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ANIMATED Suggest a Weapon Thread

Discussion in 'Suggestions' started by smb718, Feb 9, 2014.

  1. xXxTnTxXx

    xXxTnTxXx Brigadier General (21) Member

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    Too many rain related weps... gotta do something else.
     
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  2. Taylor

    Taylor Brigadier General (21) Former Moderator

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    Its probably with the hope that he uses one of them to replace wimpy rain.
     
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  3. xXxTnTxXx

    xXxTnTxXx Brigadier General (21) Member

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    Rain ain't that bad if you score 3 pts every hit...
     
  4. Raichu

    Raichu Sergeant Major (12) Member

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    make a prestige weapon called sniper rain
    40 per hit.
    THAT'S an overpowered rain!
     
  5. xXxTnTxXx

    xXxTnTxXx Brigadier General (21) Member

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    A 'bit' too op... but not if you have 2 snipers for every level you level it up, and it lands on certain areas of the map throughout the map. basically chancer. you need luck...

    if you know what i mean...
     
  6. smb718

    smb718 Sergeant First Class (9) Member

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    Most weapons have a diversity of types. There aren't too many rain types. I just think another type wouldn't be so ridiculous.
     
  7. wazooman

    wazooman Brigadier General (21) Member

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    smb, can you make an animation of a wep I just thought of?
    I have no idea if this is already said, but, here goes

    Mortar strike
    HiL(How it looks): It's a marker (Like air strike), but it will look different.
    The mortars will fall vertically, and will fall in a random pattern, similar to the red meteors in firestorm. I expect around 5 to fall, and have an explosion radius of a slightly smaller massive shot.
    Damage: Each rocket will do 28 damage per mortar at lvl 1, and level 5 will do 32-35 damage per rocket.
     
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  8. smb718

    smb718 Sergeant First Class (9) Member

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    That seems easy enough. Only thing will the mortars just be white like in airstrike?
     
  9. wazooman

    wazooman Brigadier General (21) Member

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    np, they will look different in-game if it's ever implemented.
     
  10. smb718

    smb718 Sergeant First Class (9) Member

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    MORTAR STRIKE - idea by @wazooman
    its like if helicopter strike and artillery had a baby

    [​IMG]
     
  11. wazooman

    wazooman Brigadier General (21) Member

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    Nice work man, I was hoping they would come straight from the sky, and spread like firestorm, but I like this way better. I wish there was something better than the like button.
     
  12. Dryykon

    Dryykon Second Lieutenant (15) Member

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    30+30+30 doesn't equal 96...

    Other than that, looks good. The drops we have now are all preset, would be nice to have a strike that was more chaotic.
     
  13. smb718

    smb718 Sergeant First Class (9) Member

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    lol I originally had them doing 32 but when I accidentally typed 30 I was just like "oh well"
     
  14. Dryykon

    Dryykon Second Lieutenant (15) Member

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    Lol it's close enough. Probably not too many people noticed.
     
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  15. wazooman

    wazooman Brigadier General (21) Member

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    Anyone notice that the last mortar doesn't give damage, but still does damage. o_O
     
  16. Staple

    Staple General of the Army (25) Member

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    You should try this! <3

    Explosive Sniper

    Does 80 upon impact if it hits directly (with the radius on a regular sniper), then does 30 with an explosion after impact the size of heavy shot. Each level up gives 10 more damage to impact and explosion.
     
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  17. xXxTnTxXx

    xXxTnTxXx Brigadier General (21) Member

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    And might wanna change the title of the thread to 'Suggest an Animated Weapon' or something...
     
  18. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    You can use few of these @smb718 ;)

