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elemental dynamic for SSL

Discussion in 'Suggestions' started by Penguin, Mar 13, 2016.

  1. Penguin

    Penguin Captain (17) Member

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    i remeber that,when ssl steam was still il greenligth,there was the "elemental weapon" feature.well now i elaborated 6 typings for your tanks!
    that will be an optional game mod like "one weapon mode",that wouldn't give any bonus xp mult but,in some cases,it will give some xp after the match.
    So it would work like that: you and your enemy gets a random tank type.Here you have the changes that the typing imply:
    -you will be weaker against some types and stronger against other ones
    -you will get at least 3 weapons of your type all other ones are random,if you play one weapon mod you will have more chances to get your type weapon(small boost)
    -if your tank type is weaker to an enemy type in 1 vs 1 you get bonus xp if you lose and x2 of this same bonus if you win
    -if there is 3 + players game the typings will be balanced.Example if you are in 3 player game one tank will be water,one tank will be fire,one tank will be grass.
    -almost every weapon in the game have a type.here what changes from that:

    1:if the weapon is your same typing you get + 25% dmg.example you are artillery type air strike will do 25 each explosion instead 20
    2:if enemy is weak to the type of the weapon you get +25% dmg.Example you are ground type and you shot fire storm against a grass type tank each flame bomb does 10 instead 8.
    3:if the weapon you shot is your same type and the enemy is weak to this type you get + 50% dmg.Example if you are fire type and you shot fire storm to a grass type each flame bomb does 12 dmg istead 80.
    4:if your enemy is strong against the type of the weapon shoted you get- 25% dmg.(don't need anymore examples xD)

    all this 4 points are realated each other so the dmg will be calculated with this 4 rules

    here the typings:

    FIRE:

    what the tank looks like
    upload_2016-3-13_10-29-1.png
    Offensive strong against:
    grass,animal,artillery
    offensive weak:water,ground
    defensive strong against:grass,electric
    defensive weak against:water,ground


    fire weapons:
    -flame,blaze,inferno
    -napalm,heavynapalm,firestrom
    -volcano,eruptions
    -fireball
    -burnt popcorn
    -incindiary bombs(maybe only his flames?)
    -sunbrust,solar flare

    weaps ideas for balance:
    -flamethorwer: works like a glock but shot many flames upgread to flame laser (more accurate and more dmg)

    special skills: when it hits x2 the dmg is x2,5(Only if your tank is fire type)

    GRASS:
    upload_2016-3-13_10-52-11.png
    offensive strong against:water,ground
    offensive weak against:fire,artillery,animal
    defensive strong against:water,ground
    defensive weak against: fire


    grass weapons:
    -cactus,cactus strike
    -banana,banana split,banana bunch
    -clover,four leaf clover
    -sun flower,helianthus
    -sprouter,blossom
    -palm,double palm,triple palm
    -flower,bouquet

    new weaps ideas for balance:
    -tree,life three,(a wall that spawn green shot possibly looking like leafs)

    special skill: heals when hited by water(only if tank is grass)


    WATER:
    upload_2016-3-13_11-8-28.png

    offensive strong against:ground,fire
    offensie weak against:grass,animal
    defensive strong against:fire,artillery
    defensive weak against:grass,electric

    Water weapons:

    -stream,creek,river,tsunami
    -rain
    -water baloon,water trio,water figth
    -fountain,water works,sprinkler

    weaps ideas for balance:
    -sea(a blue massive shots that leave some river looking water)average dmg 70 upgread to primordial sea(bigger explosion and more water) avaerage dmg 90

    special skills: imune to water.If an artillery type hits a water type the explosion will be smaller.(only if the tank is water) i think that is the same reason why USA,Russia and other badass countries test hydrogen bombs into the sea and not in to the deserts or ground places tht are not populated

    ELECTRICITY:
    upload_2016-3-13_12-34-7.png
    offensive strong against:water
    offensive weak against:ground,fire
    defensive strong against:none
    defensive weak against:none

    electric wepons

    -bolt,ligthning,2012
    -mini pinger,pinger,ping flood
    -static,static link,static,chain
    -laser beam,great beam,ultra beam,master beam
    -portal gun,ASHPD
    -spotter,spotterXL,spotterXXL

    some new weaps ideas for balance:
    -thunderstrom like ssl2 to steam
    -taser,big taser,high voltage (does 30,35,40 dmg and EMP the target)

    special skills: have chance to emp the target for 2 turns(if the tank is electric and weapon as well only) note:if you use taser and you get the chance to emp the target he will be emped for 3 turns

    ARTILLERY
    upload_2016-3-13_11-36-25.png
    offensive strong against:animal,ground
    offensive weak against:water
    defensive strong against:grass
    defensive weak against:fire

    artillery weapons:

    -sniper,sub sniper,smart sniper
    -air strike,helicopter strike,ac-130,artillery
    -stick bomb,stick trio,mine layer,stick rain
    -glock,m9,desert eagle
    -uzi,mp5,p90
    -m4,m16,ak-47
    -nuke,meganuke
    -min turret,turret mob
    -chopper,Apache
    -grenade,tri-grenade,multigrenade,grenade storm
    -area strike,area atack
    -rapid fire,shot gun,brust fire,galintgun
    -carpet bomb,carpet strike

    special skills: huge wepons number so higher chance to get + 25%
    2nd special skill:if we get a balanced number of weapons for every type (so = chances for all to get +25 % same type bonus) the special skill of artillery could be to increase by 50% radius of explosions(artillery tank only)


    other 2 types in reply cause couldn't upload any other picture in ths post!
     
