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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. Mark103

    Mark103 Sergeant First Class (9) Member

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    Miner
    Shoots a pickaxe that functions like digger, but it only hits 3 times, and it scatters ore out, that can do more damage.
    Pick:10/11/12/13/15
    Ore:3/3/4/4/5

    Throwing knife
    Shoot a throwing knife that will do no damage, and bounce instead if the grip hits the ground or a tank, but will do extreme damage if the blade hits a tank.
    Damage:81/92/103/114/125
     
  2. Batgirl

    Batgirl Lieutenant Colonel (19) Member

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    Clockwork
    23/25/25/30/30 upon impact
    15/15/19/19/22 per clock
    looks like a bronze classic clock

    on impact it spilt into 2. 1 goes up n comes back down half of the terrian n the top. 2 nd one go high up above the top than comes back down
     
  3. cloaca

    cloaca Command Sergeant Major (13) Member

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    DNA
    This has been suggested many times but may not be forgotten (might even be epic prestige weapon)
    Its a creek and a blaze circling around each other like a gravsters..
    If this would be made I would be soooo happy
     
  4. Queen

    Queen Specialist (6) Member

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    ROCK BAND- probably a prestige weapon.

    Shoots a drum set, guitar, bass, and microphone in that order.

    Drum set- splits on impact like a breaker into a bass drum, hi-hat, and a snare drum(yes, I know there are more items like toms and cymbals on a real drum set). Bass drum does 30,30,35,40,50 with a huge area of effect, like the birds in mad birds. Hi-hat splits in midair after breaking from the others to form two small cymbals, does 5,10,10,15,20 each. Snare drum does 10,10,15,15,20 damage.

    Guitar- Starts to spin in midair after being fired, if the neck of the guitar hits the tank it does 1,1,2,2,3. If the body hits the tank, it does 10,15,20,25,30 damage.

    Bass- Same as above, but spins faster than the guitar.

    Microphone- a wire trails the head of the microphone like stream. If the tank is hit, the head of the microphone does 10,10,15,20,25 damage and then the line of wire does 1,1,1,2,3 damage about 10 times.

    Hope you like it. :)
     
  5. aZtec Chief

    aZtec Chief Sergeant Major (12) Member

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    Arcade
    Damage: 20-150
    you shoot a retro controller at the enemy then a small screen pops up. a 5 second fast paced mini game
    games can consist of but not limited too: three card monte, slots, roulette, bowling, pop quiz, darts, drag race
     
  6. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    Pee

    Damage: 4 per hit, as level one.

    It's a yellow river.
     
  7. Queen

    Queen Specialist (6) Member

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    COMPUTER

    On impact, does 30,30,35,35,40 damage. Before impact, the weapon would stop in midair and all the tanks in the area will be 'mesmerized' by the computer and it will start sucking the life out of the tanks in twos. This will last about 5 seconds, totaling about 50 damage. So if the weapon hits a tank directly at level 5, you will deal 90 damage to that tank + 50 damage to any other tanks that are close.

    The computer would like those old thick-back computers.

    ZEPPELIN

    When shot, has the gravity of the 2nd smallest gravit. It will drop bombs like seagull that do 25,25,25,30,35 damage each. The zeppelin itself would do 30,30,30,35,40 damage.

    EVOLUTION

    This shot will evolve the longer it is in the air. It would start as an arrow shot from a bow. The arrow would do 5,10,15,20,25 damage. After 3 seconds it would change into a cannonball. The cannonball would do 15,20,25,30,35 damage. Then, after 3 more seconds, it would change into a modern gun. If the modern gun hits the tank, it would do 30,35,40,45,50 damage. If the weapon is in modern gun form for another second, it will fire a shot off that does 45,50,55,60,65 damage.

    MIDDLE-AGE

    This weapon would act a lot like chancer. You would need to be lucky for it to be effective. There would be a 50% chance that the shot is a peasant, in which case it would do 1,2,3,4,5 damage. There is a 30% chance of the shot being a knight, in which case it would do 5,10,15,20,25 damage. There is a 15% chance of the shot being a noble which would do 15,20,25,30,35 damage. There is a 4% chance that the shot will be the King, which does 50,60,70,80,90 damage. Lastly, there is a 1% chance the shot will be God himself, which does an epic 100,120,140,160,180 damage.
    Every shot size would be the same size as heavy shot. Peasants would be brown, knights would be grey, Nobles would be purple, the King would be red, and then God would be a golden colour. Each shot would have a black outline on the perimeter.

    I hope these ideas are interesting enough. :p



     
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  8. Kendall&Grace

    Kendall&Grace Captain (17) Member

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    How about sub digger? Does normal digger damage but shoots like tunneler.

