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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. gummibearderek

    gummibearderek Private E-1 (2) Member

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    Shocker

    Damage: (per line) 8, 8, 9, 9, 10

    Details: Shoots a yellow heavy shot that then splits into yellow 8 shots spread in an evenly-spaced circle the size of a massive shot explosion. The top shot is then connected to the original point of impact by a yellow line that fades and unfades rapidly. The same thing occurs in a clockwise direction, ending with the second from the top ball on the left. The lines appear and disappear in a slightly overlapping timeframe. The shot-sized balls and the lines do not affect and are not affected by terrain. Thought up of while watching a certain loading icon for like 5 minutes T.T [​IMG]
     
    Last edited by a moderator: Jul 24, 2014
  2. Nougat

    Nougat New Born (1) Member

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    Thor's Hammer
    Shoots out a cheesy hammer and when it hits on contact the hammer does 20 damage and then lightning comes down to do 50,55,60,65,70 damage
     
  3. gummibearderek

    gummibearderek Private E-1 (2) Member

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    Catastrofeline (made with excessively large amounts of help from wazooman)

    Damage: (bolts) 10,10,10,11,11 (cat) 20, 22, 23, 24, 25 (napalm) 2, 2, 3, 3, 3

    Details: Launches a massive-shot sized space helmet that bounces around before settling and vanishing. Calls down 3 lightnings in a row over a 3 tank wide area, with only 1 lightning visible at a time. Then a bigass cat falls down and spreads napalm everywhere after exploding.

    Encore

    Damage: (tomatoes) 8, 8, 9, 9, 10 (rose) 20, 21, 22, 23, 24, 25

    Details: Shoots a heavy ball with a top hat that bounces around. After settling, it rights itself and gains a brown cane. It hops up and down twice for aesthetic reasons, doing no damage. Then 5 heavy-shot tomatoes and a shot-size rose appear anywhere on top of the screen and home in on the heavy ball. Only the tomatoes affect the ground, exploding with a heavy shot radius. The rose only damages on the first hit but bounces once like mad birds.
     
  4. ShellShockMaster

    ShellShockMaster Private E-2 (3) Member

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    Weapons 1.Raining Tanks
    damge: unknown
    it will call backup tanks to help you fight the other players
    2.Core Explosion
    damage: 93
    Its very powerful that land will explode and makes a crater after
    3.Destructive Nuke
    power: to destroy everything
    damge: as powerful as a god
    SO POWERFUL i cant tell what will it do
    4.Flare
    Damge: 24 each hit
    it will attack all tanks (for deathmatch) and it will steal 10 points and kill 2 enemies (for Points)
    5.Fart
    Damage: none (it just makes wind)
    it makes wind taht every thing will blow away (execpt you) they will crash on a wall (if its a kind of map)
    Items
    1. Clone Tank
    use:when low on health it will give you another tank with full health
    2.Teleport
    use:it will teleport you to the nearest tank
    3.Upgrade Attack
    use:it will upgrade your attack boost
    4.milk
    use: throws milk to destract enemies
    5.SUPER DUPER JETPACK
    use: flys you in the air for 2 seconds (useless)
     
    supermario likes this.
  5. wazooman

    wazooman Brigadier General (21) Member

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    Just...wow.

    Decoy
    Damage: None
    You fire a white sphere at the ground, and when it makes contact with the ground, (It does not bounce, or explode) the enemy team see "Your tank" fly to that spot, and it shoots the weapon "Shot" but in reality, you didn't move, a decoy tank, jumped to that spot. So, for the next turn, the will not see you, but they will see the decoy, and shoot it instead. And when the turn is over, the tank disappears, and your actual tank, becomes visible. This weapon kinda sucks, considering there are some flaws, like, you have to shoot it, and then you will jetpack, but you can only jetpack, when its "Move Only". This wep is made so that the enemy tank will waste a good/decent wep on the decoy, and will not actually damage you.
     
