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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Prototype Y
    Damage (levels 1 - 5): 2, 3, 3, 4, 6
    How it looks: Exactly like a Shot the main bullet, and like twiklers secundary bullets.
    Details: work like a Fighting jetpack, but it shots more bullets and in random directions
     
  2. _HL4E_HalfLife_

    _HL4E_HalfLife_ New Born (1) Member

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    Weapons for SSL3 (steam)


    Name
    : Ki Shot, Level 2: Ki Charge, Level 3: Ki Blast
    Damage:15,25,45
    How it looks: A glowing yellow ball forms in front of the tank barrel to the size of a builder explosion at lvl1, a mega-builder explosion at lvl2,
    and a lvl3 is the size of an area strike explosion.
    How it works: A glowing yellow ball forms and grows in front of the tank barrel over a 3 second period before firing at the trajectory chosen and
    upon impact does either 15,25,or 45 depending on level.


    Name: Plasma Charge, Level 2: Plasma Overload
    Damage: Varies depending on how close you are to the source tank, at level 1 if your right on top of another tank the damage starts at 40 and at the
    outer edge of the blast the damage drops off to 20, At level 2 the damage starts at 65 and drops off to 35.
    How it looks: Red and yellow intermixed animating circle
    How it works: From the center of your tank a blast of plasma grows over 5 seconds to the size of a ghost bomb at lvl1 and 1.5 times the size of a
    ghost bomb at lvl2, it penetrates through ground too and the owner does not take any damage from his own attack even though he's at the epicenter of
    the blast.

    Name: Beam, Level 2: Beam Cannon, Level 3: Tri Beam
    Damage:20,40,60
    How it looks: All 3 levels have unlimited range. At level 1 the beam is the width of a sniper explosion, it has a white core while the outside is
    blue. At level 2 the beam is the width of a shot explosion, it has a white core while the outside is yellow. At level 3 the beam is the width is
    1.3 times the size of a shot explosion.
    How it works: At level 1 a single beam fires from your tank barrel doing 20 damage, at level 2 1 beam fires from the tank barrel while a small triangle
    ship comes out of your tank and hovers above you and fires a 2nd beam doing 20 damage than vanishes, level 3 is the same as level 2 except 2 triangle
    ships come out at slightly different heights, each beam doing 20 damage.

    Name: Spirit Ball, Level 2: Spirit Bomb
    Damage:50, 100
    How it looks: At level1 a white core with light blue around the outer surface ball about 1/2 the size of a ghost bomblet explosion, At level 2 the
    color is the same but the size is 3/4 that of a ghost bomb explosion, both ones have an aura.
    How it works: You shoot off a flare and wherever it lands is where the spirit ball or spirit bomb will impact, after the flare lands the ball or
    bomb will come from the sky moving about half the speed a regular projectile would move. The spirit ball and bomb doesn't stop when it hits the
    ground (unless its already at the bottom) it will dig its way through the ground till it reaches the bottom of the screen.

    Name: Energy Ball, Level 2: Death Ball
    Damage: Balls do 50 & 75, beams of light do 5 & 10 damage per hit depending on level.
    How it looks: Level 1 ball has a random animating mix of white, aqua, and blue colors that glow, Level 2 has a black core with red exterior with
    animated lightning arcing around randomly inside the ball and the balls has a red aura around the outside of it. The beams of light are yellow in
    color and have a slight glow.
    How it works: Half off the center top of the screen grows an energy ball that grows to the size of hoverball explosion, at level 2 it grows the the
    size of ghost bomblet explosions. Both take about 5 seconds to grow to full size and once they do they emit 25 at lvl1 and 50 at lvl2 beams of
    light about ----- long (and just slightly thicker) in random directions that travel in straight lines until hitting the ground where they explode
    with the size of a shot. After the random shots are fired the ball that had been hovering at the top of the screen now falls in a random direction
    doing the damage said above if hitting a tank (the owner does not take damage).