    Last edited: Mar 13, 2016
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  2. Penguin

    Penguin Captain (17) Member

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    GROUND:
    upload_2016-3-13_12-23-1.png

    offensive strong against:fire
    offensive weak against:grass
    defensive strong against:electric,fire
    defensive weak against:grass,water

    ground weapons:
    -digger,mega digger,exavation
    -buildier,mega buildier
    -tunneler,torpedoes,tunnel strike, mega tunneler
    -dead riser
    -quick sand,desert
    -bulger,big bulger
    -flattener,wall,fortress,funnel
    -penetrator,penetrator v2
    -earth quake,mega quake


    new weaps ideas for balance:
    -crack,abyss(deals 40,50 dmg and dig the target really deep)

    special skills: every earthquake the tank gains 30 hp (only if your tank is ground)


    ANIMAL:
    upload_2016-3-13_12-23-37.png

    offensie strong against:none
    offensive weak against:none
    defensive strong against:water,grass
    defensive weak against:fire,artillery

    anaimal weapons:

    -guppies,minnows,goldfish
    -snake,python,cobra
    -baby segaull,segaull,mama segaull
    -battering ram,double ram,ram sqaud,double ram squad
    -bee hive,killer bees,wasps
    -cat,kittens,super cat,cat and dogs
    -chiken fling,chiken hurl,chiken launch
    -mad birds,furious birds,livid birds
    -shock shell,shock shell trio
    weaps for balance:
    -wild charge,zoo(first tier shots like cat weapons various animals like:monkeys,rhinos,corcodiles,elephant that have differnt dmgs and radius explosions.Average dmg first tier 100 2nd tier 120.Prestige weapon)

    special ability: wild power when your tank is under 1/3 of starting health your animal istnict rage give + 25% dmg of every weapon(only if your tank is animal)

    i hope this thread is clear for everybody.If you need explains about why the types act like that each other feel free to ask( and i also hope that i was coherent with the types realtions xD)if you see that i forgot some weaps to be puted in a type tell me.

    there are very much other types ideas!but it's already somthing great if kyle add this feature with this first 6 types!
     
    Last edited: Mar 13, 2016
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  3. referee11

    referee11 First Lieutenant (16) Member

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    I still think this is waaaay too unbalanced. Not only are there more/less weps in each group, but some rock while others suck. It makes a big difference between the groups. Eventually, everyone will be on just one type because it is more powerful. There has to be a better balance for this idea to get anywhere.
     
  4. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    As referee said, it's pretty unbalanced and broken at the moment. But I think the overall idea is neat, it just needs a lot of tweaking and balancing for it to be enjoyable if it were implemented.
     
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  5. Penguin

    Penguin Captain (17) Member

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    your opinionts are rigth,but you have to calculate that kyle constantly add new weapons! For example we are still missing thunder storm from ssl2 tht could feet pefectly as a strong electricity weapon
     
  6. Awesume

    Awesume Command Sergeant Major (13) Member

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    I think its a good idea, wat would make it better is that u could have a choice to either shoot or swap to a different element.
     
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  7. Penguin

    Penguin Captain (17) Member

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    "Thread got edited added new weaps ideas for balance and special skills to every type(just artillery didn't)"
     
  8. referee11

    referee11 First Lieutenant (16) Member

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    I still don't think this works. If fire is immune to water, then how is any water player going to beat the fire player? No one would play as water, ever.
     
  9. Penguin

    Penguin Captain (17) Member

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    ???
    maybe you wanted to say grass is imune to water? however like i said before you get 3 weapons of your type.ALL other ones are random x1 or 1,25 or xo,75 dmg

    For example: my enemy is grass and i m water type.I can't use my water weaps cause he is imune,but i have other weapons!lets check oh i got a napalm it will do + 25% dmg cause he is weak about that.well lets see i got a super cat! lets shot it to him cause of x1 dmg 55 dmg ecc
    and all other weaps that don't have typing does x1.Oh and like i said before if you beat a stronger type of your tank you get bonus xp if you lose and x2 if you win
    unless you are unlucky and you get 15 water weaps xD
     
  10. referee11

    referee11 First Lieutenant (16) Member

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    Wait, so you can get weapons of varying categories? How is this different from the way it is now aside from the special features? I've fallen off the page at this point, and reading the introduction doesn't really help for me. .-.
     
  11. apemanzilla

    apemanzilla Staff Sergeant (8) Member

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