5 each breeze
    How it looks like: Exactly like Breeze but more breezes
    How it works: Exactly like Breeze but with more and faster breezes

    Name: Wind
    Damage: 5 each breeze
    How it looks like: Exactly like Air but slightly bigger breezes
    How it works: Exactly like Wind, but more and faster breezes.

    Name: Tornado
    Damage: 5 each hit
    How it looks like: Like a light gray smoke flare / Like a tornado
    How it works: The tank shots a flare, then a tornado appears with a wind effect, moving through a medium large distance, making the flare last place the middle spot, damaging all its path, but just the floor, then it makes the same wind effect when it ends. Also it has a wind sound and it moves the rocks around itself (or it justthrows them away)

    WIP idea
     
  5. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Cell/Red Cell
    Damage: 30
    How it looks like: Like a red Shot but it haves a bigger area explosion radius
    How it works: Like a SSL2 Wobbler

    Name: Bacteria/White Cell
    Damage: 50
    How it looks like: Like a white Shot but it haves a bigger area explosion radius
    How it works: Like a SSL2 Corkscrew

    Name: DNA
    Damage: 35 each bullet
    How it looks like: Like a red and blue Shot but with a bigger area explosion radius
    How it works: Like a SSL2 Gravsters

    Name: Virus/Bacteria
    Damage: 80
    How it looks like: Like a purple Shot with a bigger area explosion radius.
    How it works: Like all the previous ones, but it does a zig-zag trail shape
     
    Last edited: Oct 3, 2017
  6. SniperXL198

    SniperXL198 New Born (1) Member

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    Slash Strike > V Strike > X Strike > Asterik Fall.


    Name: Slash Strike
    Damage (Level 1 - 5): 15Per Bullet
    How it looks: First Shot: Like Huge, but a shape of a bold / in silver colour. at Bullets: same as X attack bullets. Particles behind the shot: tiny dots.
    Details: As i said about First shot: Once hits the ground it bounces like Air Strike. Once it stops bouncing, 10 Bullets from the sky in the shape of slash {/} will drop to the ground. the drop line is like sticky strike {i think its called like that. its last tier of sticky bomb}
    if someone shoot it to the right side, the bullets will drop like this : /.
    if someone shoot it to the left side, the bullets will drop like this:

    Name: V Strike
    Damage: 20/30 Per bullet {Read details}

    How it looks: Like ,heavy shot but in light gray colour, but a shape of a bold V in a dark silver colour. at bullets: same as X attack bullets. Dots: Small dots. a bit bigger than the tiny onces at Slash Strike.
    Details: Same as Slash Strike, it will bounce like an air strike, once it stops bouncing, it will drop 10 bullets in a shape of V. the drop will be from the middle then to the sides. The middle bullet will deal 30 damage, all bullets that is near him will deal 20 damage.
    The Distance amount of the shot WILL NOT AFFECT the damage of the shot.

    Name: X Strike
    Damage (Level 1 - 5): 13/15/40 {i will explain on details}
    How it looks: The first shot looks like a gray AC-130 with a shape of X in the colour black. Particles of medium size as a particle behind the shot.
    Details: Same as Slash strike, Bounces like air strike. once it stops bouncing, it will drop 19 bullets That looks like the shape of X. It looks like the 2 Slashes { / \ } together. 10 bullets in each /, but the middle will be 1 bullet. 4 bullets at the sides will deal 10 damage, 3 bullets between the middle and the sides will deal 15 damage, and the middle will eal 40 damage.
    The Distance amount of the shot WILL NOT AFFECT the damage of the shot.

