So, this update introduced hazards and power ups. So far we have double damage and bumpers. What else should we have, and should any tweaking be involved? Here's my suggestions. Hazards and boosts should last an ENTIRE round, not just one tank/team's turn. There should be an xp bonus if you hit a bumper and still do damage with the same bullet. Maybe a fire bar that instantly destroys any weapon that hits it, instead of bouncing it off. Fire-based weapons, however, will go through it and do more damage. XP power up that triples the xp you get in that shot, but still do normal damage. Lock power up that when collected, will "lock" the next 2 boxes for a turn, so only you can get them. Life power up that turns half of damage done that round into your own health. Higher max HP because someone sniped me with a x2, doing 227 damage
Nice thread, here are some of my power-up/hazard ideas(*in the form of a line that the weapon passes through, all others are in circle form): *1/2 Damage: Opposite of x2 damage, weapon damage is halved. *Shrinker: Shrinks the weapon size and area of effect in half. Grower: doubles the weapon size and area of effect. Fuel: Gives x1.2 fuel for your next turn. *Glue: Renders your fuel useless for the next turn, making you unable to move. Jackpot: x2 luck for the next box you collect, only in the same game.
Nice ideas. I like this. Duplex:If you hit this, then your weapon splits into two on the spot, but each does only 3/4 of the original damage. Juggernaut: You take less damage for the turn (or 2 turns if it's All Shot) Aimbot: At the beginning of the next turn, you will already be aimed directly at an enemy tank. Dead weapon: Hitting this blue bar will make your shot go directly downward, like a dead weight.
The first thing I thought of was: Void: it looks like the x2 powerupgrade but black and it sucks up your shot rendering it useless. And: Portals: a blue and orange portal appear doing what portals do. (Can you imagine the trickshots?)
when it comes to suggestions with negative affects such as half damage and glue, how would they be administered? because if they dropped just like x2 power people would just ignore it. it would be cool to be able to in this case chose the opponent you want to be affected by this element on their turn once you hit it.
Good suggestions, but my only concern is that if all these new thing (DO) get added then it will just clutter the games and turn really chessy.
I could see a bunch of these being implemented but instead of it being a giant cluster, you select 3 random events that occur (and you can buy more spaces for events for around 80 tank coins each so that more events can happen with the maximum being 6) And as for the random events, you would have to buy them with tank coins with the most basic and easiest(Insta-Earthquake, fire and water bars, etc) being 20 tank coins each. And as they got more complex (one could be a white bumper that turns your shot invisible and pierces through armor, and another could be a a very small circle that grants you with rare loot every time) the price bumps up I was actually going in my paint editor and designing a menu of how I think it would look like
Oh come on, another one suggested by me? Damn it Mark, you got 5 likes already! Anyways, this is our suggestion so we have to like ours, which means I like it!
When I made this thread, I thought of not having them all on the screen at once, because it's too much. Also, I would like to see that menu when you're done. It seems interesting
lol just as a heads up, I'm no expert in photoshop from the random event underbar you can select whether they appear or not, and customize which ones would appear.
That's really good! There could also be a few for prestigious people. Also, there could be an edit option to make power ups last full rounds, but the host's selection is for everyone, or only one tank/team's turn, but each player can choose which power ups can appear on their turn/hazards on enemy turns. If it's the 2nd option, then the power ups should be more balanced in frequency. For example, double damage and duplex won't appear as often as Lock and Fire bar
I agree, and the prestige idea is good too, like every time you prestige you can unlock one selected 'random event' for free, that way instead of buying 15 total for an incredible price you only end up buying 5 (assuming you prestige 10 times, which in itself the time that takes balances the price)