Been a few new weapons that do some fairly high damage. Add in the x2 damage and 300 tank health is really no longer enough, even with full armor. In an experienced player game with concerted effort against 1 tank there is little chance to last longer than 1 or 2 rounds. I think the game is due for an increase in starting tank health. Currently the only way to make tanks last in a game is to go the point route, but so many people just like the idea of blowing enemy tanks up and don't care for the point game aspect. Increased starting health to 1000 or 2000 (or more) makes for increased survival and even monster hits like with a seagull, firestorm or needler with a x2 bonus won't take you out with 1 shot.
Perhaps where it lets the host enter the amount of health when creating the game. Maybe make a max of 1000. EDIT: I mean like typing in a value, not choosing from a list of values
I agree that there should be more health, but 1000 is too much, you are making it more than 3 times as it's now, so I would suggest, because 2x dmg, 2x health, or around 500-600hp? But then armor will be much less important in game... So I would suggest to cut off 2x dmg,
1000, or 2000 is not "too much". I'm honestly baffled why anyone would even think that. I just plastered some poor guy with a x2 and firestorm for over 700 damage. Any decent player will take advantage of the x2's and unless they have nothing but noob weapons left will turn many weaps that are good for 100 damage into 200 or more damage. Get in a game where the other team's strategy is to focus on 1 tank and not even 1000 will keep you in the game long.
If there is 1000hp+ what's the point of armor?, it would only be less than 10% of overall life (hp+armor), and now it's 40%, people who used to upgrade armor would just....
I think up to 1000 armor is just fine. Some games are too short; people regularly die in 3 shots in 300 hp games. I do agree that over a 1000 might be pushing it though. Up to 1000 armor keeps games short enough but also keeps the value of armor.
That actually supports my point. With armor your tank health is 420 when you max your armor upgrades. So 1000 is closer to half the current tank starter than triple it. If people are getting killed in turn 1 and 2 with 420 total points, how is 1000 the upper limit? That buys you a turn or two more if you are being gang banged. Some of us like longer games where you spend more time playing than sitting in the lobby waiting on players or sitting on the sidelines waiting for the next game to start. Points games allow that, but obviously most people don't get the same satisfaction out of just playing for points and actually want to see the effects of their damage done to a tank. 3000 points as an upper limit and if you don't like it you can always opt to play in one that suits your interests.
Man, chill, im just expressing some facts here (why would a game with a more HP be less sutible for me?) , what im saying is that who would spend 20 tank upgrade coins to get 120 armor if he has 1000-2000hp??
omg Oortcloud didn't even notice you were back, good to see you again! I fully agree there should be higher options for HP now, 3v3 Team Shot 300hp doesn't last long at all anymore, I've seen one go by today in just 2 rounds. Having a 2000 HP game would certainly be interesting, and might make deathmatch suitable for those XP hoarders.
Well I disagree, I think all over 600 is too much, but World would be a boring place if we thought the same.
I agree on the choise of the "host" being able to choose hp for a game, going up to atlest 1200hp being the max. Yes anything above 1200 is redicules as it will make DM to long when you got 3v3 invi shot. I think if you die in the 2nd round, then you will just have to deal with it. But if you have atlest max of 1200+120(1320)then it will allow you to last abit longer but at the same time not makeing the game run to long. I only have one concern tho, if Kyle does decide to up the hp as most players want, the problem would be all these 1200hp games when the 2x multiplyer does not even appear that offten, so then anything over 600hp would make the game to long in Dm 3v3 invi shot. Hope this made sence.
I didn't say a game would be less suitable to you, I pointed out that "most people don't get the same satisfaction out of just playing for points". The fact is that point games are not near as popular as damage games. So making an option to allow those to last a little longer would appeal to the player base. Sorry if you take discussion points personally, they aren't meant to be. As you say, just pointing out the facts.
Thanks. I just found myself getting a little bored waiting on a suitable game to open up and the link directly to the forum makes it handy to read and reply. I got a little frustrating with the opening forum hiccups of lost messages so got out of the habit of checking in for a while.
To all of you who disagree with 1000hp...... I think it is great if we had 5000HP, because 5000HP is equal to a 1v1 deathmatch 30 turns, Would be great if the HP decreases by 500 as the player increases. Which is a maximum of 2000HP for 3v3.