    Name: Bivolution, Level 2: Trivolution, Level 3: Quadvolution, Level 4: Tuplevolution
    Damage: Tanks take damage every 0.3 seconds and for every 0.3sec they take 2,3,5,or 7 depending on level. Projectile damage is 5,7,10,15
    How it looks: Lasers are color red at every level and have a width of a sniper explosion, range is unlimited.
    How it works: You fire a projectile into the air (projectiles are a straight line for lvl1, a triangle for lvl2, a square for lvl3, and a pentagon
    for lvl4) when the projectile reaches its highest point it stops moving and hovers for 5 seconds and during those 5 seconds it rotates at about 45
    degrees per/sec all the while firing the lasers from the corners so at level 1 the hovering line would be rotating and firing 2 lasers in opposite
    directions dealing 2 damage every 0.3 seconds. At level2 3 lasers would be firing because there's 3 corners, same for lvl3 and 4 which would be
    4lasers and 5 lasers. After the 5 seconds of hovering the lasers shut off and the projectile resumes moving falling to the ground (or not if going
    off screen) and explodes with the size of a heavy-digger explosion.
     
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  3. The Wizard

    The Wizard Staff Sergeant (8) Member

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    it is a nice i
    it is a ns idea, but i do think they will make change the names
     
  4. 49erfan7

    49erfan7 New Born (1) Member

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    Name: Mini Nuke (level 1 version of Nuke)
    Damage: 40 or 50
    How it looks and works: It looks exactly like Nuke except a little smaller and its explosion size is 2/3 the size of a Nuke explosion. It fires exactly the same as a Nuke does and has the explosion effects as a Nuke


    P.S. Also, for the gear shop, you could also bring back some SSL1 and SSL2 weapons for people to purchase with their gears as well (maybe in weapon packs?)
     
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  5. astrofluxy

    astrofluxy Corporal (5) Member

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    If you mention weapon packs, then i do one, cuz im bored

    Weapon pack "Small shots - big effect"
    Cost: 850 Gears
    Contains
    - Laser (worth 400 gears)
    -> MK2
    --> MK3
    - shredder (worth 300 gears)
    -> Razor
    - Pixel Breakout (Epic weapon) (worth 500 Gears) (luck based)

    Laser
    Description/what does it do? A fast laser weapon that can only fire in a straight line. Deals 60 damage to all tanks in the way
    Damage: 50
    Effect: Pierces tanks, but no earth
    Look: Fires a very small beam.
    Upgrades:
    MK2: 70 Damage, requires 3200 XP
    MK3: 100 damage, requires 8000 XP

    Shredder
    Description/What does it do? firing one bullet that splits up into 30 shards before it touches the earth, can shred earth easily, only dealing 2 damage each bullet
    Damage: 2x30
    effect: MANY shards before touching earth!
    Look: a big bullet releasing many small shards short before touching earth.
    Upgrades:
    Razor: increase the bullet amount by 15, +50% damage

    Pixel Breakout
    Description: Like a little game, just uncontrollable
    What does it do? Fires one pixel bullet. When successfully hit a tank, it will bounce off into the logical direction and release 3 more pixels + itself. When these pixels also hit another tank, they will also release 3 pixels and so on, until no bullet is left. each pixel deals 10 damage on impact.
    Damage: 10 x ?
    effect: luck based weapon, can either deal no or immense damage
    no upgrades

    regards ~
     
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  6. Nightwing

    Nightwing Staff Sergeant (8) Member

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    Samurai:
    Katana fire from tank that must hit precisely
    Dmg: Luck based (Like clover)
    Cost: 99999999999999999999999999999999999999999999999999999999999 Gears
    Looks liked: A Katana thats got kinda a silver glow around it. Idk picture throwing a sword at someone.
     
