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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. Bobinson the V

    Bobinson the V Corporal (5) Member

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    New addition to the Elemental Set:

    (POO) Turd Shower: Launches a HUGE turd. Upon impact, it behaves like Wild One. It splits into the following: One King Turd*, 2 Splitturds* 4 Magic Turds (see pg. 18) and 4 Turds (see pg.18)
    King Turd does 25, Splitturds does 2 with each split, Magic Turds do 7 with each explosion, Turds do 18.
     
  2. Staple

    Staple General of the Army (25) Member

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    This is totally PG. :D


    Railgun

    Shoots a particle half the speed of Laser.
    Goes through anything and everything, in a straight line. So, if you're on the edge of a Digger hole, and you aim at a certain angle, the Railgun would go through the ground, keep going through the 'Air', and once again, go through the ground, (In a straight line) until it reached the ground border. If it's aim at the wall border, it'll simply go past it, and end it's turn.

    Radius of 3x of a Sniper.

    55/64/73/82/91
     
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  3. Bobinson the V

    Bobinson the V Corporal (5) Member

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    Wooooot! (See, you just argued against yourself. Pee can't be nuclear. And just cuz Gatling gun's bullets are yellow, that doesn't make Chain-Splitter a pee-based weapon.)

    P.S. I argue against the weirdest things, don't I?

    *King Turd: Fire a turd with a crown on it. When it explodes, it acts like Area Strike and a Floaters. With Area-Strike-like each explosion, it flashes alternately between brown, black, and grey and deals 16 for each of the 7 explosions. With each Floater-like explosion, it does 4, over 12 tiny turds. Unlike other turd based weapons, King Turd DOES change terrain.
     
  4. Red Neck

    Red Neck Private First Class (4) Member

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    I was thinking kinda hard on these ideas so i hope they get approved
    1st nuk- nade You shoot a nuke (nuke-nade) and outher nukes come out of it when it explode (it explodes once it hits the ground) little more powerful 30-65 pts per hit on the mother nuke and like 20-50 per hit on the ones that explodes out of it.
    2nd nukies (like gosties) but actually does ground damage and does 50-120 per hit
     
  5. CHEESE1

    CHEESE1 Command Sergeant Major (13) Member

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    Why are we talking about making poo an elemental weapon again? Anyways...
    Missile Command:
    It's one of the missles from everyone's favorite arcade game, Missile Command!
    Does 30/40/50/60/70 Damage per level.
    It has a tail that stays visible until the explosion of the missile itself, which explodes in a growing explosion slightly larger than a massive shot. Colors may vary, like the game did.
    It is not affected by gravity, it works the same way Lightstrike does.
     
  6. Bobinson the V

    Bobinson the V Corporal (5) Member

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    I got my weapon making streak back!

    An addition to the Elemental Set:
    (ENERGY) Ionic Rain: Fire a tiny flare that looks like Ghost Bomb with a light blue tail. When it bounces 5 times, it releases a rain MADE OF LASERS. Each laser drop does only 4, however. It also releases 2 Plasma Grenades, that do 12 with their explosions, and an addition 12 if they manage to stick, and 3 satellite flares. Each satellite beam does only 15. On the next turn, a supplies box containing BFG-9000 comes down.)

    ----

    (not part of the elemental set) Army-in-a-Shot: Shoots a large white grenade with a red tail. When it explodes, it functions like Multi-Nade. It releases a Helicopter Strike, 3 Mini-nades, a Gatling Gun which functions like Sprinkler, and one Chopper.
     
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  7. Staple

    Staple General of the Army (25) Member

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    A whole WP devoted to each element would be nice
    10 Energy-Type Weapons

    10 Water-Type Weapons

    10 Fire-Type Weapons

    Ect, ect.
     
  8. Staple

    Staple General of the Army (25) Member

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    Heh. Good luck with that. :D

    Elemental help.

    Reality [Energy]
    Shoots a slightly transparent and glowing sphere, upon collision, it disappears. And 6 Reality-looking projectiles will appear around the collision and move in an inward spiral, until they all explode simultaneously, at the one spot of the collision, where the original has hit. Also, when it's spiraling, it isn't affected by the ground or wind. It just spirals inward until it explodes.

