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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. CHEESE1

    CHEESE1 Command Sergeant Major (13) Member

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    Since there seems to be an increase in food based weps that are in the game, I decided to make a whole set of them:

    WATERMELON
    It's a watermelon, that behaves like a five-bounce, stone, and hexagon combined.
    It bounces for 5 times, doing damage in a pattern similar to stone, but on the 5th bounce, it explodes into 6 chunks of watermelon that do 15 damage each.

    FRECH FRIES
    It's shot like shotgun, but the projectiles are loosely arranged in a pattern similar to crazyballs. Each fry does 7 damage.

    CHICKEN-FLING(remastered)
    It shoots an entire chicken, which upon impact, explodes into 2 drumsticks, 2 wings, and 2 breast pieces. Chicken initially does 15 damage, each piece of chicken does 10.

    THE CONDIMENTS
    Combination of Gravsters and Magic Shower.
    Shoots a group of 4 Red, Yellow, Green, and White balls that drop extra shots like Magic Shower, but a bit faster. Each Condiment does 15 damage on impact, each dropped shot does 5 damage. Damage is drastically decreased a short range.

    PIZZA
    Shoots a large Supreme Pizza, which fires off Olives, Mushrooms, Pepperoni, Cheese, and other assorted toppings. Each Pizza shoots a max of 10 toppings, with each topping doing 10 damage.
    The Pizza in itself does about 30 damage.

    HOT SAUCE STRIKE
    Shoots a flare with bright orange smoke, which causes 3 balls of Hot Sauce to fall from the sky, which act like miniature fireballs.

    COCA-COLA
    Shoots a can of Coke, which upon impact splits like breaker. When these shots land, they form larger and more powerful Fountains, with the shots from the Fountains of course being the color of Coke.

    HAMBURGER
    A spin-off of double-splitter.
    When fired, it splits into parts of Lettuce, Tomato, Onion, Cheese, the Patty, both Buns, Pickles, and various Condiments. Each of these does 8 damage.

    Got a few more food ideas laying around in my head, let me know if you like these!
     
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  2. Bobinson the V

    Bobinson the V Corporal (5) Member

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    I managed to think up of a weapon that was NOT based on the 150+ skills that are part of my game!

    Area 51: Shoots a purple flare the size of helicopter strike. It has a lime green tail. It also releases white sparks along with the blue tail. It then functions like Artillery. The first shot that comes is a UFO. It behaves like Chopper, but the shots it shoots look like Lasers, but are as fast as a normal Shot. Each of these "lasers" do 4. Another UFO comes down, again in a fashion similar to Artillery. This one, however, shoots down 3 Plasma Grenades, at slightly different trajectories. The Plasma Grenades do only 12 with each explosion. The final UFO that comes down behaves like Mini-tank. However, the explosions are cyan, and the shot that it shoots looks like a single River shot. Both explosions from the third UFO do 21.
     
  3. Red Neck

    Red Neck Private First Class (4) Member

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    I just have some weapon suggestions
    1) Tornado does 20 damage per hit (moves and acts like a real tornado)
    2)Sand storm hits an aera about 7 tank withs wide middle part hits tank does 25 damage farther from the middle less damage
    3)10 bounce bounces ten times and explodes does 100 damage per hit
    4)airpump it airs up the opponets tank untill it explodes does 60 damage (you explode back into you normal size)
     
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  4. Staple

    Staple General of the Army (25) Member

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    For those of ya'll who didn't see...These are my favorites. :D


    Explosive Sniper

    Does 80 upon impact if it hits directly (with the radius on a regular sniper), then does 30 with an explosion after impact the size of heavy shot. Each level up gives 10 more damage to impact and explosion.

    Helix
    Shoots a Creek and a Blaze in a Helix formation (Ever seen a DNA strand?)
    Creek in Helix (Close Range) - 1/1/2/2/3 (Medium Range) - 2/2/3/3/4 - (Far Range) - 3/3/4/4/5
    Blaze in Helix* 1/1/1/2/2

    Needle

    Shoots one large Needler-Sized projectile. If it hits on the terrain, not a tank, it'll simply shatter and do 45 damage (For Level 1), with the radius if 1.5x Heavy Shot and does not affect terrain. If it does hit a tank, it does 50 damage, then, 3 seconds later, it shatters doing 30 damage.

    Shatter [On terrain]

    45/50/55/60/65

    Infliction [On Tank]

    50/54/58/62/66

    Shatter [On Tank]

    30/40/50/60/70


    Reality [Energy]
    Shoots a slightly transparent and glowing sphere, upon collision, it disappears. And 6 Reality-looking projectiles will appear around the collision and move in an inward spiral, until they all explode simultaneously, at the one spot of the collision, where the original has hit. Also, when it's spiraling, it isn't affected by the ground or wind. It just spirals inward until it explodes.