  7. MeowrPower

    MeowrPower Command Sergeant Major (13) Member

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    Samuel L
    Fires a heavy fighter Jet and 3-4 snakes :D
    snake wrapped around a fighter jet
     
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  8. Nightwing

    Nightwing Staff Sergeant (8) Member

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    Should be a KO wep called 'Overdose' that fires so much drugs at the opponent that they die of an overdose.
     
  9. paul1999

    paul1999 Master Sergeant (10) Member

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    Forks: Shoots a load of forks at the opponent like pepper, but you are able to actually distinguish that they are forks. 10 damage each adding up to 50 damage.

    Forks & Spoons:
    Shoots 5 forks as in the first tier, each doing 50 damage. After a delayed amount of time (Like Salt and Pepper) Shoots a few spoons, each doing 5 damage each adding up to 25 damage. Overall adding up to 75 damage.

    Silverware:
    Shoots 5 forks each doing 10 damage adding up to 50 damage. Then 5 spoons each doing 5 damage adding up to 25 damage. Finally, shoots a knife at the tank, doing 40-50 damage. Total damage of 125.

    Idea from Pirates of the Caribbean.
     
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  10. drake28034

    drake28034 Private E-2 (3) Member

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    i like the shredder and pixel idea
     
  11. Holy2334

    Holy2334 Command Sergeant Major (13) Member

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    I'm probably jumping the gun on this, but this is what the last prestige weapon should be in steam.

    Armageddon/Apocalypse/Rapture

    Armageddon: Earthquake + Metoers falling everywhere. Like a map wide firestorm.

    Apocalypse: Armageddon + Lightning strikes (20 damage) randomly.

    Rapture: instead of lightning it fires beams of light (30 damage) at random.

    Note: This weapon should be thought twice before firing because it will most likely hurt yourself as well.
     
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  12. Holy2334

    Holy2334 Command Sergeant Major (13) Member

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    Laser/UVLaser/Rail Gun
    50/70/50

    Laser: Fires a red laser in a direct path un effected by gravity. Does not go through ground.

    UV Laser: Bright violet Laser (Higher Intensity)

    Rail Gun: Blue laser, capable of going through the ground. Lower damage because its easier to shoot someone.
     
  13. Holy2334

    Holy2334 Command Sergeant Major (13) Member

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    Fake Gear/ Tricky Box/ Deciever
    20/35/10 (varing damage per explosion afterwards)

    Fake Gear: Gear with red tank instead of green, makes the gear sound when fired. Good for fooling people lol.

    Tricky Box: Just like ssl2, in addition a random weapon being fired off as well.

    Deciever: Just like the SSL2 weapon.

    Sorry for making multiple post. I like to keep the weapons separate.

    UPDATE: Disregard this suggestion as it's no longer valid.
     
    Last edited: Jun 27, 2015
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  14. drake28034

    drake28034 Private E-2 (3) Member

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    Name: Air-distorter/Fire-distorter /Earth-distorter/Water-distorter/Ultimate-distorter(spoof off avatar)
    Damage: 25/45/70/92/170
    How it looks:
    white circle/orange circle/brown circle/blue circle/cyan circle
    Details: Air-distorter: You shoot a white circle and at its peak it will stop and shoot white lines at nearest tank. Then it will have a low chance to make a flying item box spawn next turn.
    Fire-distorter: You shoot a orange circle and at its peak it will stop and will make the nearest tank engulf in flames. Then have a low chance to make a x2 spawn next turn.
    Earth-distorter: You shoot a brown circle and when it hits the ground it will start rolling after a few seconds it will make a wall spawn under a tank that is near and if that wall is in front of it, it will keep rolling and hit the enemy on the top. Then it will have a low chance to make an earthquake to spawn next turn.
    Water distorter: You shoot a blue circle and at its peak it will shoot a river on the normal ssl tank 49 degrees and another at 41. Then it will have a 1% chance to heal you with 10 hp on the next turn.
    Ultimate-distorter: You shoot a cyan circle that when at its peak will first shoot 4 stones in an x shape, next make random fountains appear around the map, next 2 meteors will drop around the spot it stopped at. And finally pull all enemy tanks a little.

