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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. carbon5985

    carbon5985 New Born (1) Member

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    I was afk for a year

    So i bring awsome ideas for you guys

    Kamikaze
    Dmg 90
    Range of a shot

    You guys know what kamikaze is right?

    Banjai mini tanks

    they shoot stream and charge at the smae time and it explodes and do shot dmg with shot radias

    Ura!

    3mini tanks with red star on it and it shoots stream

    Pz .i a

    'Search on the wiki' it shoots little 1dmg shots

    Raser

    It shoots strate but 35dmg

    Mirror

    It shoots and it becomes a mirror when speed is 0 it only reflect raser weapons

    Mega raser

    55dmg

    Triple raser

    shoots 3 rasers at random ways
     
  2. Mr Karnie

    Mr Karnie Private E-2 (3) Member

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    I know this may seem horrible but I think it would be fun... (And I am sorry if somebody has suggested this I only skimmed over the thread as it is 56 pages)

    Russian Roulette

    Damage depending on what you think is best (Damage will stay the same through all levels) I would suggest it for a prestige weapon and give it a fairly good amount of damage considering the risk involved. somewhere between 150-200 but that's just my opinion.

    A weapon that when shot stops at its peak like moon ball and then randomly targets one opponent on the field and fires a sniper round at them, the downside is at lvl 1 there is a 30% chance of hitting the person who fired it (Cannot hit teammates, only the person who fired it or an opponent), lvl 2-25%, lvl 3-20%, lvl 4-10%, lvl 5-5%.
     
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  3. carbon5985

    carbon5985 New Born (1) Member

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    ok i got it how about puzzle it first shoots a parts of puzzles and they put them up to 1 piece and go boom

    the puzzle part does 5dmg per hit at lvl1 in lvl3 and lvl2 it does 6dmg in lvl4 and lvl5 does 7dmg

    and when they go boom they do 50dmg at lvl1 60dmg at lvl2,lvl3 and lvl4 in lvl5 they do 70dmg
     
  4. darklegion741

    darklegion741 Sergeant Major of the Army (14) Member

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    This may seem random or pointless:

    Oil

    Shoots a brown stream of pellets that stick to land and tanks. It does zero damage but enhances the power of all fire based weapons that come into contact with it by x1.5 damage. The radius of the fire produced by fire based weapons are doubled

    Vortex

    Shoots a black shot, at its peak it releases a tiny black hole. The black shot causes 40/42/43/45/47 damage and the explosion radius is similar to that of Massive Shot. The black hole's diameter is similar to that of Heavy Shot. The black hole has to ability to "absorb" all shots that pass through it and increase in size, increasing the chance of absorbing more shots. After a randon amount of rounds, it releases all absorbed shots in random directions at Power 100.
     
    Last edited by a moderator: Jul 24, 2014
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  5. wazooman

    wazooman Brigadier General (21) Member

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    Hmm, this just came to me, Idk if it has already been said, or not.

    Charge beam
    Damage: -
    Desc: Once you press fire, you have to click as fast as you can within a 5 second period, the more clicks, the higher the damage. 5+ damage per click (0 clicks = 10 damage(lvl 1-5), 5 clicks = 35(lvl 5), damage 20 clicks = 135(lvl 5), with a limit of 20 clicks) Once the 5 second period is over, a red (depending on the amount of clicks [0 for green, 5 for yellow, 10 for orange, 15 for bright red, 20+ for a darker red]) beam will shoot out of the front of the cannon. A once you select the wep, and click fire, a light will be at the tip of the cannon, and the more the clicks, the brighter the white light will grow.
     
  6. MoJ

    MoJ Corporal (5) Member

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    Trail Blazer: Its a roller, but it leaves a path of fire,and will explode for 15/16/17/18/19 on every tank it passes. The napalms it leaves would do as much as "Blaze"
     
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  7. AlmostSoClose

    AlmostSoClose Sergeant Major (12) Member

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    So I've been thinking about a prestige weapon...
    'Murica
    Maybe make it look 'pretty' with two horizon / sinkhole looking stripes appear around the place it lands. (dealing as much as sinkhole levels 1-5 and they are blue and red).
    'It' is a hat that glows. (massive shot size, when it lands, it deals no damage).
    It bounces like an air strike or 2012, until it finally stops moving.
    Once it does sit still, 50 white stars come falling down from the skies, like cats and dogs, dealing the same as them too. Random sizes, random damage.
    The range is from the left horizon stripe - the right one.

