I have done a study to find the highest possible damage in Deathmatch. The settings: • 1v1 Deathmatch • no weapon packs • max dmg possible • only starting weapons The reason for this study is to find out if the game gives an advantage to one of the players via maximum possible damage output. The only possible reason that the scoring might not be 100% accurate is the pseudo-random effect of certain weapons, but for ease and quicker research, I am going to skip this for now and only work on MAX possible damage. I will update the post as I do further research with different modes. The first match I (1) got Rapidfire, palm, grenade x2, gravits, twinkler, stone, horizon, cactus, heli strike and the other account (2) got shot, 3 ball, pepper, sniper, gravits x2, roller, hoverball, horizon, stream. POSSIBLE DAMAGE FOR 1: 70 , 42 , 70 , 70 , 140 , 15 , 48 , 56 , 168 , 56 = 735 damage POSSIBLE DAMAGE FOR 2: 14 , 84 , 40 , 140 , 140 , 140 , 14 , 70 , 56 , 80 = 778 damage There is a noticeable possible damage difference in the first match. 43... (after edit, not that big a difference) Stay tuned for round 2!
••••ROUND 2•••• This was a 5 turn match, starting weapons, most possible dmg. I counted rain as 30, because it is not documented how many drops actually falls. 1: one bounce, tunneler, flower, creek, shotgun 2: shot, rain, area strike, hoverball, bulger, POSSIBLE DAMAGE FOR 1: 56 , 28 , 140 , 120 , 70 = 414 POSSIBLE DAMAGE FOR 2: 14 , 30 , 170 , 70 , 14 = 298 In a 5 turn game , 116 point difference is MAJOR. I will continue for the research and post the results. (After edit of first post, this is still a mayor difference)
Interesting indead, but completely useless imo. You assume Areastrike with 170 dmg, Creek with 120, Shotgun with 70 in the second match, Shotgun with 70 almost impossible, Areastrike 170, never seen it. Creek 120, very hard, if enemy moves forward to the center of the map impossible. Also in match 1 you list Gravits with 140 for player 1 and with 70 for player 2. 140 in fact impossible. I don't think this thread has any pracital use + its highly subjective. Just my opinion, sorry
That is true about the gravits. I did not notice the math error. Will fix it now. According to https://docs.google.com/document/d/1NIh110W8i4vuYb4TcFYewMZ0-yPg6zVOpCL_8qS275g/edit , 140 is possible with gravits at max distance and all hitting. And please, This is for MAX dmg. Not from the middle of map, not next to the other tank. Max damage. Where it may be practical is that both tanks should start a turn based game with the same amount of firepower. It is not fair to see someone starting with EXAMPLE: 3 snipers and 2 flowers vs. someone starting with splitter , 2x rain and a jumper. You see where this is going?
Its still useless what you want to do. First of all you would need an incredible high amount of examples just to see a tendency. Second, it is just semi-interesting how much dmg can be done in ten turns like in the first example (Threadtitel is deathmatch, not pointmatch). Interesting is the number of shots you need kill the enemy, so between 300 and 420 dmg. I'd rather have 2 Needlers and 8 Shots than having 10 minions. You see where this is going?
In your opinion, what do I want to achieve? Sir, I do not think that you know me. I am prepared to take TONS of examples and post it. I do know that one or two games are not enough for an average. Really. I do. Thread title? It seems as if you are just commenting to diminish anything posted here. Number of shots to kill an enemy is taken into account. It does not matter to be honest. If I start with 5 nukes and you start with 5 shots, would you say that is fair? If you are just commenting to create an argument, please refrain from posting. If you are willing to actually post some stats in a contradicting manner, then feel free to post. Otherwise in all honestly, your argument is utterly void, sir.
kind of interesting, but I can't understand what exactly do you want to achieve with this. "The reason for this study is to find out if the game gives an advantage to one of the players via maximum possible damage output." Obviously it does, along with many other things such as what Oehler said.
The amount of shots to kill the nemy is the most important thing, of course it matters. Thats what I tried to say in my last post. The overall dmg that can be done with 10 shots doesnt matter. Lets say one of the player has 2 Needlers and 8 Shots, the other has 10 Miniturret. With two needlers I can kill you in 2 turns, depending on the map. Lets say 2 Needlers = 480 dmg, 8 Shots = 112 dmg, 592 dmg overall. 10 Miniturrets = 1370 dmg, first possible kill with max armor is at turn 4. More that twice of the maxdmg but would still lose. Thats why its useless what you plan do do. If you modify it maybe there can be said something usefull, if you point out which player can kill the other at which turn. Just keep that in mind, I dont want to create an argument, I don't want you to waste your time into something very useless without any practical use
Ok, Oehler, Should I only test this with Points matches? As I did in "Round 2". Where you have 5 turns to do as much dmg/points as possible. Let me rather go that route then. Or does it still not matter who gets started with which weapons?
I think this would be a good idea. I am still not sure what you want to prove with that, but then the overall dmg would count. If I can suggest something, I would do 30 turnmatches, then you don't need that much different matches. Usually if I play turnmatches I can say how much dmg +-50 I will deal, now influenced by the Critperk and the x2. Btw thats something I thought about, trying to find out when x2 appear. Anyway good luck with the research, maybe you can find out if one of the players has an advantage
Thank you for the vote of confidence, sir. Ill continue the research and post it when ready. Feel free to contribute yourself.
By the way, dealing 140dmg with gravits is possible and for rain: there are 30 drops of them, so 30*3dmg=90dmg in total (not a bad wep if all hit)