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Delete auto-earthquakes in the firing range, and let user add wind

Discussion in 'Suggestions' started by Elebil, Aug 29, 2015.

  1. Elebil

    Elebil Private E-2 (3) Member

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    This is terrible. Seriously Kchamp, why are you downgrading so many things from ssl2?

    The firing range there was perfect, you could select map, wind, and it would stay like that until you changed it.

    Now here you can't select wind and even worse, it auto-earthquakes, ruining any setup you're using to test shots and weapons in some situations.

    Please port ssl2 firing zone into ssls, it's 100x beter. This is a total downgrade.
     
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  2. Batgirl

    Batgirl Lieutenant Colonel (19) Member

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    • Off Topic.
    do u notice that the game is still in beta
     
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  3. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    • Off Topic.
    do u notice that criticism is common sense in beta
     
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  4. SubZero

    SubZero Sergeant First Class (9) Member

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    Rum you only complain, you must be perfect for beta games. I can't wait for release now.
     
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  5. Batgirl

    Batgirl Lieutenant Colonel (19) Member

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    Do u notice that it's basically spamming when suggesting something that Kyle would obviously add based on previous version

    The "disable earthquake button" is a good suggestion though
     
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  6. Elebil

    Elebil Private E-2 (3) Member

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    This game is a direct "port" from SSL2, with some changes, but the idea is a complete port. The firing range is the same than SSL2 with the only difference that he removed wind options and added that terrible auto-earthquake option for some unknown reason, and he didn't enable any option to turn it off :(.

    So it's nothing new being suggested to end up being perfect, it's some perfect thing from his previous games downgraded!
     
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  7. Batgirl

    Batgirl Lieutenant Colonel (19) Member

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    Well I wouldn't say removed cuz no one knows if he removed it or if he didn't add them yet And it's not ssl2 in steam. It's a new game based on ssl.
     
  8. Staple

    Staple General of the Army (25) Member

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    • Off Topic.
    its almost like the reason a game is in early access is to have criticism and improve itself pre-release
     
  9. SubZero

    SubZero Sergeant First Class (9) Member

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    I like the idea of more control in fireing range, would also be cool if you could place bumpers and portals.
     
  10. muffinasdf

    muffinasdf Master Sergeant (10) Member

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    earthquake is seriously helpful for everyone o_O it might happen more often now i'm not sure why sometimes it does it 4 times in a row maybe kyle could look at that but why would you want it disabled? i would not join your game not to lie, would you want the weapon gone to? I don't get what you're trying to accomplish also if you're going to say that "it's just like ssl2 with some changes" people want change yo, yeah it was nice before but this game is not even done yet! Have some patience :) i'm sure we will have kyle have a second crack at those options for firing range.
     
  11. Elebil

    Elebil Private E-2 (3) Member

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    Join my game? what? I am talking about the firing range. Read the first post..
     
  12. muffinasdf

    muffinasdf Master Sergeant (10) Member

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    no i mean like if you can turn off eq in firing range it would probably be added to regular games
     
  13. Batgirl

    Batgirl Lieutenant Colonel (19) Member

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    That's not cool for 30 turns points without auto quake if u get stuck with digger or quicksand
     
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  14. xXTacocubesXx

    xXTacocubesXx Command Sergeant Major (13) Member

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    This is really just a minor annoyance
     
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  15. Penguin

    Penguin Captain (17) Member

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    so we are talking about friging range plz can you put weapons like ssl2?i mean not alfabetical order but the first 100 of lvling firsts then the unlcoking by missions then challenge ones and last shop ones in the order?cause i really don't like to put thems in alphabetical order xD i dunno ya but when a new weapon get realased i take a while to find it, a vertical order weapon placing in frigging range like ssl2 would be better :) altrougth that like taco said it's a minimum thing that can be done later
     
  16. referee11

    referee11 First Lieutenant (16) Member

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    This should be fixed, but it is not a priority at all. This game is still pretty meatless, even with the weapons. There has to be more to do than level up to get upgrades and weapons. This should be more of a right-before-release fix, which is absolutely not the state we are in now. We have at least 6 more months until we get there, and that is somewhat optimistic.
     
  17. Penguin

    Penguin Captain (17) Member

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    really?i thougth official realase would have been in in 2/3 months 6 it's a so much time :/
     
  18. xXTacocubesXx

    xXTacocubesXx Command Sergeant Major (13) Member

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    Yes, I agree. Behind all the beautiful neat polish lacks any meaningful depth. I could live with the autoquakes in the firing range.
     
  19. Elebil

    Elebil Private E-2 (3) Member

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    This thread is about STOPPING the auto-earthquakes on the firing range, create anothet thread for another suggestions, please.

    Today I discovered that earth-quakes ALSO happen when moving the enemy tank on the firing range!! what the hell @kChamp ??? And in your update you just highlight new weapons?

    Firing range desperately needs:
    - No earthquakes!!!!!!!!!!!!!!!!!!
    - Option to enable wind

    THIS is what the firing range needs, not highlights of weapons. We need at least what we had on SSL2!!!! Why this regression??
     

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