    Name: Asterik Fall
    Damage (Level 1 - 5): 10 per bullet
    How it looks: First shot looks like a light yellow AC-130, with a shape of a shiny yellow star. Bullets: Same as X attack bullets, but yellow colored. Particles behind the shot: medium yellow colored dots.
    Details: Same as Slash Strike, will bounce like the air strike shot, and once it will stop bouncing, the bullets will drop like X strike, just with + in the middle. it will drop 8 bullets at each / \ of the X, and at the + will drop 8 bullets too. bullets. {How does the drop looks:imagine yourself writing an asterik with 8 lines attachedd to the middle. thats what im saying. it will drop like that.} each bullet will deal 8 damage.

    How does the weapon itself looks:
    Slash Strike: / with bullets nearby
    X Strike: X with bullets nearby

    V Strike: V with bullets nearby
    Asterik Fall: Like a shape 8 lines Asterik {star}.



    Suggestion: if you think its too op, you are free to change the damage.
     
    Last edited: Jan 6, 2017
  7. FeatherXV

    FeatherXV New Born (1) Member

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    Name: Keyboard

    Damage (Level 1 - 5): 30 for keyboard, 10 - 20 for buttons. (Adds +2 damage for levels 2, 3 and 4. For level 5, it's 40 for keyboard, and 20 - 30 for buttons.)

    How it looks: Shoots a keyboard. After smashing into the ground, it releases 5 - 10 additional bullets which look like the buttons from the keyboard. The explosion should vary on the type of the button, for example ''Enter'' would have a Chunker-sized explosion, while ''F'' for example would have a Shot-sized explosion.

    Details: None, i guess.
     
  8. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Acid Spray
    Damage: 4 each bullet
    How it looks like: Like green Creek bullets in a small Shotgun shape
    How it works: Like a Shotgun, but the bullets works like Creek ones

    Name: Acid Stream
    Damage: 4 each bullet
    How it looks like: Exactly like the previous one but with Creek shape.
    How it works: Like a Creek.

    Name: Acid Bottle/Bubble
    Damage: 25 main bullet and 4 the rest of bullets
    How it looks like: If you choose Bottle it'll look like a laboratory bottle with acid, I'd you choose Bubble it'll look like a much bigger acid bullet
    How it works: Exactly like Water Balloon but it won't bounce.

    Name: Acid Rain
    Damage: 6 each bullet
    How it looks like: Like a green Rain flare/drops and the cloud is darker
    How it works: Exactly like my previous Acid Rain suggestion, exactly like a rain.
     
  9. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Octopus
    Damage: 8 each bullet (8)
    Appearance: Purple shot with a long purple trail (Like Spider) the main shot, and the effects bullets will have the same appearance, but a smaller trail. Shot explosion area size
    How it works: Like a SSL2 Fountain, but only 8 bullets, reaching a medium-high height and the form won't be always a normal curve, it can wave a bit like tentacles.

    Name: Squid
    Damage: 8 small bullets (8) and 20 the bigger ones (2)
    Appearance: Exactly like Octopus but the main shot is wider and haves 2 additional bulelts which have a kind of inverted drop bullet form along with a longer trail.
    How it works: Exactly like Octopus but it'll have 2 more effect bullets which reach a higher point (maybe the double)

    Name: Kraken
    Damage: 12 small bullets (8) and 30 the bigger ones (2)
    Appearance: Exactly like Squid but all the bullets and the area effect are wider.
    How it works: Exactly like Squid but the explosions and heights are bigger.

    They would be the SSL (steam) Wild One
     
    Last edited: Feb 16, 2017
  10. SirSoul

    SirSoul New Born (1) Member

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    Name: Stock
    Damage (Level 1 - 5): 40
    How it looks: Like a Spaz but has a red arrow head that leaves a faint red trail behind it.
    Details: Move randomly like a Spaz but mainly up and down, after a while (depandant on the shot power) it crashes and goes down in a diagonal direction and crashes into the ground, making a small explosion.
     
  11. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Knight
    Damage: 30
    How it looks: Like a white chess knight piece
    How it works: Exactly like a Shot but with a slightly bigger area effect, and it will bounce one time, hiting twice like a Stone impact simulating it's jump ability

    Name: Bishop
    Damage: 30
    How it looks: Like a white chess bishop piece
    How it works: Like a Shot, but it will create a pyramid in the impact simulating it's diagonal move.

