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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. WEAPONIDEAS

    WEAPONIDEAS New Born (1) Member

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    I like that the new weapon pack 5 is coming out, should be some new things we haven't thought of before in there.
    There are so many great ideas out there choosing a few will be difficult.

    I think a weapon called (falling stars) could be a replacement for hail and rain, acts in the same way except the stars do one bounce even if they hit an opponent (so it could do 1 more point of damage per hit than hail) but have potential for double hits. especially good with funnel like landscapes/slants/pits.

    Hot wings was suggested before, same as chicken but flames explode and stick on impact.

    I think a weapon that acts like a sniper shot yet rewards a successful hit on an opponent with 3 ricochet shots that eminate from the impact point in a mild arc outward from opponents tank, these look like big shot and do 1/3 of the damage you caused the opponent.

    I posted before on kong as derpface, and here as weaponideas, I cant be bothered to search up my ideas as they were numerous.


    One weapon that has to be made is LEMONADE, like grenade (or mininades) but with lemons.. not my idea, but I loved the name. Perhaps the lemonades act like mininades except when the lemonades bounce they leave yellow burning juice (yellow flame) that sticks to where it bounced and does tick damage.



    Cnt wait for wep pac 5.
     
  2. Bencrocker

    Bencrocker New Born (1) Member

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    5 Suggestions:
    Name:Snowman
    How it looks: Like a snowman, with 2 snow boulders, small stones for mouth (Around 10 altogether) and eyes and a carrot nose.
    How it works: It dismantles at a random point after hitting its peak, Then the parts fly everywhere:
    Snow boulders: These would start off medium sized, but could bounce to a maximum of 4 times to get even bigger. It starts off with 10 damage. Each bounce increases its damage by (level 1-5) 5,6,7,8,10
    Small stones: They work like stone, but are much smaller and can bounce a maximum of 3 times before disappearing. Its damage is 5,6,7,8,10 for each time it hits a tank.
    Carrot: This works like a lightstrike, It goes straight and bounces of walls/ceiling, but its blast radous is the size of a mega shot. Its damage is 20,23,26,28,30

    Name: Bike
    How it looks: Like a two-wheeled bike
    How it works: You shoot it and it goes backwards/forwards to the nearest tank. (Like a roller), before exploding with the blast radius of a normal shot.
    Damage: 40,44,48,52,56

    Name: God's wrath
    How it looks: A white cloud
    How it works: Like a magic shower, you shoot it and it drops things, except instead of shots it shoots lightning below every 3 seconds, and a meteor every 2 seconds.
    Damage:
    Lightning: 16,18,20,22,24
    Meteor: 10,12,14,16,18

    Name: Party
    How it looks: A birthday cake
    How it works: The birthday cake acts as a flare, where it lands a normal pinata falls and explodes with candy, 3 balloons come up from underneath the flare (mega shot blast radius) and birthday cakes rain around the area (Like hail).
    Damage: Pinata candy: 4,5,6,7,8
    Balloons: 20,23,26,29,32
    Cake: 4,5,6,7,8

    Name: Mirror blast
    How it looks: transparent shot
    How it works: it works like a grenade that you shoot, however, where ever you shoot it, it explodes in the area at the other side, as if there was a mirror in the middle and you shoot it one side of the mirror, and it expldoes in that exact place in the other side of the mirror. Its blast radius would be that of a holy grenade.
    Damage: 90,95,100,105,110
     
  3. cloaca

    cloaca Command Sergeant Major (13) Member

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    So I got this idea. Visualize a map. You got a boundary between air and land. Weapons that go through land normally explode on the boundary of air and land. But what if you made a weapon that doesn't explode on the boundary with air.. But stops and bounces for a little and then explodes. kChamp could make an entire series of weapons with this idea. A builder would become an upside down trap where underground grenades could fall.. Endless possibilities.. This could be a thing for ssl3. Where ssl2 got terrain-creating weapons, ssl3 could get weapons that bounce underground.. Just something that popped up in my mind
     
  4. caleb7448

    caleb7448 Private E-1 (2) Member

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    Name: Mine.
    How it looks: like a mine.
    How it works: stays for 5 turns the explodes or, shoot it on the ground, and if any tank drives over it, it blows the size of a mega tunneler.
    Damage: 50,60,70,80,90, and if thrown on tank does 30,35,40,45,50.