  6. gummibearderek

    gummibearderek Private E-1 (2) Member

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    Alchemy

    Damage: (bolt) 15, 16, 17, 18, 19, 20 (napalm) 2,3,3,4,4 (massive shot explosion) 20,22, 24, 27, 30 (shot explosion) 5,5,5,5,5

    Details: Shoots a red vial, a green beaker, and a blue flask, one after another, with a little bit of spread. They all bounce around and settle. When all of them are settled, a series of "special reactions" can occur. If red and green are together, they vanish and a ball of electricity that doesn't affect land radiates from them within a massive shot explosion. If red and blue are with each other, a massive shot explosion is made (affects land). If green and blue are together, they vanish and spread out 10 napalm in a semicircle. All three together, then all 3 happen! ...but that may be a bit OP at level five cuz if all hit then you'd get 90 damage. Oh and non-reacting ones detonate in a shot radius.

    Firefly

    Damage: (napalm) 5,5,6,6,7 (firefly explosion) 20, 22, 24, 27, 30

    Details: Shoots a yellow shot with red wings on it's top and bottom. It leaves a trail of napalm and explodes on impact into a napalm fountain, literally shaped like the fountain weapon with smaller balls. The explosion is shot-sized.
     
  7. gummibearderek

    gummibearderek Private E-1 (2) Member

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    Then like it! I... need... likes....
    and like my other stuff too if you think it's good.

    Bunnies

    Damage: (rabbit bounce) 10, 11, 12, 13, 14, 15 (mini bunny explosion) 10, 11, 12, 13, 14, 15

    Details: Shoots 2 white heavy-shot size rabbits, one with a blue bow and one with a red one. They are shot at the same time, like a 3 ball without the one in the middle. They bounce like grenades while doing damage to tanks only. For every second they overlap, a smaller bowless bunny is produced that damages the ground and tanks like a kitten. The rabbits last for 10 seconds.
     
  8. supermario

    supermario New Born (1) Member

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    FRUIT SNACKS

    SHOOTS OUT A TON OF MULTICOLORED FRUITS THAT HIT FOR 20 DAMAGE EACH!!!!
    :)
     
  9. gummibearderek

    gummibearderek Private E-1 (2) Member

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    Starfish lol all these sea themed weapons

    Damage: (arm) 30, 31, 32, 33, 34, 35 (droplets) 2,2,3,3,4 (explosion) 10, 11, 12, 13, 14, 15.

    Details: Shoots an orange, rapidly rotating star with a darker orange dot in the middle (massive shot size) with slightly shorter and rounder arms than usual. On impact, it will be stuck into the ground by an arm, pausing for a second before heavy-shot exploding into a fountain. Fountain droplets and the embedded arm do damage.

    Locker

    Damage: (hook crater) 40, 41, 42, 43, 44, 45 (coin craters) marked on coins

    Details: Shoots a golden treasure chest that bounces around before settling. Then a green, glowing ship swoops in from top left screen to 3 tanks above the treasure chest, slowing down and firing a grappling hook attatched to the ship at the treasure box. The grappling hook damages any tanks and makes a massive-shot crater (no explosion) before returning to the ship with the box, which then speeds back up and exits through top-right screen. The ship is never completely still. When the hook touches the box, it sprays 10 shot-size gold coins everywhere marked with 1s, 5s, and 10s. The coins make shot size craters, again no explosion.

    Random like-begging note: I recombined a bunch of my weapons into a huge post on page 33. If you see something nice, like it plz. If you are an admin, plz forget the last 2 sentences. Thankies :p
     
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  10. ShellShockMaster

    ShellShockMaster Private E-2 (3) Member

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    More Weapons
    1.Flame Thrower
    Damage: 1 increases 10
    (looks like a flame)
    Burn Tanks and their armor will decrease
    2.Troll Face
    (YOU GOT TROLLED)
    Damage: Unknown
    MAKES PPL RAGE QUIT cause its a spell
    3.FAlling Meteors
    (THE sky is falling)
    Damage: 66
    Kills Everything anything cant escape it
    4.Fist Of The Heavens
    (HEAVEN FIST!)
    Damage: 999
    Hits only one tank cause its a powerful weapon
    5.Hero
    (Hero Mode)
    damage: none (power-up)
    Causes unlimited shield
    6.EMP Rocket Launchers
    (Electric Explosives Cool!)
    Damage: 23 - 5
    Man Thats Electrix
    7.Matrix
    Damage: Slows down tank
    slows down tank so you can have time shooting when they move
    8.RAGE
    Damage: 58
    MAKES YOU RAGE
     