    had this idea for a while :)
     
  15. drake28034

    drake28034 Private E-2 (3) Member

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    Name: Camo sniper
    Damage 180(if its able to last for 18 turns)
    How it looks:
    Only you can see it, until it loses camo- A small yellow tank
    Details: You shoot a small yellow tank everyone in the game doesn't see it leave your nozzle, it lands flat on terrain and stays there. It has 5 hp and can live for 18 turns taking a 10 damage shot at the nearest enemy tank only shooting in straight lines so if terrain is in way it will miss , you and your team mates cant harm it, but the enemy can using a earth quake for example. Also if any weapon or pebbles get close to it it will lose its camo and everyone can see it.
     
  16. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Music
    How it looks: Like all the muscial notes
    What kind of damage do it?: Single damage per shot (if it hits two or more people it damages all)
    How it works?: Work exactly like rapid fire, but the rate of fire is smaller. It make a radius of a heavy shot and eventualy play a a note. Is a total of 7 bullets (do, re, mi, fa, sol, la, si. Thats the order of the notes that it shots and sounds). Bullets are random (round, white , black or eighth)
     
    Last edited: Jun 12, 2015
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  17. Holy2334

    Holy2334 Command Sergeant Major (13) Member

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    Sticks/Sticks And Stones
    4*10 sticks (40 Total)/ 4*5 sticks & 8*5 Stones (60 Total)

    Sticks: Fires 10 sticks in rapid succession and similar to drum sticks.
    Sticks & Stones: Fires a random assortment of sticks and stones (5 Sticks & 5 Stones) like the sticks weapons.
     
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  18. Blue Phantom

    Blue Phantom Sergeant (7) Member

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    Name: Energy Pulse
    Damage: 20 for each tank
    Does: Emits a blue pulse out of the tank, that is about 1-and-a-half inches on the screen and expands as it gets bigger. It does damage to all tanks it hits, and fires wherever the barrel was pointing at there. It goes through things just like the Rainbow, and does not vanish when it hits the tanks. It also leaves a residual portal in its wake.

    Upgrades. Block Pulse is a bigger wave, and leaves a circular forcefield when it's halfway to the edge of the game screen instead of a portal
     
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  19. CHOPPER60000

    CHOPPER60000 Corporal (5) Member

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    KILLER YUMMY MENU
    By:CHOPPER60000

    Pizza


    shoots 6 slices of pizza upon opponent each slice damaging 20 damage.when it will land on land,it will crash like it had splatted on land.Each level up increasing each slice's damage 2.

    Sees like:meh,pizza slices

    Blast Radius,as large as 1 and a half air strike bombs

    Burger

    shoots a peice of burger,Damaging 80,Explosion radius will be what the size of hover is,but a little big,just a little big,each level up increases damage by 2.


    Macaroni

    shoots peices of macaronies,will go like pepper but a little big it would be,each peice damaging 6.
    total 12 peices.

    Blast radius,2 times bigger than pepper.

    Ice-----Cream

    throws one ice and a box of cream.ice damages 40,cream damages 20.
    explosion will be smaller than hover ball

    WHHAT DO YOU THINK?ARE THESE WEAPONS GOOD?
     
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  20. drake28034

    drake28034 Private E-2 (3) Member

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    Name: Dead fish
    How it looks: silver fish
    Details: You shoot a dead fish at opponent and sometimes flops up and down in random directions for a total of 3 hops doing damage to anything it hits

    level 2 Name: Lunch time
    How it looks:
    Silver fish, shark is a black silhouette of a shark
    Details: This time the dead fish is a flare it still bounces a bit and has a chance of bouncing away from where it landed, when it finally stops a black silhouette of a shark will appear underground(on flat map you cant see the shark) it travels underground like a tunneler, It goes up to surface and levels with the ground and its fin pops out of the ground it will pass under enemy twice doing damage and then jump out of the ground like a bounder and hit enemy leaving the ground with bite marks.

    level 3 Name: Dinner time
    How it looks:
    3 silver fishes, 3 sharks
    Details: The three dead fish are shot like fiesta and they each bounce 3 times, 3 sharks will go back and forth twice each with their fins hitting enemy then one by one they will be like a triple bounder and all aim for enemy that is near.