    Name: Thief.
    How it looks: Like a money bag with green sparkles shooting out the back.
    How it works: Shoot it at an enemy and it explodes with the size a grenade.then you get a random weapon from that player.you can only get this in a box you can't buy or unlock it.
    Damage: 1weapon, 2weapon, 3weapon, 4weapon, 5weapon.
     
    Last edited by a moderator: Jul 24, 2014
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  5. GhostKing1239

    GhostKing1239 Command Sergeant Major (13) Member

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    Name: Whipped cream
    How it works: Tank goes flying into the air. 3 seconds later you go back down and shoot whipped cream!(Shoots out whip cream for about 5 seconds)
    Damage: Level 1: 10 Level 2: 15 Level 3: 20 Level 4: 35 Level 5:45
     
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  6. androooooo

    androooooo New Born (1) Member

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    Name: Rocky
    Damage (Level 1 - 5):3,4
    How it looks:You fire a flare.Then a giant boxing glove comes from sky and hits your foe.
    Details: Song 'Eye of the tiger' plays as it falls.
     
  7. Lew112

    Lew112 Private E-2 (3) Member

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    Weapon name: Gunship

    Details: The player shoots a flare (like the airstrike flare). When it's stopped bouncing, wherever the flare is a helicopter gunship flies in, rapidly shooting many small bullets in a arc of 45 degrees in a certain direction (team based). Then it drops 3 bombs onto the terrain it's directly hovering over. Useful for damaging an entire team, but it must be carefully planned where the flare is deployed because friendly fire is easily done, especially if an enemy has flanked you. Deadly if spammed.

    Damage:
    - 5-10 damage if hit by a bullet
    - 40 damage if hit by one of the bombs.
     
  8. TheOnlyGod

    TheOnlyGod Major (18) Former Moderator

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    Here is my idea for the prestige 4 weapon. I saw it in a dream...
    Name: Molten Cat
    What it does: shoots like a regular cat, but when it lands high damage flames burst out.
    Damage: would very, but around 160, 170, 180, 190, 200
    concept picture:
    [​IMG]
     
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  9. cloaca

    cloaca Command Sergeant Major (13) Member

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    vary*?
     
  10. Mark103

    Mark103 Sergeant First Class (9) Member

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    Aftershock
    It's like an earthquake, but the damage increases if earthquake, mega-quake, or another aftershock is used the previous turn.
    Damage: 10/11/12/13/15
    Damage boost per EQ previous turn: 1/2/3/4/5
    Damage boost per MQ previous turn: 4/5/6/8/10
    Damage boost per Aftershock previous turn: 1/1/2/2/3 plus all boosts it came with
    (The damage boost depends on the level of this weapon, not the one that preceded it)

    Drone
    A small drone that moves ahead like a roller, but moves much further…and it shoots nearby tanks along the way with rapid shots. It will explode if it moves too far or if it runs into a tank.
    Damage per shot: 2/2/3/4/5
    Damage if the drone hits a tank: 55/60/65/70/75

    Pulse
    I don't know what the shot would look like, but if it hits someone, then it does damage without damaging terrain and sends out 3 shockwaves from where it landed that could hit other tanks near it. However, the user heals by half the damage done.
    Damage from shot: 30/40/50/60/75
    Damage per pulse (depends on how close the tank was, but the range is still not too far): 10-2/12-3/15-3/20-4/25-6
     
  11. Mark103

    Mark103 Sergeant First Class (9) Member

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    I noticed that Arc is the first 3 letters in your username.

