I think they should stay at least a turn, or forever (like hover crates) they would disappear once hit though.
I think a full turn for the bonus so it can't appear for mostly or only one tank or team all through a game. As for the bumpers, those should stay until hit (possibly even to destroy the weapon or weapon part(s) that hits it sometimes and bounce it other times).
They should stay for whole turns, as example on a 3 vs. 3 game it should stay until everyone had their 3rd turn as example.
Noo, imagine it appeared near you, evryone would atack you, and you would be 100% dead, its likely that you wont even live till your turn.. If its points its OK..
Let's let kChamp decide what to do, for now we can't do anything but to suggest here. I agree with Shes's post, although I think it should stay forever until someone hits it.
The x2 box also should be affected by lucks, so in team shot deathmatch, if you've got more lucks then the x2 box would not get near your tank. If you've got small amount of lucks, then the chances of x2 box getting near you gets higher. By the way, I'm suggesting this would affect only when it's the enemies' turn. In points mode, however, no matter who's turn it is the x2 box gets near you with more lucks.
A whole turn would be nice but I think having the option to have it whole turn or just one person is a good one.
Thanks, mate! I....don't think that would be necessary, because then the game settings would get too detailed it would take a minute to make one.
If people want more optional stuff like this, there should be an icon you could click to change settings. Icon is called 'Advanced Settings'.
Yeah, I was afraid kChamp will add something foolish and really unrealistic, such as ghost tanks or such crap.
I think there should be an option depending on how many bumpers you want per turn: 0, 0-1, 1-2, 2-4, 5+ ect.
Sometimes, kChamp adds unusually unnecessary things like Ghost Tanks as you just said, which are a total waste of the bit capacities of the game.