    Name: Rook
    Damage: 50
    How it looks like: Like a white chess rook piece
    How it works: Exactly like Bishop, but it will create a wall instead (like 2.5 the size of the Wall weapon) simulating it's shape and move style.

    Name: Queen
    Damage: 90
    How it looks: Like a white chess queen piece.
    How it works: It can work either like Bishop or Rook but, if it works like Bishop the impact effect will get inverted, doing a hole with a pyramid form, same if it works like Rook but with its wall form simulating its move style and superiority.


    Note: The bullets forms shouldn't be like classical computer icons, you can improve that.
     
    Last edited: Apr 13, 2017
  12. Tugdil

    Tugdil Private E-1 (2) Member

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    Name: Surprise/Big Surprise/Great Surprise/Huuge Surprise/Randomness

    Damage: Damage of copied weapon

    How it looks like: The weapon it becomes.

    How it works: shoots any random weapon (the level of the copied weapon depends on the level of surprise)
     
  13. KittenKatja

    KittenKatja New Born (1) Member

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    Name: Blackhole
    Tree: 1
    Damage: 3/0.2sec
    How it looks: A Blackhole
    Details: Unsure what the existing Blackhole does, but this one goes like 2 tanks up and summons the Blackhole. Touching the Blackhole is getting hit.
    It has a bigger ring, that tell how far it eats light and how far it can pull nearby tanks to it. (slowly)

    Name: Whitehole
    Tree: 2
    Damage: 2/0.1sec
    How it looks: Like a Whitehole
    Details: Spits Stones into random directions and will push tanks and weapons away.

    Name: Blackhole Generator
    Tree: 3
    Damage: 2/0.2sec
    How it looks: Like the previous Blackhole
    Details: It not only pulls nearby tanks, but also nearby weapons. Weapons that touch the hole get stored in the middle. When the Blackhole dies, the weapons get released and will fall to the ground. (Max effective with fireworks) (Wont store ground based weapons, that are already on the ground)

    Note: Pulled Tanks will slowly slow the pull down, when taking damage.
     

    Attached Files:

  14. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Girl, there's already a Black Hole weapon, tho instead pulling things it pushes them away xD, they should fix that.
     
  15. Takki

    Takki New Born (1) Member

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    Name: Lv1: Krokodile, Lv2: Gavialidae, Lv3: Alligator, Lv4: Sarcosuchus
    Damage (Level 1 - 5): Lv1:1o on bypass, 30 on Impact; Lv2:10 on bypass, 60 on Impact; Lv3: 50 0n bypass, 50 0n Impact; Lv4: 30 on every Hit (see description)
    How it looks: Lv1: Small Krokodile, looks cute, Lv2: Krokodile with longer head (just google Gavialidae), Lv3: Alligator, Lv4: Big Krokodile, jumping around, looking evil!
    Details:Lv1-3 is like a Mix of Sawblade and Shadow, with a little bit of Rampage: The Krokodile runs to the spot where a normal shot would land(just like shadow), while running over the ground (Alligator swims, so you only see the head) and biting every tank that comes in its way. Sometimes it randomly jumps, so there is a chance that it will jump over a tank and not do damage. When it is at the spot, the player aimed at, it jumps up, and do a big bite while exploding! (Make sure you do a bite animation!)
    Lv4 is different: The Sarcosuchus (Dinosaur Krokodile) starts at the Players spot, and acts like the rampage spot. The difference here is, that this is the opposite of some weapons like Static. If there is no player nearby, the Sarcosuchus starts biting the enemys tank about 2-4 times. If there is a player (or players) in about the "aim circle" radius (or 1,5x the size of it, if it needs to be nerfed) the Sarcosuchus bites the Player and runs to another one (the nearest) and bites him.(so it only bites twice...)
    With the Sarcosuchus, you need to aim a little bit next to the Enemy (like if you shot a half size Ringer). If you directly hit the enemy, the Sarcosuchus will bite next to the enemy and not hit!
    As you can see, I thought a lot about that weapon, and would be awesome if you could implement it!
    Also I tried to refer to many existing weapons, so it is easier to understand my Idea!