    So, to recap: You shoot one Reality. Then, on impact to the ground or tank, it'll disappear without damaging the ground. Then, 6 Reality-Looking projectiles are spiraling inwards until they all meet in the middle,and explode simultaneously. Wind will only affect the Reality being shot directly from the tank. Wind or the ground will not affect the ones spiraling. When it explodes, the radius will be of a Massive Shot.

    60/70/80/90/100
     
  9. Bobinson the V

    Bobinson the V Corporal (5) Member

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    Hm...

    (CHAOS) Advent of Chaos: Shoots a tiny flare with stars trailing behind it. The shot is black, but the starts are purple. It then proceeds to explode with a EE Bomb sized radius, while also releasing 3 other tiny black stars. This explosion deals 5. Then then explode in a fashion similar to Fireworks. One flare releases a fireball, a fountain, a gale, and a digger. The second releases a ghost bomb, a sparkler, a lightning flare, and a hail. The last releases a plasma grenade, a magnets, an Acid Globule, and a Sprouter. Each and every single one of these elemental do a max of 10 damage. On the next turn, a supplies box containing Wild One comes down.

    [Current Elemental Weps:
    Firestorm, Maelstrom, Fissure, Hurricane, Overgrowth, Heaven's Wrath, Beyond the Grave, Blizzard, Ion Rain, Biohazard, Scrap Heap, Thunderstorm, Advent of Chaos]
     
  10. CHEESE1

    CHEESE1 Command Sergeant Major (13) Member

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    Cataclysm (possibly in Elemental weps):
    It shoots a very large blue flare, like Rain.
    When it goes off, it's just like Rain, but twice as wide, with shots that are twice as big and do double damage.
    2 Fountains go off at the edges of the Mega-Rain's area of influence.
    A Sprinkler goes off in the middle, with a River thrown in there somewhere... Not exactly sure what this weapon would look like.

    Hellfire (possibly in Elemental weps):
    Just like Inferno in size and trajectory, but the flame balls weave from side to side, like a shot from Gatling Gun does, and are blueish-white... someone else can take it from here.

    Revenge of the Dead:
    Makes all tanks that are currently out of play/dead explode in a Ghost Bomb sized radius, dealing 30 damage, and the dead tanks also fire a Massive Shot.
     
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  11. Staple

    Staple General of the Army (25) Member

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    Needle

    Shoots one large Needler-Sized projectile. If it hits on the terrain, not a tank, it'll simply shatter and do 45 damage (For Level 1), with the radius if 1.5x Heavy Shot and does not affect terrain. If it does hit a tank, it does 50 damage, then, 3 seconds later, it shatters doing 30 damage.

    Shatter [On terrain]

    45/50/55/60/65

    nfliction [On Tank]

    50/54/58/62/66

    Shatter [On Tank]

    30/40/50/60/70
     
  12. DERPFACE

    DERPFACE Private E-1 (2) Member

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    ^^ DIGGIN REVENGE OF THE DEAD.

    (anyhoo)... WEAPON: SKULL N BONES.
    It is what it is , you first shoot a skull out of your tank followed by some bones. Skull acts like a boundsplode ( skull can bounce and damage opponents 4x , first bounce 10 dmg then it doubles every other bounce,20,40,80. <<DOES MILD TERRAIN DAMAGE then a smattering of bones follows this ( lets say 10 bones that do 5 damage each shot out of tank something like pepper or mac n cheese).

    deadly weapon when someone is in a pit, but you kinda have to think where the 2,3,4th bounce may occur because the first bounce only does 10 dmg (so it may not be advantageous to aim directly plus your skull creates craters so the opponent may not be in line to recieve your bones. a little tricky, but still effective.
     
  13. Bobinson the V

    Bobinson the V Corporal (5) Member

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    (CHAOS) Advent of Chaos (remastered) Shoots a tiny black star with a purple tail. When it lands, a nuke sized explosions, doing 10. No terrain change. Then, like Fireworks, it launches 3 purple large shots into the air. The first splits into 8 Crazyballs, a Bounstrike and a Crazy-nade. Each Crazyball does 2 damage. The second large shot splits into 2 Bouncesplodes, and two Wild Ones. Each Bouncesplode explosion does 5, and each Wild One shot does 3. Then last large purple shot splits 3 One-Bounces, 2 Three-Bounces, and a Hoppers. Each explosion from those weapons deal 14. One the next turn, a supplies box containing Double Bounsplode comes down.
     