    Me and beagle99's idea
     
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  21. CHOPPER60000

    CHOPPER60000 Corporal (5) Member

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    sounds fishy and good
     
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  22. Taylor

    Taylor Brigadier General (21) Former Moderator

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    Name: The Big One
    How it looks: Looks like the big grenade in Grenade storm. Comes in various random colors like other water balloon tiers.
    Sound: When it hits the ground makes a sound similar to when you rub a balloon.
    Details: You throw a marker on the ground where you want it to land. It then hits the ground. It makes that sound mentioned above after taking impact and then it pops. Water goes everywhere around the user but in the same fashion as previous water balloon tiers. The big balloon does 50 dmg.

    Name credit/ inspiration for idea go to Holy2334.
     
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  23. Penguin

    Penguin Captain (17) Member

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    sorry i have a question that maybe has been already asked but i can t see all 30 pages did kyle even saw a weap in this thread???
     
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  24. Lemondude617

    Lemondude617 Private E-1 (2) Member

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    I got a ton of weapons in this post, which I posted these and more in this game's steam forum.

    EDIT: now includes weapon upgrades.



    Dot Connector:

    Damage: 25 for each flash.

    Look: "Dots": medium sized white projectiles; "Connector": A small, linear explosion.

    Shoots five shots in a gravits style. When these shots contact the ground, they will get stuck there (they are the dots.). Then, linking each of the 5 "dots" will be where the damage happens. The "connector" will be an explosive line dealing damage in between each dot. First these explosions will be from dot to dot, but at the end the entire connection will flash. Each flash deals 25 damage.

    Dot Linker: Shoots 11 dots.

    Dot Excavator: 5 dots. The Connector will instead of exploding once, explode many times, bringing the ground down to the connection. 10 explosions per connection, 5 dmg each.

    Quicksand: (EDIT: thank you 0.9.2.2 for adding this general weapon idea into the game :D)

    Damage: 2 for each mini-explosion

    Look: Small, tan (sandy like) projectiles

    Shoots many (around 10) "quicksands" within close proximity to each other (almost like a blob of them). Once it makes contact with the ground, it will actually pass through the ground for 0.5 seconds, then stop. Then, for 5 seconds, the quicksand will do explosions (every 0.5 second), first bringing the ground down to the quicksand, then dealing damage. Deals 2 damage each explosion. (This actually can do a significant amount of damage if you think about it, despite the 2 damage saying).

    Quicksand Cluster: Shoots one large blob of "quicksand". The blob is much larger than the standard quicksand particles. Deals 12 damage each explosion, with the explosive timings the same as normal.

    Wave:

    Damage: 70

    Look: Average watery projectile

    THIS SHOT IS NOT AFFECTED BY GRAVITY. This shot is fired from a tank, moving in a wave-like fashion (up and down a ways). As for compensation for the wave's inaccuracy (the wave movements), the wave deals 70 damage every time it hits an enemy. Lasts for 10 seconds (to prevent slow waves).

    Rouge Wave: The wave particles is much larger, yet the wave motion is a little more exaggerated. Deals 75 damage instead of 70.

    ZigZag:

    Damage: 40

    Look: Orange projectile that zig-zags around

    This is basically a normal projectile, but moves in a zig-zag like fashion (not very exaggerated) around its arc. Medium explosion; deals 40 damage.

    Zaglets: Shoots many small zig-zags (10 or so) at once (accuracy is that of chicken fling), . Each deals 8 damage.