  11. gummibearderek

    gummibearderek Private E-1 (2) Member

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    We did.
    Dawn

    Damage: (sun) 30, 32, 34, 36, 38 (sundrops) 16, 18, 20, 22, 25

    Details: Shoots a pinkish-0range blended flare with yellow smoke. Upon settling, a pure yellow massive shot slowly rises out of the ground and 4 tanks above the flare, doing damage when passing through a tank. After it stops 4 tanks high, it bursts into the outer ring of sunburst.
    EDIT: Sundrops (idk what to call them) do not sparkle and are orange.
     
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  12. gummibearderek

    gummibearderek Private E-1 (2) Member

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    Ah kkz. Alsoooooo
    Double Crosser

    Damage: (massive explosion) 10, 11, 12, 13, 14, 15 (shot explosion) 50, 51, 52, 53, 54, 55

    Details: Shoots a shot, which explodes on impact into a white massive shot explosion with much screen-shaking and generating a mushroom cloud... that fades to reveal the damage done. The shot is still there and suddenly explodes in a shot radius.
     
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  13. MarijuanaHit

    MarijuanaHit New Born (1) Member

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    Acid-Rain
    Just Like Rain, 4 damage on Impact but 2 Damage per second And its Green :D
     
  14. gummibearderek

    gummibearderek Private E-1 (2) Member

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    Lawnmower

    Damage: (sproutlets) 20, 21, 22, 23, 24, 25 (lawnmower 'splosion) 30, 31, 32, 33, 34, 35

    Details: Shoots a plasma grenade that's black outside and red inside, without a flare trail. On impact it acts like a roller and travels for the same amount of distance, not impacting tanks. In it's wake it leaves a trail of sprouters with normal explosion radius. When it's time limit on ground expires, it explodes into a massive shot explosion. All explosions damage ground.
     
  15. aZtec Chief

    aZtec Chief Sergeant Major (12) Member

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    idk if this should count as a weapon becouse i believe it should be in the "items" area w/ jetpack, shield, supplies, and tracer

    spike strips
    damage:none
    details: stops them from coming near you even if the enemy has full traction

    land mine
    damage: 50
    details: if a tank rolls over it, it explodes.

    this should be left out for the remaining part of the game
     
  16. Hapster

    Hapster New Born (1) Member

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    Column of light:
    Shot: a yellow ball similar to satellite
    Properties: Bounces like satellite
    Radius: Same as satellite
    Description: A giant column of light (similar to satellite) appears, however, the fade-out is about twice as long. It also digs you in a ditch similar to sinkhole.
    Starting Damage: 45

    Dog.
    Like cat, but it's a dog.
    properties: Explodes on contact
    Radius: same as cat
    Starting Damage: 66.

    Fake-out.
    shot: resembles heavy shot.
    Properties: explode on contact
    Radius:Both shots have radius of heavy shot.
    Description No matter where you shoot, it will target an opponent that is closest to you. However, that shot only does 1 damage. However, the "real shot" where you actually shot, will land where it was supposed to. (You can't see the real shot until it hits)
    Starting Damage:1 + 35

    Waterfall:
    shot: looks like rain.
    properties: acts like deadweight, but not as accurate.
    Radius: same as fountain
    Description: Wherever it stops mid-air, 12 shots (resembling fountain) fall down in a spread.
    Starting Damage: 8 each.

    Earthworm:
    shot: a small pink worm.
    properties: A sub shot, except even when underground, it goes with gravity rather than against it. Explodes after it reaches the end of a wall.
    Radius: 20% larger than heavy shot.
    Starting Damage: 28.