    Thief
    Shoots a sniper but a dark color & moves fast like laser. If it hits someone, then it deals moderate damage but you get to see 3 of their weapons…and you choose one to take.
    Damage: 40/45/50/55/60

    Acid Shot
    It's like flame but it shoots only 5 pellets that are a lime-green color. It does little damage but it will do more over several turns. The acid effect will disappear if…
    • Earthquake, Mega Quake, or my suggested Aftershock is used by anyone
    • Any water-related weapons hit the affected tank
    • The tank with the effect uses a shield or jetpack
    • The tank moves a specific distance
    Damage per direct hit: 3/3/4/4/5
    Acid damage (per pellet, per turn): 1(+1)/2(+1)/3(+2)/4(+2)/5(+3)
    The damage increases by the (+number) per turn.
     
    Last edited: Dec 4, 2013
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  12. caleb7448

    caleb7448 Private E-1 (2) Member

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    name: care package
    shoots a dark green shot with green and brown particles shooting out. if you hit, a box falls on you, and collect insides.
    if you miss someone else gets the care package.
    damage: 20,30,35,40,50


    name: drawer
    shoots a bugler looking shot and behind trails a tracer, were ever the shot hits, under the tracer it fills up with ground. anything under the tracer line is hurt and then moved up. for example: if you shoot at 100,98 then there would be a very high spike. sorry of you don't understand.
    damage:10,15,25,35,40


    name: dipper/big dipper
    shoots a yellow shot and were it land it dips down same with mega dipper, just mega dipper would make a bigger dip. basically opposite of bugler and mega bulger.
    damage:12,15,19,23,25. bigdipper damage:26,30,34,38,40

    hope you enjoy
     
  13. Mark103

    Mark103 Sergeant First Class (9) Member

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    Mirrors
    Shoots 5 mirrors that reflect enemy weapons that hit it. When they hit the ground, they will shatter into pieces, and the shards function like crazy balls. If the mirrors themselves directly hit a tank, then the tank's luck stat decreases by one per hit for the rest of the match.
    Mirror damage: 10/11/12/13/15
    Shard damage (5 per mirror): 3/4/5/6/7

    UFO
    Shoot a UFO that will stop above the first enemy tank, and picks it up. It will then keep going at the speed it was before. When it lands, it explodes and releases the tank, damaging it. If any shot hits the UFO after it picks up the tank, then it will explode mid-air, and drop the tank directly below it, also damaging it depending on how far it fell. The UFO isn't affected by gravity as much as other weapons.
    Explosion damage:40/45/50/55/60
    Fall damage: 10-50/15-60/20-70/250-80/25-100
     
  14. sam777

    sam777 Private E-1 (2) Member

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    Name: Mystery Shot
    How it looks: It looks like a question mark.
    Details: It shoots the question mark and does a small amount of damage when it lands. when it explodes it turns into any random weapon that you have unlocked; ranging from your least powerful weapon to your most powerful weapon!
    Damage: 5/7/9/11/13

    Name: Paper Cut
    How it looks: It looks like a piece of lined paper.
    Details: When it gits you it does a medium ammount of damage, but the twist is it does what paper cuts do best... it keeps hurting! it would do a small ammount of damage over a small amount of time. It could do like 6 damage a turn for three turns.
    Damage: 32/34/36/38/40 Lasting damage over a period of three turns: 6/7/8/9/10
     
  15. Mark103

    Mark103 Sergeant First Class (9) Member

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    Darts
    Shoot 10 darts at a fire-rate similar to rapid-fire, that have a variety of effects depending on the type of dart.
    • White darts are the smallest and don't have a special effect, but they do the most damage.
    • Red darts do moderate damage and send a few flame pellets in random directions when they land.
    • Black darts do little damage but they explode one second after landing in a huge blast radius (without affecting terrain)
    • Purple darts don't have pointed tips so they can bounce a few times.
    • Green darts do no damage but give a poison effect (see Acid Shot)
    • Silver darts explode on contact with a small radius but moderate damage
    • Golden darts are rare, but they send up one firework after they land.
    Damage
    White Dart: 10/11/12/13/15
    Red Dart: 3/4/5/6/7
    Flame pellet: 1/1/2/2/3
    Black dart: 2/3/4/5/6
    Purple dart: 3/4/5/6/7
    Poison effect: 1(+1)/2(+1)/3(+2)/4(+2)/5(+3)
    Silver explosion: 6/7/8/9/10
    Gold dart: 7/8/9/10/12
    Firework pellet: 4/5/6/7/8

    Yeah it does seem complicated at first.