    So, to recap: You shoot one Reality. Then, on impact to the ground or tank, it'll disappear without damaging the ground. Then, 6 Reality-Looking projectiles are spiraling inwards until they all meet in the middle,and explode simultaneously. Wind will only affect the Reality being shot directly from the tank. Wind or the ground will not affect the ones spiraling. When it explodes, the radius will be of a Massive Shot.

    60/70/80/90/100
     
    Last edited by a moderator: Jul 24, 2014
  5. cloaca

    cloaca Command Sergeant Major (13) Member

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    Hahaha, my favorites based on how they will look:

    Rain of fire,
    Parasites (remastered): I think when each parasite hits the terrain, they should all explode in 3 different parasites, who randomly go a way.. should each do 10 damage this way you can do 90 damage maximum if all 9 parasites hit, they should have the explosion 1,5x a shot..

    (I am a real fan of this one ^)

    And discoball (other version) It should be a very colorful flare, and it should act like a pinata then hanging above the enemy and exploding in 9/10 colourful crazyballs who do 7/8 damage each
     
  6. penguinassassin

    penguinassassin Corporal (5) Member

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    Maybe a builgger. Same thing as spligger, but with builders.

    EDIT: people should just stop with all this underground stuff. 1.) Too overpowered. 2) We have seen enough underground stuff. 3.) Its not originial.
     
  7. MeowrPower

    MeowrPower Command Sergeant Major (13) Member

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    1.
    Name: leveled shot

    Damage: your level x2 so 2-100

    how it looks: just like a heavy shot except red? :p

    2.
    Name: homing missile

    Damage: 50

    How it looks: its a white arrow that hits wherever your mouse is pointed.

    just a few ideas :L
     
  8. Staple

    Staple General of the Army (25) Member

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    Wait, so leveled shot: If you're level 25, the damage is 50? And if you're level 10, the damage is 20? Am I explaining it right, or is something messed up.
     
  9. MeowrPower

    MeowrPower Command Sergeant Major (13) Member

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    nope that's it bang on the nose, it also has the added bonus of, if people get it it will encourage them to play more to level up?? :p
     
  10. ninja swaggy

    ninja swaggy Specialist (6) Member

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    binary rifle
    does 100 on impact and 3s for napalm

    its like a sniper thats red and has the radius the size of a shot, and when it hits it throws napalm like the 2012 does

    ok i have an idea!

    inferno grenade V2

    it does 20, 5s, and 3s

    its a normal grenade with little redish colored spots on it, and whenever it touches the ground a drip or 2 of napalm that does 3s drops off of it, then when it explodes it does 20 damage, and spits napalm out (in the formation that 2012 has), but its so powerful and hot that its blue napalm, and it does 5s each at level 1
     
    Last edited by a moderator: Jul 24, 2014
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  11. mustangcody

    mustangcody First Sergeant (11) Member

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    The homing missile should do less because it gos straight towards you.
     
  12. applem15

    applem15 Sergeant Major (12) Member

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    Tornado (improved)
    initially a tornado that does 30 (32/34/36/40) damage on impact, then shoots out cows from the tornado in a sprinkler formation (with a blast radius of a shot) doing 5 damage each/5/6/6/7 (as the level goes up)
     
  13. trazzer101

    trazzer101 Sergeant Major of the Army (14) Member

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    Crazy-Snow
    Damage: Each snowball does regular damage of a snowball.
    Shoots a white ball which on impact shoot 5 snowballs out of it and bounces around like regular snowballs.
     
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  14. DERPFACE

    DERPFACE Private E-1 (2) Member

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    WEAPON: THE BATSTRIKE
    A simple weapon really similar to Area strike, instead you shoot a small bat out of your tank and upon impact (exactly like area strike) a series of explosions happen just like area strike.... EXCEPT REPLACE THE ROUND EXPLOSIONS WITH 6 YELLOW SIDED STARS that have "BIFF- POW-BANG" WRITEN ON THEM...(think old school batman) Now here is where it gets different if an enemy is hit with one of the "biff-bang-pow" explosions it does the same damage as regular area strike.(17dmg)
    Now if 2 enemies are hit with one of the BIFF POW-BANG" explosions an additional 10 damage is recieved, (27dmg) and if 3 are hit with one explosion an additional 10 damage is incured per BIFF to a total of (37dmg).

    Now if you know how area STRIKE WORKS you know that rarely ALL 10 EXPLOSIONS HIT so targeting this BATSTRIKE ON 1 OPPONENT WILL YIELD areastrike like damage, but if 2 opponents are hit with 1 explosion in the chain of explosions a bonus 10 damage is added .. thats per sucsessful explosion -touching 2 tanks at the same time) so an uber powerful weapon in the case of double or tripple hitting.