    Sub builder. -dito above but for builder-

    Soundwave-shootz a "sound wave" like smart snipe. Locks on target then where ever it hits PINGERS come out. But less damage than.a normal pinger.
     
  9. Raichu

    Raichu Sergeant Major (12) Member

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    I think ZEPPELIN idea is an overpowered Seagull,i have it, and,it's been downgraded in power,it would be cool making Seagull more powerful,same as before:(up to 462 dmg with shield)instead adding clear evolutions of other weapons,it's my opinion
    wep suggest:elastic laser
    it shoots a line like the bouncing green ones,then,it makes longer,making a trajectory of a grenade,when it stops,it explodes as a chain of bullets doing 5 dmg each.
    WHALE:it works like a chopper or seagull under earth,it shoots a laser to all the enemies it detects,until it dissapears or bounces.
    EVEREST:it doesnt do any damage,but it makes a giant mountain like the map 8 one.
    What do u think?
     
  10. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    Slaps

    Damage: 13 as Lv1.

    Shoots a hand that gives 5 slaps to the tank.
     
  11. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    That's mine...

    Anyways, have nothing to do...

    Excavator - shoots a flattener that digs a flatten hole. Then a blossom with 4 land projectiles on the side and 4 underground projectiles on the side. Flattened hole - 45/46/47/48/49, blossom projectile - 20/21/22/23/24.
    Hurricane - shoots a blue and white spiral flare that releases a lightning sending a rain with more massive projectiles and in the end when the rain is about to stop two huge hail projectiles shoot slightly to the sides bouncing 2 times and exploding. Lightning - 20/22/24/26/28 damage, rain - 5/6, hail bounce -10/12 damage, hail explosion - 12/14/16 damage. Overall approx. lvl 1 - 97 with one bounce of hail and one explosion of hail.
     
  12. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    *cough*, *vomit*, I suggested it in the Kong forum exactly half a year ago, in June the 16th, while I didn't even see this forum and thought 'agent' is just another word for a spy. Here is proof -

    [​IMG]
     
  13. wazooman

    wazooman Brigadier General (21) Member

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    Deflector
    Damage: none
    How it looks: Like a medium sized bumper
    details: 1st, I have always wanted a wep like this, and now that bumpers are here, it could become possible.
    It looks like a purple ball that leaves a trail of purple, and when it reaches it's arch/peak, it turns into a vertical bumper, to deflect incoming attacks, for that 1 turn. I have always dreamed of this wep, and, now maybe I can have it.
     
  14. caleb7448

    caleb7448 Private E-1 (2) Member

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    Name: Carrier
    Description: Shoots a white ball with red particles, then hovers for the time of a heavy hover dropping turrets. When it starts to hover the particle shot downward.
    Damage: Explosion: 10,12,13,13,15 Turret Bullets: 1,1,1,1,2 Turret Explosion: 3,4,5,6,7


    Name: The One Ring
    Description: Shoots a ring that if hits does lets you be invisible for as many turns as you want but, of course there is a catch each round you loose 10+. you only go invisible if you hit. For example if you use it and hit you will be hit with 10 then next round 20 then 30 etc.
    Damage: Ring: 70,75,80,85,90


    Name: Cancer
    Description: you shoot a pale skin colored shot that has red particles. It should hit with damage and continue to damage like flames but it grows and shrinks like a heartbeat.
    Damage: 10,11,12,13,15


    Name: Dice
    Description: bounces 15 times until you hit a player radius of a heavy shot. with each bounce the dice changes between 1-6 when ever it hits the player the amount of bounce times the number on dice is the damage dealt. so max would be 150. with each lvl the numbers on the dice go up
    Damage: 1-6,2-7,3-8,4-9,5-10.
     
