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Game modes: Master thread

Discussion in 'Suggestions' started by TheOnlyGod, May 19, 2013.

  1. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    Tag - You need to tag other tanks, this can only be done with individual shot. You get no weapons, but every time you eliminate one tank you earn 25 XP. You have 0/1/2/2/3/3/ teleporters, those depend on how many players are in the game.
     
    xXxTnTxXx likes this.
  2. Mark103

    Mark103 Sergeant First Class (9) Member

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    Quick-shot: Target your enemies quickly in this game mode, or you'll take damage! After the few seconds of move-only, you'll take 1 damage per second until you lock on. The DPS increases every turn. If your shots hit a bumper or the side walls and hits a tank, some of the damage becomes your health. Maximum armor you can get in a box is increased.
    Bounty hunter: This uses both points and deathmatch. Points and bounty are shown above each tank. You don't score by simply damaging tanks. You have to kill them, then their bounty goes to your points, and they will respawn with the same number of weapons, but different ones. The bounty is determined by which weapons you currently have (the bounty decreases each turn as you use them), and tank stats. It increases if an item is used.
     
    Last edited: Jan 8, 2014
  3. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    x2 Power

    This lets you have 200 power to shoot instead of 100.
     
  4. Raichu

    Raichu Sergeant Major (12) Member

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    it isnt a game mode,is an update of points & deadmatch mode.
    WEATHER:it isnt affect wind,if choosen to 0 nothing occurs,if choosen to 1,it falls rain dealing 2 damage each hit (if falls from sky,slowly,from all sides)
    if choosen to 2,it will fall a hail stone (7 dmg),each 10 normal rain pelletes.
    if choosen to 3,hail stones fall from sky,dealing 7 each one)
    if choosen to 4,each 5 seconds,a lightning will strike in a random direction,dealing 40 dmg,and it sets on fire the nearer area,like flame,it does 5 dmg per second,if you are on fire area.
    if choosen to 5,a lightning (same as the 4 stage),will fall with 1 second difference instead of 5 secs.
    if choosen to 6,a lightning will fall each 0.8 secs,and lightning balls will fall from sky,dealig 65 damage each one with massive shot radius(1 each 10 secs)
    if choosen on APOCALYPSE MODE (lvl 7,max),each 5 seconds,a firestorm would fall in a random point on the map (no bounsplode moons),dealing a max 18*8+50 from fire)=194 dmg.
    you get an extra entire multiploer per level (X2 in lvl 1,3 in 2 etc...) up to X8 xp in apocalypse.
     
  5. plandeck

    plandeck Private E-1 (2) Member

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    name: SAME SHOT OR SKILL SHOT
    characteristics: Each round, every one gets the exact same weapon. The Game chooses the weapon. This could be based on what the host has in their arsenal, or it could be limited to weapons 1-30. Whatever @kChamp feels comfortable with. Maybe it's an unlockable when you prestige, just throwing ideas out.
    I think it would be fun to see what each player does with the exact same weapon.
    Yes, you get to keep your perks and of course there will be 2x's.
    Yes, there will be many rage quitters, but whatever.
    That's it

    I read some similar ideas, but none as simple as this. :)
    feel free to question or comment. Like if you Like.
     

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