Border options. - Wrap around (when shot leaves left side it comes back on right side) - Fully encased bouncy walls - Solid walls (shots interact with borders the same way they would terrain) Multiple teams for games like 2 v 2 v 2 Weapons - Gravity rollers (rollers that always go down a slope) - Anti-gravity rollers (rollers that always go up a slope) Death explosion variety allowing players to choose their kind of death - Drop an armor pack - Drop your weapons - Do nothing - Shoot three shots close by (current death explosion) - Shoot two shots medium distance - Shoot one shot far If you're close to an enemy dropping your weapons or armor could be counter productive, but being close to a team mate makes them very good. Similarly shooting randomly means you could harm your team mates but maybe you'll also pick up a few hits on enemies. Doing nothing is the safe route but is kind of boring. More wager options! Come on just let me wager 50 gears! High stakes! Spending gears on weapon guarantees. - It'd be neat to let players spend a certain amount of gears to guarantee a weapon for their next game. Better weapons cost more, obviously, and it's only guaranteed for one game. The cost would have to be carefully considered in order to keep things fair and there should be a limit of guarantees per game (three?).
Although these ideas have in part been suggested quite a few times ... It's nice to keep them relavent as it shows that the community still desired such features as these. Nice post.
These are great ideas, I would love to see Border options and more wagering on gears (definitely something needed). I'm new so pls don't judge my posts yet :\
Nice ideas! Shellshock haves a lot of interesting ideas and a great potential (With this I mean, the lot of different ideas that there are here) So yeah, its nice to see players suggesting a lot of ideas