    Ugh so random... I had to make it up as I went sorta...
    Fireworks would be nice, but then it would be a copy of Pyrotechnetics.

     
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  8. darklegion741

    darklegion741 Sergeant Major of the Army (14) Member

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    Jack-in-the-box

    Fires a white Tricky Box like flare, upon settling there is a 30% chance of Jack popping out and dealing 70 damage (level 1) 40% of Jack popping out and dealing 85 damage (level 2) 50% of Jack popping out and dealing 100 damage (level 3) 60% of Jack popping out and dealing 110 damage (level 4) 70% of Jack popping out and dealing 125 damage (level 5) No land damage is caused, the explosion is invisible and has a radius similar to that of Horizon. If Jack fails to come out, Jack-in-the-box has no effect.

    Randomizer

    Fires a crate-like box that fires a random weapon just before contact. Upon releasing a weapon, the crate-like shot disappears (like Instant Replay) Level 1 - 0% damage bonus, Level 2 - 5% damage bonus, Level 3 - 7% damage bonus, Level 4 - 10% damage bonus, Level 5 - 15% damage bonus
     
  9. snipkill (thrice)

    snipkill (thrice) Private E-2 (3) Member

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    as a person who likes tunneling weapons.....

    name: tunnel works
    looks like a tunneler with a white trail, it shoots underground and when it hits the surface, it shoots "fireworks" underground with blast radius the size of tunnelstrike with 8 damage each.

    tunnel-load
    payload underground BUT the "load" is size of sniper and does 100 damage, and the "big thing" does a smaller blast and does 20. it has to be shot underground, like molehill.

    diamond mine.
    shoots underground like molehill and when it hits it creates a little ridge (size of bugler) then it explodes sending diamonds everywhere doing 6 damage each (like volcano) but they stay on the ground for 3 turns and whoever drives over them gets hit with the 6 damage each again.
     
  10. Gamemaster22

    Gamemaster22 Sergeant (7) Member

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    well I thought of a prestige weapon called "Air Assault" where you fire a orange flare then a helicopter strike comes out then a helicopter flies by as the speed of Helicopter (same speed as helicopter but a little faster) and fires cannon shells the size of shot with the rate of fire as mini turret and how many times (2,3,4,5,6) and the helicopter goes to the other side of the screen then a airstrike comes in with 4 shots a sprouter's length long with the explosion somewhat like AC-130's radius, Damage:14,16,18,20,22; finally a fighter jet zooms by from the turret (same pattern as hover ball) but drops a bomb, similar to jumper, about half as big as DJ bomb and the crash it self would be as big as heavy hover-ball (or less), the crash damage 20,30,40,50,60;bomb damage:47,56,68,78,84; if weapon level is one, estimated amount of damage is 306 if enemy has no armor in points battle or Deathmatch. (still working on the damage models/how big explosions are etc.)
     
  11. darklegion741

    darklegion741 Sergeant Major of the Army (14) Member

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    Prestige Weapon

    Flare Strike

    Fires a white flare, when it settles, a random flare(s) falls from the sky (that you already own)
    Level 1 - 1 flare
    Level 2 - 2 flares
    Level 3 - 3 flares
    Level 4 - 4 flares
    Level 5 - 5 flares
    For example if the only flares I have unlocked are Rain and Air Strike then the only possible flares that fall from the sky are Rain and Air Strike. I know this weapon is a little over-powered, so all damage caused is half of what it should be i.e. Air Strike - 20 damage per hit = 10 damage per hit

    So I have recently taken an interest in astrology and space, so I am going to suggest some space weapons :)

    Cosmos

    Fires a black flare that releases black and blue smoke. Upon settling, five asteroids fall from the sky in a random formation each dealing 15/17/19/21/25 damage. Then a BFG9000 (the sun) and Moon Ball (the moon obviously!) fall from the sky also in a random pattern, each dealing 30/32/34/35/37 damage. Immediately afterwards, 20 stars will shower down each dealing 1/1/2/3/3 damage. Finally, a Shooting Star will drop down on a random location dealing 50/51/54/57/60 damage.

