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ANIMATED Suggest a Weapon Thread

Discussion in 'Suggestions' started by smb718, Feb 9, 2014.

  1. lava boy

    lava boy First Sergeant (11) Member

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    color wheel has to do damage per 1 colour like diggers to per 1 hit according to their level
    also it will be more cool if its works like a instant reply
     
  2. smb718

    smb718 Sergeant First Class (9) Member

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    I said I didnt animate the damages and that they would do 13 each.
    Did you export this as a gif? I don't see anything happening.
     
  3. wazooman

    wazooman Brigadier General (21) Member

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    Yeah, it's just a picture right now.
     
    smallworldzz likes this.
  4. Raichu

    Raichu Sergeant Major (12) Member

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    huh?it's true...
    i dont know what happened...
    working on it now...
     
  5. smb718

    smb718 Sergeant First Class (9) Member

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    make sure you do file, export movie, and save as animated gif.
     
  6. Raichu

    Raichu Sergeant Major (12) Member

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    i just finished now...
    lets see how it looks...
     

    Attached Files:

  7. smb718

    smb718 Sergeant First Class (9) Member

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  8. Raichu

    Raichu Sergeant Major (12) Member

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    i did but i only got that...
    i converted a video file recording the suggestion,
    and converted online to gif...
    lets see if im lucky now...
    Sin título-1.gif
     
    smb718 likes this.
  9. Raichu

    Raichu Sergeant Major (12) Member

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    ...
    im not lucky...hmmm...
    im going to replace it,id like the other tank can be viewed...
    ill do it in 2 mins...
    thx for the like man...
     
  10. Raichu

    Raichu Sergeant Major (12) Member

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    I THONK THIS IS THE FINAL ONE...
    EGG,AN OVAL CHUNKER THAT DOES 80 DAMAGE.
    Sin título-1.gif
     
    smb718 likes this.
  11. Raichu

    Raichu Sergeant Major (12) Member

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    nah,ill take another screenshot with a nearer tank
     
  12. smb718

    smb718 Sergeant First Class (9) Member

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    Make sure you draw your weapon off the stage like I said in my tutorial, or lock the background layer, which you just click the lock thing next to it. That way you won't see the screen move with the weapon.
     
  13. Raichu

    Raichu Sergeant Major (12) Member

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    im going to make another one now
    ill follow ur advice...
    thx.
     
  14. Aevoa

    Aevoa Unconfirmed Member


    Pony.

    [​IMG]
     
    Last edited by a moderator: Jun 8, 2015
  15. smb718

    smb718 Sergeant First Class (9) Member

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    Nice animation, but if something like that were ever added I would quit this game.
     
  16. Goldschlarger

    Goldschlarger Lieutenant Colonel (19) Member

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    Hey smb i got a task for you (if it's possible) cheak out my post of my weapon ideas on the * offical wepaon suggestion page* and see if you can create a something along the lines of the weapons. This is only if you want to of course, but they are awsome weapons imo and very skill based :).
     
  17. Nymby

    Nymby Private E-1 (2) Member

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    I was bored tonight so I attempted an animation using microsoft paint. Oh god I am not good at animating things. But I tried my weapon called "Atom." Let's see how this looks (lol). Edit: I'm not sure why the quality degrades..

    AtomShellshock.gif
     
    Last edited: Mar 7, 2014
  18. Raichu

    Raichu Sergeant Major (12) Member

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    MadBall
    shoots a blue ball
    in a crazy trayectory,on hit it deals 150 with its radius
    madball.gif
     
    drake28034, xXxTnTxXx and smb718 like this.
  19. Nymby

    Nymby Private E-1 (2) Member

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    Alright inspiration struck me to complete another weapon I thought of. I call it Grapple. It shoots out and if it hits the enemy tank directly it does 45 damage and cancels the grapple (or alternatively it could pull the tank forward by a small distance, OR it could just pull all the way back to you and damage all enemy tanks it hits on the way). However, if the grapple grabs a grounded box it will pull the box back to the original tank allowing you to grab the contents immediately. If the grapple has a box and is returning to you and hits an enemy tank it does 90 damage instead of 45. This latter method is demonstrated by this poor image I made in paint!


    Grapple.gif
     
  20. smb718

    smb718 Sergeant First Class (9) Member

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    Goldball - idea by @Goldschlarger
    It's a bit different from his original idea. Each time the ball hits a screen side, it grows larger and does more points.
    Hits 0 sides: does 10 damage
    Hits 1 side: does 60 damage
    Hits 2 sides: does 110 damage
    Here it is hitting two sides:
    goldball.gif
     
  21. TheBird

    TheBird Specialist (6) Member

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    Now I'm arguing with my mind whether the top is a side. I say yes.
     
    MJako likes this.
  22. Shocky18

    Shocky18 Sergeant First Class (9) Member

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    I'm glad I'm not the only one to argue with themselves over this.

    Btw, it's not a side since no wall.
     
    xXxTnTxXx, TheBird and Goldschlarger like this.
  23. plandeck

    plandeck Private E-1 (2) Member

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    Thanks for the how to smb718! I dusted off my copy of flash 8!
    This is based on the localized earthquake idea, ---- with my idea of how it might actually work. I calls it FingerBang (name subject to change, cause it's bad)
    could be called:
    point n' click
    selector
    ect. ect.
    Plandeck Fingerbang.gif
     
    Last edited: Mar 8, 2014
  24. Mark103

    Mark103 Sergeant First Class (9) Member

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    I just can't animate…anyway, can one of you try animating this? ;)
     
  25. Batgirl

    Batgirl Lieutenant Colonel (19) Member

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    i could but i need a site to post the animation
     

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