    Piercing shot
    It does moderate damage and doesn't explode, but it instantly destroys all of the armor the target has.
    Damage: Armor +32/Armor+34/Armor+36/Armor+38/Armor+40
     
  16. GhostKing1239

    GhostKing1239 Command Sergeant Major (13) Member

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    Name: Rainbow Crush
    Damage: lvl 1=10 lvl 2=20 lvl 3=30 lvl 4=40 lvl 5=70
    How it looks: It looks like stream but the first time you shoot its red and then the next stream comes and orange. This goes on until it reaches purple. (btw rainbow colors are red,orange,yellow,green,blue,and purple) However Rainbow Crush is shorter than stream. Stream takes like 7 seconds but Rainbow crush lasts for 4 seconds.
     
  17. Mod ShellShock

    Mod ShellShock Unconfirmed Member

    Minion chain - level damage level 1 - 5

    15 (ea) 20 (ea) 25 (ea) 30(ea) 35 (ea)

    Description :cool:

    Minions that split into smaller minions

    Weapon name - Morning Mail

    Level damage the same throughout (20 damage each) but each level it gets a extra shot.

    Weapon description - bundles of newspaper thrown rapidly (like star-fire)

    Starting amount of shots - 4 shots first level\

    [​IMG]
     
    Last edited by a moderator: Jul 24, 2014
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  18. cesar franco

    cesar franco New Born (1) Member

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    THE CZAR BOMB

    Damage over 150

    this weapon when shot shoots a glowing nuke ball after coordinates are received a slow grey huge bomb begins to come down and creates an explosion so big that it creates an earthquake and expands huge inferno blazes that burn the enemy

    JACK-O-BOMB

    OVER 65 DAMAGE

    this weapons is when shot is basically a grenade but it is a pumpkin with a happy face and after a few seconds it begins to laugh and explodes

    missile

    damage 30 per hit


    shoots a missile it starts off as one but at mid point the missile begins to change into 3 missiles striking enemy's

    HEAVENS WRATH

    DAMAGE OVER 200

    SHOOTS A CROSS AFTER THIS MEGA QUAKES START TO SHAKE THE GROUND HUGE AMOUNTS OF RAIN SIZES OF RIVERS START TO CLASH THE GROUND ,HAIL STARTS TO FALL RAPIDLY , AND STRIKES OF LIGHTING ABOUT 6 TIMES START TO STRIKE ENEMY'S
     
    Last edited by a moderator: Jul 24, 2014
  19. caleb7448

    caleb7448 Private E-1 (2) Member

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    name:Ice Cream Sand witch
    like candy corn but shoots in spurts instead. shoots 5 browns then 4 whites then 5 browns agian.
    damage: white,10,12,13,13,14 brown, 5,7,8,9,10

    Name: flare
    shoots a red and orange grenade. when it explodes it shoots fire in a direction with different power. so basically shoots fire everywhere
    Damage:explosion,18,18,19,20,20, flames,1,2,3,3,5

    Name: grollas
    shoots a roller,groller,heavy groller,back roller,back groller, ad heavy back groller. shoot the roller lower and the back roller higher. you can guess what happens next...
    rollers:10,11,12,12,13. heavy roller,40,44,48,52,56. grollers, same as before.


    Name: crazy blade
    shoots a ninja star looking thing that bounces extremely fast and high. it bounces 5 times but with each bounces it grows and the more it grows the less damage it does, the explosion is as big a the ninja star is. it hurts the ground and double speed the height every bounce. bounce of walls like light strike and is the boss-est weapon Eva.
    Damage: #1 20,25,30,40 #2 17,18,19,20,20 #3 15,16,16,17,17 #4 10,10,11,11,12 #5 5,6,8,9,


    Name: metronome
    idea #1 shoots a random weapon.icon is of different weapons flashing though. i'm not sure if you have to have the weapon unlocked or if its a "random weapon"?
    damage depends on the weapon.