    Sky Bullet:

    Damage: 30

    Look: Medium sized white projectile. Tons of white particles (looks like tsunami) will rise above the front of the projectile, eventually covering the screen, then dissapearing.

    This one is kind of interesting. Shoots like a normal projectile, but collects EVERYTHING and damages ALL TANKS (including friendly ones, so arcing this correctly is key) above this bullet. This does not come in contact with the ground, and deals 30 damage to each tank it hits.

    Heavy Sky Bullets Yeah, lost originality on this one. Deals 45 damage instead of 30, and projectile is larger.

    Summoner: (EDIT: also glad to see this name implemented:D)

    Damage: 20 for each bomb summoned, and 20 for the projectile

    Look: A magic book, then relatively large dark "bombs" spawn with a pop.

    Shoots a book (the arts of summoning; doesn't that sound cool?) and summons bombs right under its target (it's like magic shower, a little bit, but it just appears next to the tank and doesn't drop from the book (because that would be boring)). This happens every second. Each bomb shoots a relatively large explosion and deals 20 damage to each tank it hits. The book, once it hits the ground, also deals 20 damage.

    Summon Master: Spawns bombs twice as fast, but only deals 15 damage each.
    Summon Grandmaster: Spawns Bombs like normal, but also alternates spawning fiery balls that pop out little fiery projectiles. Pops 10 projectiles, burning enemies at the rate of Blaze.



    Wing Shooter:

    Damage: 10 for each bullet, and 15 for the projectile

    Look: A medium sized plane with wings; shoots out relatively small white projectiles

    Shoots a plane-like object like a normal shot. Every 0.5 seconds, directly perpendicular to it's current position in the arc (on BOTH sides), it shoots bullets with a relatively small explosion that deals 10 damage each. The plane, when it lands, deals 15 damage.

    Wing Bomber: Adds a bomb that drops once every second, dealing 10 damage each. Same size explosion as the bullets.

    Quadrant:

    Damage: 40

    Look: A white projectile. Once it lands, creates white lines that divide the map into their quadrants. Then, the quadrant that explodes will flash.

    Shoots a normal projectile. Once it hits the ground, it divides the ENTIRE MAP into quarters (4 "quadrants", with the projectile's location being its origin). It randomly selects one of those quadrants, and deals 40 damage to each enemy (does not friendly fire) within that quadrant. (the damage amount is high because the quadrant that's selected may have no enemies within, quite commonly!)

    Hemisphere N-S: divides the map into said hemispheres.
    Hemisphere E-W: divides the map into said hemispheres.

    Crosshairs:

    Damage: 20 for each crosshair; totals 40 for a direct hit on an enemy

    Look: Relatively large vertical and horizontal red crosshairs

    Shoots a projectile that once it hits the ground, will deal the "crosshairs" (vertical and horizontal; each are relatively large) across the whole map. Each crosshair deals 20 damage to each enemy it hits (does not friendly fire), accounting for 40 damage if the projectile hits an enemy directly.

    Crosshair Repeater: Delivers the crosshairs once every 0.25 seconds for 4 seconds. Deals 2 damage each time (4 on direct impact)
     
    Last edited: Feb 22, 2016
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  25. nicolasrene

    nicolasrene Private E-1 (2) Member

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    Name: Drill Rampage
    Damage (Level 1 - 5):
    10, 12, 14, 16, 20 per shot.
    How it looks:
    Like the Drill-Bits from the weapon with the same name.
    Details: A combined version of Drill-Bits and Rampage. Shoots 5 drills that act like Rampages. If all of them hits, a giant drill falls from the sky piercing a giant portion of the map, making a hole that tanks can fall in and die. The giant drill will NEVER land the hole on a tank, but it does 10 damage to every tank.
    In-Game Description: "Shoots rampaging drills"


    Edit: Except for your tank.

     
    Last edited: Jul 11, 2015

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