    Do you like my idea?
    Someone has a cool Lv5 idea? I was thinking of multiple Krokodiles, but that would be kinda boring... :3
     
  16. Katrtlen

    Katrtlen New Born (1) Member

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    It's not a new weapon, but a lvl 4 Seagull.

    Name: Sniper Seagull
    Damage: 7-16 (24 on impact)
    How it looks: Like a normal ShellShock seagull, but with a red beak.

    Details: Works like a lvl 2 seagull, but poops are falling completely straight, and seagull is pooping them when upper the enemy. It's like a combination of Dead Weight and Seagull. Sniper Seagull also have super fast reload, so it will shoot two tanks with two "bullets" even if they are very close to each other.

    Icon Details: Mama Seagull with half closed eye from top, and face has 2 war paint lines under the eye. they are half transparent.
     
    Last edited: Jun 30, 2017
  17. Penguin

    Penguin Captain (17) Member

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    Name: leave the game
    Damage: death
    how it looks: you go to the main hub

    details: this weapon instantly kill you,even if you are in points or charge mode that will still kill your tank

    Upgrade name: server crash
    damage: death for everybody
    how it looks: everybody goes in to the main hub + error message

    details: you can't play ssl,just like all other players,for at least 30 mins due to the servers
     
  18. KittenKatja

    KittenKatja New Born (1) Member

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    Next time, read everything before commenting, besides the Whitehole works like (like you described) the current Blackhole.
    Im sure, Blackhole lGenerator is too op in teamplay.
     
  19. Penguin

    Penguin Captain (17) Member

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    breaker mania needs a buff,way weaker than breaker madness,it s an edit weapon suggestion that is needed :/ evry shot should do 5 dmg instead of 4
     
  20. Tolaxor

    Tolaxor New Born (1) Member

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    1. Block (aka Tetris Block)
    damage: 10
    you shot Tertris-Blocks, which is spinning in the air and act like a normal shot: but if you level it up the kind of block changes from the 0-Block (that square as lv 1) to the L-block (you know that "L" block) to I-Block. Cause its spinning the I block hits more targets in his horizontal position.

    2. Cherry
    damage: 2
    you shot a single cherry for lv 1 which explodes for lv 2 you shot a pair of cherries and for lv 3 you shot a seed where a cherry tree grows and a lot of cherries fall down. Optional: if the cherries explode: their seed pops out and explodes to

    3. Candy
    Damage: 5
    you shot a candy bonbon, which explodes for lv 1, for lv 2 you shot a candy cane which is spinning and also explodes (but bigger area) and lv 3: a bag of candies: where you shot a single shot( or bag) and after it hits the ground a lot of candy bonbons and candy canes pop out and exoplode around

    4. Fire Flower
    Damage 2 per shot + burn dmg
    you 2-3 litte fireballs (like them from super mario) which bounce around the ground a burn every target they hit, for lv 2 you shot these fireballs in both directions (but on one side there are green fireballs) and lv 3 you shot fireballs on horizontal and diagonal direction (here they could be red, green, blue and yellow, otherwise you could add a lv 4 where this happens and for lv 3 you add the yellow balls who only shot on one horizontal side in addition to the red+green ones)
     
  21. faaarkwit

    faaarkwit Staff Sergeant (8) Member

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    I just had the greatest idea ever and if you tell me someone else already posted this I do not like you at all :D

    How about a weapon that would require a combination of TWO weapons (or ingredients) being used by two players. Just to make this more concretic, let's say there is a weapon called "bread" and to make "bread" you need two players, one using "flour" and the other "water" and when these two are combined, a "bread" is being made, causing devastating damage.
    Teamwork for the win, eh?
     