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  14. DERPFACE

    DERPFACE Private E-1 (2) Member

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    WEAPON : KChamp
    Just a re-hash of a previous weapon i made (wall banger) and gave it a new name KChamp a picture does more justice to the idea.
    does 40 damage if you shoot directly at opponent.
    120 if you bounce it off the wall
    240 if you can manage to bounce it off the wall twice and hit your target.

    Uber powerful weapon for the trick shot crew.
    [​IMG]
     
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  15. CHEESE1

    CHEESE1 Command Sergeant Major (13) Member

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    KCHAMP: It's kChamp. What more is there to say? Plenty!
    KChamp acts like a 5-Bounce Mini-Tank combo.
    It bounces like a 5-Bounce, but it shoots a Massive Shot at the top of every arc that does 25 damage, when the tank explodes, it does 35.
    KChamp, of course, would be a very unique tank... probably with a nametag.

    Sub-Strike: It's just like Air Strike, but from below. May require tweaking, feel free to edit/add effects.

    EDIT: Ahem... Derpface took my idea while I was still typing it, because the forum does not auto-refresh. *cough*
     
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  16. Red Neck

    Red Neck Private First Class (4) Member

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    Impressave I think its too powerfull though but very nice
     
  17. Bobinson the V

    Bobinson the V Corporal (5) Member

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    It was a joke.

    New addition to my Elemental Set (14 in total, now):

    (SONICS/SOUND) Subwoofer: Fires a flare that looks like a speaker. After 5 bounces, it plays some dubstep for 3-4 seconds. It then explodes, causing an earthquake. If also throws up 12 note-shaped shots, in a fashion similar to Floaters. Each of these notes cause a Heavy Shot sized explosion, and 15 damage. The Earthquake does normal damage.
     
  18. cloaca

    cloaca Command Sergeant Major (13) Member

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    Hello guys, what about some seasonal based weapons?

    Winter/Blizzard (whatever floats your boat): Hail and Rain mixed together and they fall from the sky like they do now..
    Damage: Every Rain does 3 damage, and every hail does 8 damage.. This also implies that there is more Rain than hail.
    When you level the weapon up to lvl 3, each rain should do 4 damage, and every hail 10 damage.

    Spring/Rosefield: A combination of sprouter and flower.. The base is like sprouter, where little flowers pop up from the ground.. Like 4 flowers instead of 6 sprouters.. the flowers should be like the first stage of bouquet, you know? A small flower.. but the colour should be red.
    Damage: The small bullet from the sprouter does 15 damage if it hits you, and the petals of the flower should each do 15 damage as well.
    If you get this weapon to level 2 it does 17 each.. Level four makes it 19 each, and level 5 20 each, which would make it a very good weapon..
    (Also: I think the miniflowers should be spread like that, that 1 tank can't be hit by 2 flowers, except if you are in the middle where you shot the "sprouter" there it should be able.)

    Summer/Rain of Fire: A combination of Moon and Napalm.. You fire the sun at an enemy.. where it hangs a little bit in the sky like a moon does, when it hangs in the sky it randomly rains a couple of napalm fires down.. then it continues to fly and hit the target you were aiming for..
    Damage: I think the damage of the sun should be the same as the damage from Moon.. And the little rain of fire should start with 2 damage each, and at level 3 it should do 3 damage each, and at level 5, 4 damage each.

    Autumn/Tree: It's like a wall, but the wall is only the base of the tree, on the side of the base there grow green/yellow/red/brown leaves which after that dribble down on the enemy.
    Damage: The base/wall should start with 25 damage, leveling up to around 45 damage. And the leaves should do 12 damage each, leveling up to 17/18..
    (also: the leaves should not be able to deform the terrain, it should remain the terrain as it is, like a fountain.)