  15. Goomba

    Goomba Sergeant First Class (9) Member

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    Weapon Pack 6:
    Rewind : When you shoot this yellow shot, it starts at the explosion so damage is dealed instantly, and it then rewinds the shot to the point where you shot it. It is kind of like a backward or reverse shot.
    (46/47/50/52/55)
    The Neutralizer: It shoots a normal builder, but after two upward explosions, the shot turns into a digger and takes it back down to the starting level.
    (18/19/20/21/22)
    Copycat: Shoots the last shot that an opponent used whether you have the weapon or not (excluding any prestige weapons, they would show up as the TBD). In the case of all shot it will choose a random weapon that was used.
    (Damage is whatever level you have that specific weapon as)
    Greed Bomb: The blast radius of the bomb is the size of a Meganuke. Any crates in the proximity of the bomb are given to you whether they be land or air crates.
    (32/34/35/37/39)
    Tank Coin: Shoots a shot that is identical to a Tank Coin and is the size of a Moon Ball and does very little damage (No it does not use one of your tank coins). When the shot lands you have a .1% chance of getting one tank coin. As distance is increased, the chances of getting a tank coin increase up to .5% at maximum distance and .01% chance at minimum distance.
    (10/12/14/16/18)
    Bumper Ball: A purple shot that explodes and does moderate land and tank damage. The catch is that the turn afterwards will be loaded with 5 bumpers thrown about randomly.
    (48/51/54/57/60)
    Island: Shoots a blue shot that creates a volcano(10/12/14/15/16) that explodes into 8 fire particles(1/2/2/2/3), and to the left and right of the volcano water spews out similar to a Waterworks (8/10/12/12/13). Note: It would be cool to add a palm in there too since its an island.
    Sleet: Shoots a lighter blue version of a rain, and it acts just like a rain, but all of the pellets bounce once.
    (2/2/3/4/5)
    Trickshot: Acts like a normal shot, but different effects multiply damage. Off-screen time multiplies base damage by 2 every second. Rebound wall multiplies base damage by 3 for each wall. Bumpers times base damage by 4.
    (10/12/13/14/16)
    Cursor: Shoots a mouse cursor that bounces like a grenade, and different effects can happen that do different damage. A single click explodes once, double click explodes twice. Right click would make the explosion larger or smaller, and a click and drag digs into the ground.
    base damage(42/46/49/51/54)
    Bonus Weapon with the pack:
    Squiggler: As a bit of an advertisement for kChamp's new game, a Squiggler weapon could be implemented that shoots a large S that unravels during flight. Whatever formation the S turns into is the bomb and explodes in that shape.
    (72/73/74/75/76)
     
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  16. aZtec Chief

    aZtec Chief Sergeant Major (12) Member

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    Sarin
    damage: 75-135
    tank throws a ball with green flair like spreader then drops 3 bombs like ac-130 but it does not create a crater. instead it explodes like ghost releasing green fog damaging tanks by 3 to 5.

    Scorched Earth
    damage: 150
    like tsunami but with fire.
     
  17. Verakzsien

    Verakzsien New Born (1) Member

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    Freeze: (I have a feeling another shot in the game has this name) Looks like a normal shot, but blue. If someone's hit, they get trapped in some ice that does 3 damage per second for 9 seconds, then the ice melts, dealing 5 more damage.
     
  18. caleb7448

    caleb7448 Private E-1 (2) Member

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    Christmas Pack

    Name: Christmas Tree
    Description: Shoots a small tree, once it hits, 5 brown shots shoot up out of the ground out of those 5, 20 green shots shoot out of those four 4 on each side the 3 the 2 the 1 on top. After all that one star shoots out (in the style of a starfire star) of the top strait up.
    Damage: 9,10,11,13,13,15 Star: 10,13,15,18,20

    Name: Santa Bot
    Description: A robot with Santa clothes on. Once it lands it hovers above the ground throwing presents (with the size of big boomerang) not damaging the ground. Sparks shoot out of the bottom every 2 seconds dealing small damage (basically shooting sunburst shots out) , throws the presents every 1 second. after 13 seconds the bot shoots a big present that explodes and shoots out 12 small presents like a pinata but in random directions. After that the Santa Bot explodes with a big explosion (the size of a mega tunneler)
    Damage: Presents: 5,6,7,7,8 Small Presents: 1,2,3,4,5 Sparks: 3,4,5,5,6

    Name: Ornaments
    Description: Shoots 20 red and green shots interchanging (with the radius of a light strike). They are in a random pattern like rapid fire. after they hit they each shoot out 4 sharp peaces each dealing small damage.
    Damage: Ornaments: 2,3,4,5,6 Shrapnel:2,3,4,4,5

    Name: Candy Cane
    Description: Shoots a candy cane that splits into 13 (1 in the middle 6 on each side) then they suck back to the middle (Like Magnets but a stronger pull and more 2 more explosions)
    Damage: Cane: 15,17,19,23,25

    Name: Snow
    Description: Shoots a snowflake that stops at the 5th bounce, then shoots lightning into the air after that small white rain drops (snow) fall and make very small bulges on earth the. 75 snowflakes fall. the bulges are to make it look like snow is piling up
    Damage:5,7,9,11,13

    Name: Reindeer
    Description: Shoots a reindeer with a red nose that hover for 1 second then falls for .5 seconds, then hovers for a second etc.
    while this is happening the reindeer is exploding over and over every 1 second.(the size of a ghost bomb) the color would be red.
    Damage:25,30,35,40,45

