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New free weapons!

Discussion in 'Suggestions' started by Credipede, Apr 26, 2013.

  1. Credipede

    Credipede Forum Administrator Administrator

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    Hey,

    I think the players which never buy tank coins should get new content, they need new weapons. I'd suggest those free weapons should be from the community. (http://www.shellshockliveforums.com/index.php?threads/the-official-suggest-a-weapon-thread.46/)

    kChamp should choose the best 30 weapons and start a poll, the 10 best weapons choosen from the community will be the 10 new free weapons.

    We must reach over 200 weapons in the game. Support or no support?

    Regards,
    **********
     
  2. Romans116

    Romans116 Sergeant First Class (9) Member

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    I think every 10,000 xp or so after you hit level 50 you get a new wep. Or just add more levels like everyone's wanted.
     
    GhostKing1239 likes this.
  3. dalelaroy

    dalelaroy Private E-2 (3) Member

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    I see no reason to have a cap on level progression. Even if nothing is gained with the gain of a level allowing unlimited, within the limit of the bits storing the level number and number of digits in the display field. And even if no weapons are gained it doesn't make sense for level progression to stop at 50. One would have to get to level 80 just to max out all four tank attributes. Ideally, 30 free weapons would be added just to provide one weapon for every level up to level 80.

    I'm not sure about using the weapons from the suggest a weapon thread. Certainly some weapons from this thread could be used, but I would prefer to see either existing weapons become level gained weapons or the existing weapons ranked by consensus of active forum members, cloned with different names, then altered to fit the new name. This is what I did with Tar and Feathers. I think of Spagetti as Spagetti and Meatballs, this lead to "and" ideas, one of which was Cats and Dogs, eventually settling on Tar and Feathers, then altered the weapon to fit the new name. Of course, my idea for Cats and Dogs was not a Rain class weapon. And there are other potential rain weapons as analogs to Cats and Dogs, for example Frogs.

    Weapons that resemble other weapons could be easier to develop and therefore more likely to be embraced. Furthermore, this could be a way to get weapons analogous to the good weapons of WP1 and WP2 into the players' arsenals without them having to take the poor weapons of WP1 and WP2.

    Another option would be to insert all the weapons of WP1 and WP2 into the existing lineup, providing a total of 70 weapons, and for levels 71-80 allow the player to lock their choice of weapon, so by level 80 they could have their 10 worst weapons locked and no longer in their arsenal of starting weapons.
     
  4. Towel

    Towel look mom i have a custom title Former Moderator

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    The reason it stops at 50 is so that you can't max out your tank stats without giving Kyle money.
     
  5. Staple

    Staple General of the Army (25) Member

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    It appears someone seems to have logic.
     
  6. wazooman

    wazooman Brigadier General (21) Member

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    Suppport. Nuf said... But that would be spam. So. This is enough now :3
     
  7. TheOnlyGod

    TheOnlyGod Major (18) Former Moderator

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    I agree that some free weapons should be added. Perhaps if they are going to be for levels 50-80 though, then they should not include weapon pack 1 and 2, as they are not good packs. If kChamp wants people to have to buy tank upgrades after level 50 then he could do that, or the more preferable option would be the ability to prestige so that you can't get tank upgrades after you enter 1st prestige. If there were 30 weapons added to 50-80 though then they should probably be quality weapons. They don't have to all be OP, but they should not be like weapon pack 1 or 2.
     
  8. dalelaroy

    dalelaroy Private E-2 (3) Member

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    Well, new free weapons would not necessarily have to be for higher level players. Weapons could be added to the starting weapons at level 1. There are some good weapons in WP1 and WP2. One option would be to add the worst 10 weapons of WP1 and WP2 to the starting weapons, and combine the remaining 10 weapons into a new WP1 at 80 TC. This might be done when the next weapon pack is released, which might become the new WP2.

    Another option would be to add the weakest weapons of WP1 and WP2 to the starting weapons and use the best weapons as level 51 through 60 weapons. Or perhaps RWP2 could be added into the mix with the weakest 20 weapons added to the starting weapons and the strongest 20 weapons becoming the level 51-70 weapons. A variation on this might be to shift the level 2-6 weapons into the starting weapons and shift the 5 strongest of the 20 weakest weapons into level 2-50 slots. And of course, RWP3 could be worked into the mix.

    As I said however, I would prefer this be done with weapons analogous to the weapons in the current packs rather than the actual weapons in the current packs. And some of the best level gain weapons, like Nuke, might be moved to higher levels. Those players who have not yet reached level 50 might even have to reach level 80 to unlock Nuke. Those who already have these weapons unlocked would keep them unlocked and have the option unlocking the new lower level weapons as additional levels are gained. The option might be the choice to unlock the new free weapon or lock the player's choice of an unlocked weapon.
     
  9. Mark103

    Mark103 Sergeant First Class (9) Member

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    I prefer using the weapons from the suggestions thread. Seriously, kChamp didn't use them in WP4, so why not now?
     