    Flamethrower – a napalm shotgun, damage is range based, so minimum damage is 6/7/8/9/10.
    Piranhas – underground pepper torpedoes, each does 6/7/7/8/9 damage.
    Stalactites – a brown flare bounces 3 times and a hail of stalactites (those ground icicles in the caves) falls down. Each stalactite does 9/10/11/12/13 damage.
    Cosmo – nades – shoots a grey flare that bounces 3 times and 4 grey grenades in a row fall from the sky with gravitation faster than asteroids, each grenade bounces 4 times also with gravity and does 18/19/20/20/21 damage.
    Diablo – Shoots a red and yellow flare, that after 2 seconds explodes like waterwork’s icon in 9 flames. Each does 6/7/7/8/9 damage.
    Ultraviolation – shoots an ultraviolet flare that brings three ultraviolet satellites like air strike. Each beam does 22/23/24/25/26 damage.
    Shockwave – shoots a grey shot looking like a shield that expands till ghost’s radius and whoever gets caught in it gets 60/61/62/63/64 damage.
    Fish – three tunneler-like skippers that do each 30/35/35/40/45 damage.
    Disco – a small DJ bomb flare shoots and a mirror disco party ball comes (like pinata) and explodes in 9 CD’s (also like pinata). Each CD does 12/13/14/15/16 damage.
    Robin Hood – shoots a big bow with an arrow. The bow spins in random direction. In mid-air it shoot the arrow that can bounce of 1 time from a wall or ceiling, but must strike ground. It does 45/45/50/50/55 damage and does not affect terrain, the bow itself does 60/70/71/71/75 and explodes like massive shot.
    Geyser – makes a bulge that does 50 damage and shoots three chunkers randomly (Volcano). Each chunker does 20/20/25/25/30 damage.
    Sunset – shoots an orange flare. Where the flare landed, an orange sun crashes down. Radius – holy grenade’s. Damage 80/85/90/95/100.
    Cloud – shoots a cloud that always rains, until it explodes invisibly with a massive shot radius, 70/75/80/85/90/95.
    Pool – it does a shallow hole that does 25 damage and 7 big blue water drops (Sticky bombs) drop from the sky. Each drop – 18/20/22/24/26 damage.
    Snowfall – double more hail. Each hail – 6/7/7/8/9/10
    Jalapeno – sorry, a bit copycat… Shoots a big jalapeno pepper that explodes in a super cat’s radius. It does 80 damage. All around the hole flames appear. Each flame – 2/3/4/5/6 damage.
    Pill – shoots a red and white pill. Its splits into 3 pieces – red part of pill, white part of pill and blue pepper. Just like splitter. Each part of the pill do 41/42/43/44/45. Pepper is like normal pepper.
    Bazooka – shoots 3 massive black shots. Shoots first shot immediately, then second shot after a second, and the last shot after a second the second shot shot. Each shot explodes in massive radius, dealing 28/29/30/31/32 damage.
    Gunsmoke – shoots a fast bullet, that does 62/65/68/71/74 damage, then three chunkers like three ball shoot and each do 17/18/19/20/21 damage.
    Ball lightning – a lightning that shocks a bit slower than usual lightning (like in reality) and has a tip shaped like a orange, red and yellow ball. The lightning does 33/34/35/36/37 damage and the ball that explodes in a massive radius does 60/61/62/63/64 damage.
    Zap – an electric yellow zap like VVVVVVV shooting very fast takes only 2 seconds dealing 60/65/70/75/80 damage.
    Melonsplode – shoots a watermelon that explodes in itself radius dealing 70/72/74/76/78 damage. Then after a second, 15 tiny seeds shoot. Each does 2/2/3/3/4 damage.
    Bomber – shoots a big black classic bomb that bounces 7 times and explodes in a very large radius dealing 80/82/84/86/88 damage. 3 blaze-size flame randomly sprinkle out of the ground each dealing 7/8/8/9/10 damage.
    Fault – shoots a red projectile that makes a deep V hole that sprinkles three flames. When the red projectile hits the ground, earthquake starts. It ends until the flames disappear. Hole – 62/65/68/71/74 damage, earthquake for one person – 5/6/7/8/9/10 damage, each flame – 3/3/4/5/6 damage.
    Boulder – a big rock does 9/10/11/12/13 damage every bounce. Bounces 6 times. After last bounce it explodes dealing 36/38/40/42/44 damage.
    Coconut – shoots a coconut that bounce three times and affects terrain. 1st bounce – 30/31/32/33/34 damage, second bounce – 20/21/22/23/24 damage, last bounce 10/11/12/13/14 damage, explosion 20/22/24/26/28 damage. It releases 3 white flames from the ground, each – 5/5/6/6/7 damage.
    Shrimps – a chicken fling-like rapidfire that shoots 8 young shrimps. Then shoots one big last shrimp, that explodes in a large radius dealing 44/45/46/47/48 damage. Each young shrimp – 3/4/5/5/6 damage. Each shrimp moves it’s legs.
    Curse – shoots a red glowing ball just like moon ball, except it doesn’t stop. It does 49/50/51/52/53 damage. Then, where the ‘’main curse’’ exploded 3 little black curses go down from the sky like air-strike and explode like ghostlets unaffecting the terrain. Each little curse does 12/14/16/18/20 damage.
    Vortex – shoots a colorful spinning cyclone that explodes in itself’s radius dealing 60/60/61/62/63 damage. It’s explosion radius changes colors, meanwhile it does 22/23/24/25/26 damage. It takes three seconds until the colors disappear.
    DNA – shoots a stream-like DNA code that does 75/78/81/84/87 damage.
    Podium – shoots a small projectile that makes a podium bulge with 1st place, 2nd place and 3rd place. 1st – 60/63/65/67/70, 2nd – 70/73/75/77/80 and 3rd – 66/69/72/75/78 damage.
    Tornado – gray bouncing ball appears. You must be accurate, because a giant tornado appears and hits in sniper radius and does the same thing what stream does. It last 5 seconds, and every 0.5 second it does 4 damage. Doesn’t change the surface.
    Comet – A big glowing ball with a tracer that’s size is the same of Moon. Does 90 damage and explodes in it’s own size radius.
    Piano – same like stream (15 keys) but a key does 5 damage.
    Nuclear grenade – Explodes like nuke but makes a hole like the holy grenade does. Does 79 – 89 damage.
    RDX – Yellow rainbow, does about 70 damage. (RDX is an explosive nitroamine widely used in military and industrial applications.)
    Super storm – black bouncing ball appears and a huge black cloud appears in the sky and one lighting strikes, rain with bigger drops rains as long as normal rain, but every drop does 3 damage. A lighting strikes in the end and black cloud disappears.
    Tomatoes – three tomatoes like three ball but bigger and each does 35 damage.
     
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  19. xXxTnTxXx

    xXxTnTxXx Brigadier General (21) Member

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    w0t...

    how long did it take to do that?!?!?!?
     
  20. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    It's all of my ideas from the Kongregate forums that are few years old.

    By the way I posted it in the Suggest a weapon thread. This was my first post in the forums. Oh memories :)
     
  21. xXxTnTxXx

    xXxTnTxXx Brigadier General (21) Member

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    Ok, but how long did it take to write it out if you remember?
     
  22. smb718

    smb718 Sergeant First Class (9) Member

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    Boulder: idea by @DinomanIV
    This was an easy one to do. Each hit does 11 damage (the first hit in this gif misses), and the last hit does 24. (I nerfed it a little)
    [​IMG]
     
    Last edited: Feb 16, 2014
  23. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    I copied everything from the forums piece by piece making this compilation.
     
  24. xXxTnTxXx

    xXxTnTxXx Brigadier General (21) Member

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    Lol, how long did that take?
     
  25. smb718

    smb718 Sergeant First Class (9) Member

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