Due to the HUGE failure of my last game, i'm going at a new style. BOSS BATTLES! The rules: One: Please don't insault me. Two: No 1 hit K.O's Three: You can make up your own weapon up. Four: You need to use a random generator for the damage of your attacks (10% of HP to 75%) An example: Boss #0: Test dummy - 100 HP (1-2 dmg, crit x2) Player one: Tornado: - 50 DMG (50 HP left) Test dummy used: Smack: - 1 DMG (99 HP left) Player two: Flower: - 73 DMG (0 HP left) (damage carries over) Test dummy died! Boss #0.5: A baby's tank 150 (-23) (10-25 dmg, crit x2) And so on until: YOU DIED. Damage dealt: 159 Damaged: 241 Health pads used: 2 (Heals 50 HP, Also doubles as you die, also appears every 10 turns) Health for next Respawn: 200 I hope that was a good enough explanation for you to understand. I start: Boss #1: Giant Tank 1000 HP (10-100 dmg, crit x4)
Ok, i think this is it Paul1999: SUPER EPIC MEGA BOSS does 999 damage on the guy, and then sits on him for one damage for kill
i think this would be a goosd idea but attacks +100 dmg should be forbidden,also more than 1000+hp well,i continue the game player 1:Raichu hp 800 dng (1-100) attack:hyperbeam- 80 dmg-u have 920 hp left.
The boss was actually a wuss and managed to get away ___________________________________________________________________ the damage 10% - 75% also, new rule, crit for you is every 2 attacks, so its an extra 25% DMG and one more thing, A special attack does an extra 50% damage! ___________________________________________________________________ Boss #2: MEGA TANK! (That hits like a baby) - 12500 HP (10-75, crit x3) I used: S U P E R hammer (critical hit!) 3712 DMG! 8788 HP left