    Name: SnowFlake
    Description: Shoots a snowflake that pops 5 time getting smaller with each pop, until it is the size of a sniper. with each pop also a small firework shoots out with five white shots doing damage, once it is the size of a sniper it can hit with high damage like a sniper.
    Damage: The Core, 55,65,70,75,80 Snowflake Shell: 8,9,10,11,12

    Name: Snowman
    Description: Shoots a white shot and when it settles a huge white shot falls out of the sky the size of a chunker then 2 seconds later a white moon ball falls, then finally a white shot falls. After that a 1 carrot, 3 buttons, 2 coal, a 1 hat, and a 1 pipe. The carrot, coal, hat, etc. items fall randomly in the radius of rain.
    Damage: Biggest: 22,24,25,27,30 Medium: 13,16,18,20,25 Smallest: 25,28,30,33,35 Carrot: 5,10,13,14,15 Buttons: 4,6,7,8,9 Coal:2,3,4,5,6 Hat & Pipe 2,3,4,6,7

    Name: Snow Plow
    Description: Shoots a yellow roller with a pushing in front, as it rolls it pushes tanks with is and doesn't explode on contact. After 5 seconds it explodes with a large radius the size of a mega tunneler. As it is pushing Tanks, every 2 seconds they are hit with damage.
    Damage: Explosion: 60,65,70,75,80 Plow Dmg: 6,7,8,9,10

    Name: Present
    Description: Shoots a large present that once it lands it sticks, then shoots out 1 of 10 different presents.(all of these are currently already in the game but, some are from this suggestion so read above for more info)
    1#A cat
    2#A reindeer
    3#A candy cane
    4#An ordainment
    5#A falling star
    6#A snow
    7#A snow flake
    8#A Christmas tree
    9#Santa bot
    10#Nothing
    Damage: Same as they are any other time.


    Thanks for reading, tell me if any are OP.
     
    Last edited: Dec 25, 2013
  19. 1nemantank

    1nemantank New Born (1) Member

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    • Name: UFO

    • Damage: 50

    • Appearance: It looks like a UFO ( a flying saucer )

    • Description: This weapon it like Seagull, Magic Shower etc. however, it looks like a UFO the UFO itself does 50 damage however, each shot that comes under it does approximately 20 damage. The radius of the UFO itself would be about the size of massive shot and each Shot that comes out of it will be about the size of Heavy Shot.
     

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  20. Tank 1337

    Tank 1337 First Lieutenant (16) Member

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    Name: Mountain
    Description: A giant bulger that hits, then it starts to snow on the Mountain, each snow flake builds a tiny bit.
    Damage: 62, 64, 66, 68, 70 initial hit, 2, 2, 3, 3, 4 per flake of snow. (30 flakes)
     
  21. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    Sticky Rain (Improved Version)

    Damage: Explosion does 40, the small stickies do 7 each. As level 1.

    It shoots a sticky bomb with red smokes coming out of it. As it sticks, it explodes, then small sticky bombs start falling, just like Hail. Each small stick bombs have the same explosion as Heavy Shot.
     
  22. Raichu

    Raichu Sergeant Major (12) Member

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    apocalypse rain:it shoots a flare like rain one,then 350 pelletes fall from sky dealing 1 damage each one.(pelletes organisation is like stream,if 1 hit,all hit.it's a prestige weapon)
    tornado:it ahoots a brown flare(like seagull's bombs),then a tornado appears,and makes the opponent fly,in a random direction
    damage:tornado hit:20,22,24,26,28 landing:50,55,60,65,70
     
  23. Queen

    Queen Specialist (6) Member

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    Sub-Bouncer: It's a three bounce except it bounces three times only underground. If you try to shoot it above ground it will explode on impact dealing little damage. Damage underground would be 75,77,80,85,90.
     
  24. Mr Synikal

    Mr Synikal Sergeant Major (12) Member

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    Mini-Strobes: Shoots like Ghostlets but lands miniature strobies.
    Damage: 12, 14, 16, 18, 20
     
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  25. Mark103

    Mark103 Sergeant First Class (9) Member

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    Ninja
    Shoots a ninja silhouette that shoots throwing stars aimed at tanks like Chopper but less accuracy, then a sword after 3 seconds. If the ninja hits a tank before the sword is released, then it does more damage, but the sword and ninja separated does more damage if both hits a tank..
    Throwing stars: 2/3/4/5/7
    Released sword: 50/55/60/65/75
    Ninja without sword: 20/25/30/35/40
    Ninja with sword: 40/45/50/55/60
     

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