Yes, I recently made a thread about this with suggested improvements because on Kong, you could only make symmetrical team-based maps.
I really like the floating islands. That would be neat.
I just made an idea like this called "Weapon Mastery." People didn't seem to like it.
Hey guys! Had this idea for a twist on the marksman game mode. The difference here is that targets have point values. The first player or team to...
Name: DMR-500 Damage: Does 30 damage for level 1. Damage increases slightly for each weapon upgrade. How it looks: I can't describe how it looks...
Yeah, maybe you're right that it would be better that way. I don't really care as long as the concept is the same.
I don't like it. Just sounds like a game of luck and guessing; shooting with your eyes closed until you can get super close to the enemy to see them.
Name: Lucky Bomb Damage (Level 1-5): Does 10,000 damage. In other words, it's an automatic kill. How it looks: It looks like some sort of missile...
Name: Death Beam Damage (Level 1-5): Base (Level 1) damage is 25, and increases with each level gain up to level 5. How it looks: When shot, it...
This isn't my original idea. The flash version of this game had a custom maps feature where you could create your own maps for team game modes...
That wouldn't be good because most people will only be willing to use it when they have very low health. And, even then, people still won't want...
But if you try to start thinking of new things, it's really hard. It's not possible to some extent to come up with completely new ideas. The game...
In this game mode, it's the hacked vs. the non-hacked. Specifics: Game begins like a free-for-all. The first tank to be destroyed gets repaired...
Yes, that's what inspired the idea. If it works in this game, why not? Technically speaking, this game has already taken death match from Call of...
The objective of this game mode is to be the first to progress through a series of weapons. Specifics: The number of weapons in the set is...
I know everyone is saying it's a good idea, but I personally don't think it's beneficial enough to put in the game. Just putting random portals...
Name: Life Suction Damage (Level 1 - 5): Level 1 - Drain 10 HP; Level 2 - Drain 15 HP; Level 3 - Drain 25 HP; Level 4 - Drain 40 HP How it looks:...
When used, this item will make you invisible to your opponents. Specifics: If used in a team-based game mode, then your teammates can still see...
Perhaps...I suppose there's only so much you can do with this game as far as game modes go.
Name: Self-destruct Damage (Level 1 - 5): Does high damage. Like 100 dmg. Only 1 level. How it looks: Your tank explodes, creating a cool looking,...
This isn't the typical game of capture the flag you might imagine, which involves going to your opponents base, taking their flag, and returning...
This is an item that, once used, revives your teammate. Obviously, it's only applicable to team-based game modes. Specifics: Must be very close...
That's a tough one to answer. Like fuel replenishment, there are different ways to do it such as you mentioned. You could simply get a whole new...
In this fast-paced game mode, players will have to think and act quickly to defeat their opponents. It changes the game's mechanics quite a bit,...
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