Sometimes it's impossible to have the enemy in front of you due to mountains or bad position, for example. Then you have to shoot up and make a parable to hit him. Well, I have been discovering a few things in firing range during these months, maybe they can be useful also for some of you. I hope this hadn't been already discussed in the past. If you shoot with full power at 1 degree, then the shot will land next to you on the right and it will cover exactly the double length of your tank. That means that if you shoot with full power at 2 degrees then it will cover four times the lenght of your tank, and so on. With some practice you would be able to hit almost every side of the map. How does wind affect this? Let's suppose the wind blows in the directions you are shooting with strenght at 2 and you are full power with 1 degree. Well, then it is like there's no wind and you are shooting with 2 degrees! Basically, wind at 2, 4, 6, etc, will give you respectively 1, 2, 3, etc, degrees more. Of course, if the wind blows against you, everything I said above still works but in reverse. There are some exceptions, like when you use chopper or seagull. They are double affected by wind. This means that if the wind is at 2, 4, 6, etc, and you are shooting full power with 1 degrees, then it will be like you shoot with no wind at 3, 5, 7, etc degrees. Hope I've been clear... This is very useful especially when you play windy game and you have seagull. Let's say you have the wind at 3 against you. Then you just move near the enemy with a distance corresponding twice your tank (1 degree distance) and you shoot at full power with 4 degrees: you will do max damage you can do with seagull!
You know, that's actually really helpful. I've figured this out before, but I couldn't kick down the wind variable for the mix. So, needless to say, I screwed myself up severely in many games trying to compensate for a 'Gull in wind. But I hope this helps people, you've explained it far better than I could have (my mind doesn't work the same as most peoples' do, so my explanation would come off....odd).
well said Frank i know there is a few ppl here already know what u said ,but i am sure that there is no one here can explain it the way u did , but just to make ur post more perfect i wanna add a lil information (there is a very small error margin at high wind starting from (8) its only affects sniper and sub sniper)
yes, that is called "arcing" i believe, when you use max power and angles to determine your shot, if mastered one would technically always hit the target. you have really explained how it works pretty effectively so props to you for that.
Lol, that's exactly what I do. For example half the map is a little less than 20 degrees. So when I see someone roughly half way across the map I use my fingers to find the distance then edit it a bit.
I love how I'm the only level 50 that just can't arc. At 100 power. Anything 50- I have a 60/40 of hitting.
Really? that's really intersting! I usually start thinking that 23 degrees cover all the map, so if I see someone near the opposite edge of the map then I will start to remove some degree, keeping in mind that each degree corresponds to twice the length of my tank. Otherwise, if the enemy is about near to me, then I start to count the distance with the mouse until I get the exact distance. I don't mean to be confident but I truly think that this way is effective!!!
I just wanted to add to this something I found out while doing 100 power shots on the range. 100 power does work for about 2 tank lengths for every degree starting at -90 or 90+ degrees. But if the tank is on the same horizontal line as you, or only a little higher or lower on the map, 75 power at each degree, starting at 90, moves about 1 tank length! So you may miss a 87 degrees or 88 degrees with say a sniper if the tank happens to fall between those two tank lengths. I was able to draw an imaginary horizontal line between my position and the enemy tank, count about how many tank lengths were between us, and add or subtract that from 90 degrees, and shoot at 75 power and hit every time! This screen shot may help.
Wind turned out really simple. 1 degree change for ever 2 wind. So count how many tank lengths, subtract from 90 then for every 2 wind add or subtract a degree. if the wind is 7 >, only change 3 degrees <. if 8 > then 4 degrees <. Make sense?
TBH, I feel it's inconsistent. I've been trying it and sometimes I feel 1 degree = 1 tank length, and other times it's 2. or so. I usually count the tank lengths, divide it by 2, and then guesstimate. Lol, people get so mad cause you take a while to shoot
A good aid is knowing that half the map is a bit short of 20 degrees and the whole map is a bit short of 40 degrees. Also a quarter of the map is about 5 degrees. Also go to the firing range to test out the arc distances.
I do my best to arc and someone showed me how to count on the screen based on game map measurements. In spite of all that I didn't pick it up and guess a spot based on my observations. For many weapons I have a good amount of success and some I just shoot directly.