    Planetary Assault

    Fires the sun and all nine planets of the solar system in quick succession in order of size.
    Pluto - 2/3/3/5/7 damage
    Mercury - 7/8/8/9/10 damage
    Mars - 10/11/11/12/14 damage
    Venus - 14/15/15/16/18 damage
    Earth - 18/19/19/20/21 damage
    Neptune - 21/22/22/23/23 damage
    Uranus - 23/23/24/25/25 damage
    Saturn - 25/25/26/26/27 damage
    Jupiter - 27/27/28/28/29 damage
    Sun - 29/29/30/31/32 damage

    I see some you like the idea of space weapons, here is a few more :)

    Supernova

    Fires a shimmering golden shot that emits yellow sparks. It explodes with a radius similar to that of a Holy Grenade and deals 70/72/72/73/75 damage. The explosion causes the screen the shake and turn white for a couple of seconds.

    Pulsar

    Fires a rapidly spinning blue shot that emits light blue beams of light. It causes 40/40/42/43/45 damage. The explosion is blue and has a explosion diameter similar to that of Massive Shot. In addition to the explosion, the twin beams of light-blue light "sweep" the surrounding area damaging any nearby tanks, causing 30 damage.

    Comet

    Fires a white shot with interlocking tails of white and blue. It explodes causing 50/52/53/55/57 damage to tanks. The explosion colour shifts from white to blue and vice-versa continously. All tanks caught in the explosion radius suffer the inability to move for one turn, due to the icy nature of the comet.

    Sorry for all the information but I'm really hoping kChamp could at least add one of these weapons :)
     
    Last edited by a moderator: Jul 24, 2014
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  12. Tmastar

    Tmastar Private E-2 (3) Member

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    NAME: Mega Turret

    Damage (Level 1-5) 8, 10, 12, 13, 15 per hit.

    How it looks: Like a bigger Mini Turret.

    Details: When you plant it, a giant turret comes out of the ground and fires 3 huge
    projectiles for 3 rounds that do 8, 10, 12, 13, 15 damage per hit. Then it explodes doing 16, 18, 20, 21, 23 damage. The Mega Turret is more accurate at aiming that the other turrets.
     
    Last edited: Apr 6, 2014
  13. Tmastar

    Tmastar Private E-2 (3) Member

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    NAME: Homing Missile

    Damage (Level 1-5) 50, 60, 70, 75, 80 per explosion

    How it looks: Like a missile rocket

    Details: It moves slowly and will still be affected by gravity when you fire it. If it gets a little close to a tank, it will fly
    straight towards it and explode doing 50, 60, 70, 75, 80 damage. It's like the Proximity Shot except it locks on to tanks from a very far distance.

    NAME: Lucky 7

    Damage (Level 1-5) 80, 90, 95, 100, 110 per explosion

    How it looks: Like the number 7

    Details: If you miss your opponent, the Lucky 7 will jump out of the ground from were it landed and onto the enemy and do 80, 90, 95, 100, 110 damage. If you manage to hit your enemy, you will get twice the damage and the xp. And at the next turn a golden crate will fall on you and you'll be rewarded with 1 or 2 Tank Coins, an item, or a prestige weapon.

    PS: This weapon has to be in Weapon Pack 7!

    [​IMG]
     
    Last edited by a moderator: Jul 24, 2014
  14. Tank 1337

    Tank 1337 First Lieutenant (16) Member

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    Name: Your mom

    Damage: (Level 1-5, respectively, on no-armored enemies) 50, 60, 70, 80, 90 (per mom) 20, 22, 24, 26, 28 (per kid)

    How it works: You shoot out a mom. The mom then continues on to shoot out 10 kids, like mini-tank. The mom spins very fast, shooting kids out in a 360 degree angle rapidly. The kids bounce off walls and ground, and land and explode like grenade, the mom simply explodes.

    (of course the mom could be replaced with a ninja, and the kids could be replaced with ninja stars...)
     