  22. Penguin

    Penguin Captain (17) Member

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    well once kyle said(in update preview box) that he would make colliding porjectiles,so everyone had the idea of the "fused weapon".I think this is pretty good concept but i don't see it happening during the shot,It's very very very very VERY hard to make your shot and your team mate shot collide.

    Fused weapons should be good in one way: You got in your arsenal 2 weapons that can merge?use merge option.then shot that.Maybe weak ass weapon should have a chance to merge with other weak ass weaps,like stream and flames.That would make starting weapons way more interesting,Everytime i see I got flames i die in the inside,same goes for pepper shot ect. Adding fusion would be a smart way to bring back the glory of this "weapons"

    here a few ideas:

    pepper and stream: Salty water: higher damage stream
    shot and sniper: large sniper: a sniper that have same impact range of a shot
    splitter and breaker: split and break: splitter that split in 2 breakers
    flame and stream: steam ray: a steam ray that works like rainbow,goes trougth the ground and doesn't stop hitting enemy just cause him damage(like a laser beam affected by gravity)

    THERE ARE TONS OF IDEAS

    Too bad i don't see this concept happening........RIP
     
  23. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    Bookcase

    Basically reskin of floaters from SSL2, but the projectiles fall like papers.
     
  24. faaarkwit

    faaarkwit Staff Sergeant (8) Member

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    I must say, you took my idea and made it better :)
     
    Penguin likes this.
  25. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Level 1
    Name: Line
    Damage: 35
    How does it look: Like a beacon shot, but in a turquoise color and with a larger trail.
    How does it work: The tank will shot a teal projectile and will work as a Spiker, after the impact a gray thin line will appear (not drawn), perpendicular to the impacted zone. After a short time another teal projectile will go straight down quickly, going through the same path the gray line did, drawing another line with a lighter color, any tanks this dot touches will receive a 35 damage. After some seconds the last line was drawn it will slowly disappear (not erased). The gray will be affected by any game's obstacle, making it not always have a straight path, the second projectile will always stay on this gray line.

    Level 2
    Name: Circle
    Damage: 50
    How does it look: Exactly as Line. Shape will be bigger than Ringer and smaller than Heavy Ringer.
    How does it work: It will work exactly as Line, the only difference is that after impact a gray circle will appear instead. The turquoise line will be now a circle, it will start exactly from the opposite side from the impact point and will have the same effects Line has. The circle will always touch the impact point and will be outside the ground (like circular bumpers).

    Level 3
    Name: Diameter
    Damage: 15 each hit (6). 75
    How does it look: Exactly as Line and Circle, but the circle is white instead and the line becomes the diameter.
    How does it work: Exactly as Circle, but the impact point will be the center of the circle, which means it will touch both ground and air. After the impact the gray circle will appear, but this time it will have a diameter. The circle will be drawn exactly as Circle, but the diameter will be drawn once, but it will go back and toward, hitting the enemy several times (a maximum of 6 times). Also the diameter won't be static, it will slowly rotate on its center.

    Level 4

    Name: Tangent
    Damage: 40 (tangent), 60 (circle). 100
    How does it look: Exactly as Line and Circle, but the circle is white instead and the line has a green color instead.
    How does it work: It works exactly as Line at first, but a circle but after the gray first line is drawn a gray circle is drawn too, this time on the highest point (but without surpassing the screen's top side). The line will be drawn as usual, but this time it is drawn from bottom to top, both shapes will be finished at the same time, which means that if line takes longer then the circle will have to wait until getting drawn. After the line finishes drawing the circle (who must be already finished) will roll down at a slightly slower speed than the line damaging everyone that is touching the tangent. After the circle goes down it'll get lost, and by consequence the tangent will slowly disappear. In summary, it's a slide attack.
     
    Last edited: Oct 10, 2017
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