    Oak:
    shot: Looks like palm, but a darker green.
    properties: explode on contact
    radius: N/A
    Description: Wherever it hits, a wall appears and acorns fall from the top of it (similar to palm except they fall straight down)
    damage: 22 (wall) 25 (acorn)

    Stripes:
    shot: shoots a 4x4 square of colored shots; each row is a different color.
    radius : same as regular shot.
    description: N/a
    damage: 10 for each shot.

    Egg:
    shot: Shoots an oval-shaped shot.
    properties: explodes on contact
    radius: Same as heavy shot.
    Description: After it hits, a chick rolls out and goes about half the distance of roller and explodes.
    Damage: 25 (egg) 35 (chick)

    Book:
    shot: It's a book.
    properties: explode on contact
    radius: 50% larger than heavy shot
    description: KILL THEM WITH YOUR KNOWLEDGE.
    damage: 50.

    Will post more later if I can think of any.
     
  17. DESTROYER999998

    DESTROYER999998 New Born (1) Member

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    The Drone
    Dmg:15 pts per turn
    Info: A mini chopper that flies around for 5 turns (or until shot). Every time someone moves it shoots a rapid fire of 15 bullets. On the last turn it crashes into people and blows them up
     
  18. Black Widow

    Black Widow Forum Administrator Administrator

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    Bunnys
    Dmg: for level 1. 30 each small bunny (3) and 50 for (1) big one. And as the level increases so does the damage...
    Description: Hurl cute bunnies at your opponent ! .. Who knew cute could be so deadly ?
     
  19. gummibearderek

    gummibearderek Private E-1 (2) Member

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    Phoenix

    Damage: (napalm) 1,2,2,3,3 (bird explosion) 30,31,32,33,34,35

    Details: Shoots a vaguely bird-shaped red projectile. When it lands, it explodes into a massive-shot explosion,and resets the map back to what it was at the start of the game, leaving tank locations at time of firing undisturbed. A single solid line of napalm then falls from the sky, only damaging enemies.
     
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  20. Tanksharpshooter

    Tanksharpshooter New Born (1) Member

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    Ray Beam
    1-5
    A flare shot from tank to an opposing tank, omits red gas, a laser beam responds by shooting down at opposing tank
    yellow-like beam (sort of like 2012) strikes tank

    i ment to say for damage 50​
     
    Last edited by a moderator: Jul 24, 2014
  21. lava boy

    lava boy First Sergeant (11) Member

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    wep name:_mini nukes
    damage:_15 to 30
    nukes is like a 11 ball wep it shoot 11 little nukes that cause radius like massive shot.
     
  22. lava boy

    lava boy First Sergeant (11) Member

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    wep name:_pinata strike
    wep damage:_2 to 3 per 1
    it is like a cactus strike but a bit more crazy we shoot a ball on the tank where it stooped there will be balls like cactus strike but the balls are pinata there are 4 balls 1 ball will become 4 and fell down where it stooped it shoots candy chocolates in the amount of fiesta pinata a little less it don't damage the ground it radius is like shot but it did not destroy ground
     
  23. f7u12

    f7u12 Private First Class (4) Member

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    Thunderstorm:Has lighting and rain combined
    Damage:the lighting this the exact same damage as the lighting from a 2012 or lighting strike
    Appearance: lighting with rain coming down(combine both weapons)
    (i got this idea when i was playing all shot and someone used lighting and rain landed in the same place)
     
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  24. GhostKing1239

    GhostKing1239 Command Sergeant Major (13) Member

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    Weapon Name: Wild Balloons
    Damage: Candy 3/6/9/12/15 Circles 20/40/60/80/100
    What it does: (Similar to pinata) You shoot 3 circles,once they stop bouncing they go up in the air and take about 6 or 7 seconds to explode. Once they explode candy will fall on tanks and do damage, after that the circles go straight down and explode on the tanks!
     
  25. Mr Synikal

    Mr Synikal Sergeant Major (12) Member

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    New Weapon name suggestions:
    Cyclone
    Barbed Wire
    Pinwheel
    Crossette
    Bottle Rocket
    Electric Match
    Firefly
    Serpent
    Mortar
    Jumping Jacks
    Confetti
    Flitter Bomb
    Atomic Punk
    Strobe Missile
     

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