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  15. muffinasdf

    muffinasdf Master Sergeant (10) Member

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    prestege weapon-or regular weapon

    NAME: Implode

    Damage: (Level 1-5) 90 110 130 150 170

    How it looks: expands almost like an explosion then crushes itself dealing damege whilst doing so

    Details: shoots sticky bomb when it lands it slowly expands then suddenly it explodes with a radius almost like regular nuke the further you go out the less it does because of the pressure of the implode sorrta like bullseye but more of a crushing effect
     
  16. darklegion741

    darklegion741 Sergeant Major of the Army (14) Member

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    Star-Bits

    Yep, you guessed it. Shooting through the skies is your enemy's worst nightmare (and your best friend). The sparkling, wondrous and most deadly Star-Bits are back to assault your foe, teaching them a lesson they will never forget and send them running for their lives. The all-mighty Star Bits from the beloved Super Mario Galaxy series is back to haunt your opponent once again!

    When fired, instead of a shot coming out, a cursor appears indicating where you are aiming. The user gets a limited time of ten seconds to fire as many Star Bits as possible at an opponent from a first person perspective. Each time the user successfully lands a blow with a Star Bit, the target suffers 2/2/3/4/5 damage.

    Note: As soon as a Star Bit is fired from first person perspective, it gradually falls. This means that you will have to aim with the cursor a little higher than the target before landing a successful hit
     
  17. Tmastar

    Tmastar Private E-2 (3) Member

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    Name: Ultimate breakup
    Damage (Level 1 - 5): 50, 51, 53, 54, 56 per hit.
    How it looks: Like a bigger breaker.
    Details: When it touches the ground, it will break up 10 times like the Breaker chain does. Each explosion does up to 50, 51, 53, 54, 56 damage. The explosions won't affect you or your teammate.

    PS: This should be a prestige weapon.
     
    Last edited: Apr 11, 2014
  18. jpcas

    jpcas Staff Sergeant (8) Member

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    Name: 'Armageddon'
    probably this could be only a prestige weapon due to its power.
    it is just a weapon made by connecting few others that already exist in the game.

    Damage: damage is related to a sum of points taken with few weapons: see below;
    How it looks: like volcano (few volcanos) + megaquake + rain (but with much wider range; i think 4 times wider) + 2012
    Details: you can shoot the flare-thing simillar to the one in the 'asteroid storm' or 'firestorm' etc.
    then there comes the 'megaquake'. in the area the flare felt down at, there appears few 'volcanos' (three maybe) followed by the '2012' and the expanded 'rain'

    Name: 'Avalanche'
    How it looks: Big bulger + three snowballs shot out from the top of the hill made by it (this works simillar to the volcano);
     
    Last edited by a moderator: Jul 24, 2014
  19. Tmastar

    Tmastar Private E-2 (3) Member

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    Name: Mega roller
    Damage (Level 1 - 5): 80, 90, 100, 115, 120 per hit.
    How it looks: Like a super huge Roller.
    Details: When it touches the ground, it rolls very fast across the terrain. If it hits an enemy, it will make a giant explosion that does 80, 90, 100, 115, 120 damage.

    PS: This should be a prestige weapon.
     
    Last edited: Apr 10, 2014
  20. jpcas

    jpcas Staff Sergeant (8) Member

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    ok, so in the meantime i came up with another idea.. a bit silly one and not really.. um.. original :( ..but oh well, let's see..

    Name: Power of love
    Damage (Level 1 - 5):
    6 ; 8 ; 11 ; 15; 20 per shot (30 - 100 damage)
    How it looks: like a chicken fling, but instead of shooting out flings, it shoots with 5 hearts..
    Details: as you can see, it works like the 'chicken fling' or 'starfire', but it has unique damage gradation: the low leveled weapon is making rather not imposing damage, but levelling up makes it really dangerous weapon, causing up to 100 total dmg.

    the uniqness from that weapon (wide damage gradation) is also instituted in my next weap-idea:

    Name: Kiss
    Damage (Level 1 - 5):
    30; 35; 45; 60; 80
    How it looks: it looks.. {:| well, it works like a 'phantom'.. but in the momment of explosion, when it touches the target there appears a big mouthkiss and there comes the sound.. well, you know, an appropriate sound like "smack"..
    but i think it should have smaller explosion radius than the 'phantom'
     
    Last edited: Apr 11, 2014
  21. mega n00b

    mega n00b Private First Class (4) Member

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    1. air groller - suggested by smb718
    [​IMG]