    Or we could make a weapon called: Flashfire.. You shoot a fireball at the terrain, then the terrain is on fire at that point, you could make the flashfire spread in one turn, walking slowly like a dual roller in both ways from the the point the fireball was shot.. nearby enemies will get severe burns
    Damage: The base fireball should do 20 on impact where it starts, and the little flames that rise from it should do 3-4 damage each, they burn 2 times on 1 tank..

    This is it, let me know what you think!
     
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  19. applem15

    applem15 Sergeant Major (12) Member

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    muffin strike:

    like shooting star but comes down straight (40 damage with massive shot radius), the t0 comes off, exploding with blueberries, bananas, or chocolate. The shape of the shot (like pinata) with be determined by the random food (banana: curved banana shape, chocolate: square, blueberry: circle) each fruit/chocolate to hit does 5 each, getting more each lvl up

    rollerworks:
    like fireworks but explodes with one explosion, shooting out 10 rollers in each direction, roll in the direction they are shot. do 12 damage each. also could be backrollerworks, grollerworks, backgrollerworks you know. damage gets more as lvl up. everything about the roller is the same, range of the firework is the same as before
     
  20. CHEESE1

    CHEESE1 Command Sergeant Major (13) Member

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    Trollshot:
    When you shoot it, it looks just like a Nuke, but when it hits, it's exactly like an ordinary Massive Shot.
     
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  21. Staple

    Staple General of the Army (25) Member

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    Oh gawd, not that kind. :D

    Trollbomb

    Shoots a shot that explodes into a Nuke, with 4/5 of the power of a normal Nuke.
     
  22. DERPFACE

    DERPFACE Private E-1 (2) Member

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    WEAPON: LOWBALLERS
    This weapon is just like crazyballs except it is shot underground, so it behaves extactly like a mirror image of crazyballs, so intead of aiming for pits you want to throw these underground and aim for HIGH points sinced the lowballers will collect there. A nice touch for hitting people that like to sit on peaks.

    BTW i saw another thread and a guy suggested LEMON- NADE .. this has so much win written all over it... so much.
     
  23. Mark103

    Mark103 Sergeant First Class (9) Member

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    Infinibounce
    Damage: 60/70/80/90/100
    It behaves like a normal 5 bounce, but if it doesn't hit anyone, then the turn ends as usual but it keeps bouncing until it hits someone.

    Comet
    Damage: 30/35/40/45/50
    Ice pellet damage: 1/2/3/4/5
    Shoot a flare, then a comet comes in from either the top left or top right corner to where the flare is, but along the way it sprinkles ice pellets below, and when it hits the ground it explodes, sending ice pellets everywhere.
     
  24. cloaca

    cloaca Command Sergeant Major (13) Member

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    Alright I came up with 3 new ideas...

    Avalanche (I know you guys used the name already, but the idea is different :D)

    It's like a bulger (represents a mountain), but then with 20 damage.. And then from the top some stones are launched who do the same damage as a stone in SSL2 now, so it's a bit like volcano, that also creates a bulge.. but then it launches fire.. This launches stones! :O
    4 or 5 stones are randomly thrown from the bulger..

    Disco Ball..

    It's a shot with the size of a moon.. But it is a discoball.. When it hits a target several multi-coloured crazy balls appear from it who do 6/7 damage.. The discoball itself does 25 damage, and it increases as it levels up..

    Plague/Parasites:

    The idea is like Moles.. But then the three little bullets are green.. When you shoot them, they let behind a darkgreen smoke.
    When the parasites hit the ground they go down and up again.. When the parasites reach the edge of the terrain again, each bullet behaves like a breaker and breaks into 2 parasites.. This way you get 6 little bombs with the blasting radius of a heavy shot.. Each bullet starts with 15 damage each and can do more damage as they level up.. to a maximum of 20 damage..
     
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  25. DERPFACE

    DERPFACE Private E-1 (2) Member

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    WEAPON : OL' FAITHFUL
    A guiser weapon, you shoot a blue ball like rain and when it lands and comes to a stop 3 things happen.
    1) automatic mini quake 10 dmg.
    2) now a 1 inch deep crater apears..(anything in it takes 15 dmg) (width as wide as flattener) with a steam cone ( just a volcanolike peak) in the middle
    3) 3 spurts of a fountain erupt from the cone (doing fountain damage each time,(anyone perched on the top of the cone will get hurt real bad).
     
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