  10. TheOnlyGod

    TheOnlyGod Major (18) Former Moderator

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    I don't really think shifting all the weapons around will do much in the long run. Honestly I think new weapons should be a project for the future, as we have alot of weapons already and alot of other aspects of the game to be improved.
     
  11. Mark103

    Mark103 Sergeant First Class (9) Member

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    Well, when next time kChamp makes new weapons, maybe he should consider free weapons.
     
  12. dalelaroy

    dalelaroy Private E-2 (3) Member

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    First, let me state that this thread is about free weapons, so pointing out the goal of Kyle making money is not in the spirit of the thread.

    Of course, this occurred to me when I was considering spending 240 TC on tank upgrades. I was aware of talk of being able to go beyond level 50, and it was quite possible that my purchase of tank upgrades would therefore be wasted. Ultimately, I figured that by level 50 the benefits I would gain from maxing Traction and and upping Luck would be worth the TC. This decision would have been easier if I knew once I reached level 50 I would get the TC I spent for each upgrade back as I gained levels. That is to say that if I had already maxed tank upgrades I could get 8 TC for every level gained instead of a tank upgrade.

    Then there is the argument that if forcing the player to spend TC on 30 tank upgrades is good, forcing them to spend TC on 50 or more upgrades would be even better. So if Kyle wants to force players to spend TC on tank upgrades, introducing one or more new attributes, such as Speed, to force them to use 160 or more additional TC to max all attributes would seem like a great idea. And it is not even necessary to add new attributes. Kyle could add levels to the existing attributes. Why not let players boost their Armor to level 50?

    Even better, why not force players to upgrade every tank individually? If a player wants to use three different tanks they would need to reach level 150 just to get each of these tanks to level 50 without spending TC. Of course, each of these tanks might be optimized to a different type of play. Perhaps only the Deathmatch tank(s) would have Armor upgraded to level 20.

    Better yet would be to focus on weapon upgrades. The 40% increase in damage for a typical weapon for maxing the level of the weapon, while better than the 20% decrease in damage for maxing Armor, is still pretty paltry. Why not increase the maximum level to 9 or more? A level 9 weapon would typically deal 80% more damage than a level 1 weapon. Even more important is that the level of weapon XP needed to reach maximum weapon level would be prohibitive. Even if the XP for each level were reduced this would be true. For example it might be adjusted to 100, 250, 500, 1250, 2500, 5000, 10000, 25000 at a minimum. Of course, extending the current pattern would result in an even more prohibitive 500000 weapon XP to reach level 9. With it being next to impossible to reach weapon level 9.

    There are a lot of ways to enhance revenue without limiting tank upgrades from leveling up.
     
  13. Staple

    Staple General of the Army (25) Member

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    I don't feel like attacking will walls of text.

    Anyway, there are some things that should open up for players, regardless they buy or not. Like bigger friends list, and such. Equal amounts of increased privileges between the two groups is what I'd like.
     
  14. Mark103

    Mark103 Sergeant First Class (9) Member

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    Or just use one weapon upgrade to get level 9 when you are at 8 o_O . Nowhere near impossible.
     
  15. TheOnlyGod

    TheOnlyGod Major (18) Former Moderator

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    Perhaps if weapon levels 6-9 were introduced then weapon upgrades would only upgrade to 5.
     
  16. wazooman

    wazooman Brigadier General (21) Member

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    That would probably make a lot of people upset... Ya know, because they already bought the Upgrade Weapon(s) Coins, and then they would have to but them again, possibly, and think about the NEW OP weps? There will be a lot more OP weps, and seagull would do what? 900 damage with it per person? not gonna happen.
     
  17. dalelaroy

    dalelaroy Private E-2 (3) Member

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    Going from level 5 to level 9 would only increase damage by a little more than 28% so Seagull would do max damage of less than 600 points per person. And if Kyle were to fix the Edit Room so the game could be limited to higher level players, with perhaps all having 20 Armor this would be decreased by 20%. Increase max Armor to level 40 and max damage against high level opponents with max Armor would be about what it is now.

    Additionally, buying Weapon Upgrades could be a staged system, with the upgrade to level 5 being the same as it is now, and an additional upgrade purchase being needed to get to level 9.

    My idea was that a weapon upgrade would upgrade a maximum of 4 levels. Buy an upgrade at level 1 and your weapon becomes level 5. Buy it at level 5+ and it becomes level 9.

    Definitely an increased number of friends would be a nice perk for level progression.

    I have suggested ways of adding free weapons, but I would now like to state that I am against adding free weapons for one simple reason. It decreases the likelihood of pack weapons appearing in the initial weapons list. With 80 free weapons and one 10 weapon pack owned 1 out of every 9 weapons will be a pack weapon. If 20 free weapons are added only 1 out of every 11 weapons will be a pack weapon. If the free weapons are powerful enough that I don't mind losing pack weapons they skew the game towards higher level players, making it less likely that beginners will hang around.
     

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