    2. steamroller - heavy roller that passes through tanks and damages each tank it goes through (not my idea).
    3. altitude bomb - when it reaches its highest point it immediately explodes (like hover ball but instead of hovering it explodes). This explosion has huge radius - like that of holy grenade and does 112 dmg at lvl 5. If the weapon comes in contact with ground/tank before reaching its highest point or if it is shot without an arc it explodes with dmg and radius of heavy shot.
    4. mortar - a shot that can only be fired with full power and is unaffected by wind. Explosion radius and dmg of a grenade. (idea from worms armageddon)
    5. laser beam - shoots only 1 red thing like those from smart snipe. When it comes in contact with land (not tanks) it marks the place. After 1 sec a red laser beam is fired by ur tank directly at the marked place. The beam looks like that from satellite but red and much narrower. The beam is basically a straight line between ur tank and the marked place. It damages all tanks it goes through and goes through terrain without affecting it. 98 dmg at lvl 5.
    6. spike bomb download.jpg - bounces like holy grenade and explodes with the same radius. However does only 56 dmg at lvl 5. After it explodes, 20 spikes shoot outwards from the center of the explosion in a manner similar to crazy nade. But the spikes fly in a random direction with a random power limited between 50 - 70 power. This means that some spikes might travel through almost the whole map. Each spike does 14 dmg at lvl 5 and explodes invisibly with a radius like that of a crazyball.
    7. time bomb - a classic black bomb that bounces like a grenade and explodes 3 sec after being fired. 84 dmg at lvl 5 with massive shot explosion radius. The idea is that it is similar to a normal grenade but can still be used to hit tanks who can't be hit by a grenade, only if u get the timing right.
    8. flashbang - bounces like grenade. Explodes with a bright white, fast disappearing flash. The explosion is as big as that of massive shot but it doesn't affect terrain. The weapon does only 28 damage at lvl 5 but it has strong special effects. First, the sound from the flashbang shatters any armor of nearby tanks, therefore the weapon deals dmg equal to armor + 28. Secondly, during their next turn, affected enemies won't be shown power and angle numbers within their aiming reticles.
    9. armageddon - (fired without aiming) asteroids and the comets from firestorm fall randomly across the whole map. This could be useful if ur opponents are in the open and ur team is covered to minimize the dmg, or if u are outnumbered. The whole process lasts 7-8 sec and is very random, but on average a tank without any cover should take around 80 dmg. (idea from worms armageddon).

    actually I dont think that armageddon should be implemented in this game but it looks as a lot of fun anyway. Or maybe if it is a prestige wep, so that it doesn't get abused too often?
     
    Last edited: Apr 11, 2014
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  22. jpcas

    jpcas Staff Sergeant (8) Member

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    Name: Bouncify
    Damage (Level 1 - 5):

    hit # I / II / III
    lvl 1: 1 / 31 / 61
    lvl 2: 2 / 42 / 82
    lvl 3: 3 / 53 / 103
    lvl 4: 4 / 64 / 124
    lvl 5: 5 / 75 / 145
    How it looks:
    it is a weapon that picks some characteristics from the '#-bounces', and the 'lightstrike'; it flies straight no mather what power you used to shoot or what is the wind. it bounces at any object (ground, walls, skyline/celling) except tanks - when it hits a tank, it explodes.
    the thing is that the damage caused by its explosion depends on how many times it bounced at another objcets before hitting a tank; if it hits a tank as the first object it does only 1-5 dmg (depending on the level); 2nd hit: 31-75 dmg; but if it hits a tank with the third hit it does 61-145 dmg. if it doesn't hit a tank even with the third bounce, it explodes immediately with a rather low radius, but if theres a tank in that radius it still gets the damage as with the third hit.

    anyway, i hope this weapon could motivate the players to make some difficult shots, cause only then using it would be really worthwhile.

    Name: Ritual

    this weapon is somewhat similar to the 'bouquet'. it starts with explosions at the point where the shot hit the ground and it's drawing circles of explosions around that spot. well, not exactly circles, cause the explosions will be continuously getting further from the starting point. so it would make some kind of spirals. but instead of drawing two as it was with the 'bouquet', the 'ritual' would make something like one bouquet drawing the spiral in one direction and another bouquet-like thing drawing second spiral in the opposite direction. so two spirals but one made of explosions where each one has increased radius and decreased possible damage according to the previous explosion and second spiral made of explosions coming contrariwise from the largest explosion with lowest possible damage to the smallest explosion with the highest possible damage.

    well, i hope that this weapon wouldnt look too weird after all.. there would be some work to be done to make it look attractive.. maybe some colorful explosions or something could help..