    Name: metronome
    idea #2 shoot a weapon then flashes to the next weapon every 0.3 seconds. for example shoots randomly but in the air i turns into crazy balls, then all of the crazy balls would change into a new weapon and etc. stop once it hits the ground
    Damage:1/4 of what the weapons lvl is


    Name: war games
    shoots a grenade looking thing once it stops it explodes in the size of a moon ball then drops a box 3 of the following gattling gun,air strike,rapid fire, granade, multi-nade, tri-nade, ac-130, helicopter strike, bulls-eye, chopper, and torpedoes.
    Damage: 10,20,30,40,50
     
    Last edited by a moderator: Jul 24, 2014
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  20. EskimoEd

    EskimoEd Corporal (5) Member

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    Name: Invisibility
    Damage (Level 1 - 5): 15 , 20 , 25 , 30 , 35
    How it looks: It turns your tank invisible so that only your team can see it. You wont be visible to anyone in a FFA match up.
    Details: Turns your tank invisible and gives you 1 1/2 (one and a half) times your normal fuel , but slightly less traction. This way the weapon will not be over powered by being able to move great distances.
    When you 'shoot' this weapon, you will turn invisible in the next round, and then only be able to drive over other tanks to dmg them. You can shoot while being invisible as you did not do any dmg the previous round. (this will also give away your positioning, but not break the invisibility)


    The tank will return to normal at the start of the round after.

    You damage opponents by driving over them. You can hit multiple tanks , but only hit a tank once. (So you can not drive over one tank and dmg them more than once)


    Name: The Medic Box
    Damage : Same as the normal tricky box.
    How it looks: Same as the medic box that is currently available.
    Details: You can shoot it to your allies as well, healing them for that amount.
    So its just an upgrade to the current Medic box weapon.
     
    Last edited by a moderator: Jul 24, 2014
  21. caleb7448

    caleb7448 Private E-1 (2) Member

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    Name: Phoenix
    Damage: per flame: 2,3,4,4,5, End Explosion:15,16,18,18,20
    Description: shoot a red seagull that drops flames 2X faster then a normal seagull, then explodes with damage.
    Looks Like: a red seagull loooking thing.
     
  22. Mark103

    Mark103 Sergeant First Class (9) Member

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    Pigeons
    Shoot 3 pigeons that will…leave droppings like Seagull, but these aren't as powerful. (This is not overpowered because if you shoot it straight up, then only the middle one will go 90 degrees)
    Pigeon damage: 20
    Dropping damage: 5
    Level effects fire-rate, not damage.

    Army
    Shoot an airship, tank, and boat. The airship will be shot higher than the other two weapons, and drops a bomb when directly above the first tank. The tank is like mini-tank, and the boat scatters water pellets everywhere when it hits the ground.
    Airship bomb:10/11/12/13/14
    Airship: 16/17/18/19/20
    Tank shot: 20/21/22/23/25
    Tank:6/7/8/9/10
    Boat:7/8/9/10/12
    Water:1/1/2/2/3

    Also, RumzMumzMario,
    • Most new weapons are in weapon packs that must be bought to get, so if I bought it then I would want good/creative weapons.
    • There were no rules the TC made except for the format of suggestions.
     
  23. smb718

    smb718 Sergeant First Class (9) Member

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    My little bro came up with air-groller: it gets larger and does more points the longer it's in the air and then explodes on contact with ground.
     
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  24. cloaca

    cloaca Command Sergeant Major (13) Member

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    Sun Ball:

    Shoots like moonball, except where it hangs in the air it drops little burning pellets.

    If kChamp adds this in a weapon pack I am sure he will think of damage
     
  25. cesar franco

    cesar franco New Born (1) Member

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    TREASURE

    DAMAGE 150

    THIS WEAPON WHEN SHOT SHOOTS OFF DIAMONDS EMERALDS RUBY'S AND GOLD TO AN ENEMY
     

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