    You do a great deal of damage... maybe +7 or +8 instead of 10... but the bonus is nice. and key to this upgrade over area strike.
     
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  15. ninja swaggy

    ninja swaggy Specialist (6) Member

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    skipper V2

    its the same as a skipper, but every time it skips it does more damage (20 for direct hit 50 for 1 skip 80 for 2 skips 100 for 3 skips) and it has a slightly larger radius

    it looks like a skipper, but instead of being the normal color (black?) its all neon-green, and if kchamp were to make this really fancy he could make it so that every time it skipped it changed colors
     
  16. ninja swaggy

    ninja swaggy Specialist (6) Member

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    bully

    it does 50 damage, with the radius of a sniper, but if it touches another weapon in mid-air it will either destroy it or lower the damage by half

    it looks like a big green fist
     
  17. ninja swaggy

    ninja swaggy Specialist (6) Member

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    • Triple post - Try putting those ideas into just a single post
    sticky-ninja-nade

    it does 40 when it explodes and throws sticky bombs that each do 10 in random directions, and a few ninja stars which do 14

    it looks like a grenade with red ninja star symbols on it
     
  18. Old Amsterdam

    Old Amsterdam Corporal (5) Member

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    Well, the Bully one would be conflicting. A "Big" fist that has the hit radius of a Sniper? That doesn't make any sense. I'd just make it a green sniper, and call it good for color / size. I mean, Sniper is silver / gray, and Sub-Sniper is kinda sparkly and black (or is that just me?). It'd work.

    Cat Attack / Cat Shower / Cat Rain

    Damage: 10 per hit, moving up by 2 or 5 per level

    Look / Effect: Would fire like an Air Strike (or any of the Strikes, really), but would be a gray color ball (instead of the red / blue ones we have now). Upon the actual Strike taking place, it'd bring down miniaturized Cats in a style like Hail. Each impact would have an explosion size of Shot, though there would be more Cats than Hail pellets, by about 10.
     
  19. Mark103

    Mark103 Sergeant First Class (9) Member

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    Giga-Quake
    30/31/32/33/35
    It has the same properties as the other quakes, but it is more effective on the terrain and it does more damage. It also shakes so violently that the enemy tanks jump off the ground, like shooting a weapon with 20 power and the angle is perpendicular to the ground they are on. Useful for knocking tanks off the sides of mountains.
     
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  20. Lew112

    Lew112 Private E-2 (3) Member

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    Iv'e got an idea...

    NAME: Missile strike

    DAMAGE: -35 HP Per hit

    DETAILS: One tank fires a flare, it looks the same as the airstrike flare, but the ball is red. When the flare has settled, 10 missiles come from a certian side of the map and hit where the flare landed, the missiles dont directly hit where the flare landed, they spread out in mid-air and are quite inaccurate. The missiles look just like missiles.

    P.S. They can even hit your own side if the flare is too close to your team!
     
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  21. GhostKing1239

    GhostKing1239 Command Sergeant Major (13) Member

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    Name:Ghost Attacker
    Damage:60
    Its just a little fog shaped like a ghost and its eyes are just red (and no i am not making this weapon because of my Name :mad:) It goes for the farthest tank from you. PLUS you can shoot it anywhere but it wont go where you aimed it at, it just goes for the enemy the farthest away from you.If you still don't get what it does it's just like a dead weight but it wont go where you aim it at and it doesn't go for the nearest tank.
     
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  22. GhostKing1239

    GhostKing1239 Command Sergeant Major (13) Member

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    Name:Twister
    Damage:80 (adds 3 each level)
    its just like a twister it moves around and it takes off hills,walls and mountains.Once it hits you you cannot move for 3 rounds but if you use jetpack, golly gee you can get out of that mess :p
     
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  23. Old Amsterdam

    Old Amsterdam Corporal (5) Member

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    I would like to add to your Twister idea.

    How about you fire a ball, gray in color or something. Where it ends, a Twister comes down, doing 65 damage at lvl 1. Basically, similar to Lightning, just with a wider hit-radius.
     
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  24. CHEESE1

    CHEESE1 Command Sergeant Major (13) Member

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    Phaser
    50/55/60/65/70 Dmg per level
    Passes through all terrain, but travels like lightstrike. It's also blue. Think crackler, but smaller.
     
    Last edited by a moderator: Jul 24, 2014
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  25. MeowrPower

    MeowrPower Command Sergeant Major (13) Member

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    tidal wave

    same sort of damage as river

    when its shot it goes into a big sort of "C half moon" shape and converges on one point :L it comes out of the tank like crazy balls except in that C half moon shape :p
     

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