    Additional info:
    spirals are present in the pagans symbology: depending on the direction it goes it may reffer to "rebirth" or "spirituality"... um... so i dont know, it just colligated to me with some rituals and all.. so that's where the name came from..
     
    Last edited by a moderator: Jul 24, 2014
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  23. darklegion741

    darklegion741 Sergeant Major of the Army (14) Member

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    I must say I am starting to like these suggestions by @Tmastar and @jpcas

    Abyss

    Fires a black shot-like weapon. Upon coming into contact with the ground, a large hole is made at the very bottom of the map (about two Horizons wide). Any tanks caught in the explosion suffer 10/12/13/15/17 damage. Following the explosion, 6 black gravster-like shots fall from the sky in a random formation (like asteroid storm) dealing 10/10/12/13/15 damage each
     
  24. jpcas

    jpcas Staff Sergeant (8) Member

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    alright, so my second proposition of the weapon i've suggested earlier: i think now the damages are more adequate to the skills required to use that weapon, so it makes using it more cost-effective.

    Name: Bouncify
    Damage (Level 1 - 5):

    hit # I / II / III
    lvl 1: 1 / 51 / 81
    lvl 2: 2 / 62 / 102
    lvl 3: 3 / 73 / 123
    lvl 4: 4 / 84 / 144
    lvl 5: 5 / 95 / 165
    How it looks:
    it is a weapon that picks some characteristics from the '#-bounces', and the 'lightstrike'; it flies straight no mather what power you used to shoot or what is the wind. it bounces at any object (ground, walls, skyline/celling) except tanks - when it hits a tank, it explodes.
    the thing is that the damage caused by its explosion depends on how many times it bounced at another objcets before hitting a tank; if it hits a tank as the first object it does only 1-5 dmg (depending on the level); 2nd hit: 51-95 dmg; but if it hits a tank with the third hit it does 81-165 dmg. if it doesn't hit a tank even with the third bounce, it explodes immediately with a rather low radius, but if theres a tank in that radius it still gets the damage as with the third hit.

    anyway, i hope this weapon could motivate the players to make some difficult shots, cause only then using it would be really worthwhile.

    i was thinking about your suggestion. and i like the idea very much. with the exception that in my opinion it would be too dangerous.. both to your enemy, and sometimes even to you - as i understand, you have little control on the kids, so they might hit your tank/tanks as well, right? and that wouldn't be very impropable.
    so you could make up to 370 damage. i know it would be difficult, but if i get you right, that would be the potential
    so there are two ways of making the weapon more balanced that comes to my mind:
    1. decreasing the number of kids (10 kids? man, use the condoms, goddamnit :D), maybe to 3 or 4 at most
    2. decreasing the damage made by projectiles (like up to 80 per mom and up to 15 per kid)

    anyway, i think your concept is really great, i'm just sharing my thoughts of how i would see that working.

    and i was also thinking about some similar weapon which would be

    the Grandma.
    its an old woman, that comes out of your barrel, like the shell from 'shockshell', but it walks slower and it hits passed tanks with a walking stick :p

    Name: Execution
    that would be a weapon inspired by the "Pulp Fiction" scene: so you shoot it as a normal shot and on both sides near the spot the shot landed there appears two guys like Vincent Vega and Jules Winnfield sayin "..and you will know my name is the lord when i lay my vengeance upon thee" from Ezekiel 25:17 and shooting at the spot between them (somewhat like the 'turrets' does)..
     
    Last edited by a moderator: Jul 24, 2014
    snipkill (thrice) likes this.
  25. darklegion741

    darklegion741 Sergeant Major of the Army (14) Member

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    Blizzard

    Fires a white, sparkling shot. Upon coming into contact with any tanks or the land, a howling snowstorm engulfs all tanks within its radius (holy grenade explosion radius) All tanks caught in the swirling storm suffer 1/1/2/3/5 damage per second from swirling icicles. Tanks in the storm are also buffeted by arctic wind dealing 10/12/12/13/15 damage every 2 seconds. The storm lasts for 10 seconds and does not cause land damage
     

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