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Achievement Redux

Discussion in 'Suggestions' started by Goomba, May 6, 2014.

  1. Goomba

    Goomba Sergeant First Class (9) Member

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    This is the most appropriate post that could hold my "Achievement Unlocked" post, because the other one was locked for some odd reason. Anyway, I went back to having one public document for Shellshock Live Achievements, that being here:

    Shellshock Live Steam Achievements


    The rest here is old stuff.

    X
    Welp, we as a fan base have been asking for achievements ever since SSL1, and we finally see a sneak preview of what they will be like recently. From this I have broadened the idea, and have a suggestion as to where they can go from here with different rewards... First I believe the achievements can be split into subcategories:
    PART 1: Subcategories
    Leveling Achievements: The typical achievements one gets from just playing the game and leveling up (ex. A Taste of Battle, Half Way There, Ultimate Commander achievements) and this would also hold prestige achievements.
    Combat Achievements: Achievements that one would earn casually while playing that usually consist of basic objectives (Double Damage, Power Packed, Over 1000 achievements). This is the most versatile category.
    Statistic Achievements: Achievements with progress bars, or just achievements that one would complete over time (Wielder, Choices, Hardware, Marathon, Winner Winner achievements). This category would contain the most casual achievements.
    Weapon Achievements: Different kind of achievements for each of the 200 weapons. Each weapon has a 'Marksman' achievement (Reach level 5 with it), a 'Finishing Move' achievement (Kill an enemy with it), and all unlocked weapons have specific 'Sharp Shooter' achievements (Specific objectives for selected weapons). Once all three is earned for a specific weapon, the person will unlock a special "Mastery" achievement for that weapon. This category by far has the most achievements.
    Purchased Achievements: No skill in these achievements, they purely show your dedication and support towards the game. This includes the Deal Hunter achievement. This category has the least amount.
    Secret Achievements: Achievements that show up as "???" before earned and usually require very specific requirements to earn.

    PART 2: Rewards
    Yeah, earning achievements and ultimately trying to collect them all is a great goal for a lot of people, but for some, they want a little more incentive. So after each achievement that is earned there should be a slight reward that is earned, a list of rewards could be either based on difficulty of achievement or just set individually for achievements. The rewards should be as follows:
    Beginner Achievements - that take absolutely no skill to earn and are primarily for beginners
    Small XP bonus: 10-15XP
    Easy Achievements - A little more than the beginner, these actually take time and slight skill
    Medium XP bonus: 20-30XP
    Moderate Achievements - Achievements that show time and effort is and will be put into the game
    1 item: Jetpack, Supplies, Tracer, Shield
    or High XP bonus: 40-50 XP
    Difficult Achievements - Harder achievements that show skill and dedication is put into the game
    1-2 tank coins
    or 1-2 items: Jetpack, Supplies, Tracers, Shields
    or Higher XP Bonus: 50-75 XP
    or 1 Tank Token
    Insane Achievements - Either secret, incredibly time consuming, or just very difficult in general, these are earned seldom but reward very well with a variety of rewards.
    2-3 tank coins
    or 1 Tank Token
    or 1 Weapon Token
    or Awesome XP bonus: 75-100XP

    PART 3: Links and Wrap-up
    So with that, my formal presentation of the achievement system redux with ideas. I appreciate any support via likes, comments, and criticism. Thank you for your time and following are links of various things related. I have the documents separated to avoid scrolling through a gigantic mass of text document.
    SSL2 Level Achievement List
    SSL2 Combat Achievement List
    SSL2 Statistic Achievement List
    SSL2 Weapon Achievement List

    SSL2 Purchased/Secret Achievement List X
     
    Last edited: Jun 10, 2015
  2. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    The difficult achievement would be like the damages you deal on a single match or something like that I assume?

    It'd be totally useless and unfair to those who only have free weapons, the points made at the end of 30turns 1v1 by a Lv50 dude was 3000, by the paying people, it usualy goes around 4000-5000.
     
    Last edited: May 6, 2014
    marcio41 likes this.

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