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Game to do list: Current Bugs and Wanted Ingame Ideas

Discussion in 'Suggestions' started by Taylor, Jul 24, 2014.

  1. Taylor

    Taylor Brigadier General (21) Former Moderator

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    @kChamp


    Current In Game Bugs:
    • Friend unavailable bug
    • shellshocklive2.com account lockout bug
    • Wrong host bug (When you leave your game but the lobby says you're still game host)
    • No host bug (this is actually possible, though I don't know how it's done. But regardless, it happens as seen here http://i.imgur.com/XEiNbHC.png )
    • Tank choice doesn't save (not a bug really but still annoying when all of the other settings save)
    • Temporary deleted friends list and Deluxe bug
    • ShockShell shield bug (I personally enjoy this one but it should probably be fixed for game time purposes)
    • Sunburst rebound wall bug (same situation as ShockShell shield bug)
    • Lobby and game interfaces mashing together when kicked out of a game quickly
    • Tab-out air crate bug
    • Join during game settings change bug (the one I posted a screenshot of in the Peculiar Pictures thread)
    • Jetpack on rebound wall bug (if you use a lot of jetpacks against the wall, you can essentially remove yourself from the battlefield)
    • Help icon doesn't display that W and S keys browse the weapon arsenal (again, not really a bug, but something to be looked into)
    • Enemy forfeits being decided as a tie bug
    • Weapon Sound bug- On a few occasions, after a weapon has made impact, you'll hear the sound effects from a different weapon. E.g. Fire a gatling gun then hear a mini-turret.
    • If you keep pushing D (or A) while using the JetPack, the tank somehow jumps twice rather than once. But then it comes back to where it should be.
    • First shot on flat maps has several different weapon bugs. Weapons like starfire blowing up in your face on turn 1 like you are shooting the ground. Weapons like multinade, trinade, and goofball all popping in 1 hit with out going in the air on turn 1.
    • When a game finishes, if you stay to watch the ending screen to see how much XP you made in the game and get booted during watching that XP, you will only get the amount of XP you actually seen, any XP after that will not be added to your total XP
    • Skip turn bug. (Skips your turn and enemy gets two shots in a row.
    • Game returns you to your starting position after you have moved and your fuel is nevertheless used up
    • wep bugs, like (pyro, fireworks, grand finale), when bullets get disappeared if it touched ground too soon.......... and wep like "mini turret / turret mob" when bullets get all in dirt or air even if it landed directly on enemy , and the only damage u can take is the main turret (s) exploding damage
    • Chat Bugs- It switches to another friend tab and it sends your message to a different person. And how it stops typing when someone's turn is over.
    *Ideas collected from several users. If you have a major bug and would like it added please reply on this thread and I'll add it if its agreed to should.


    Things that need to be implemented in game:
    • In game moderators need to be implemented to take care of spammers and hackers. Need to have ban power for time periods but I think an admin one that oversees final descions on permanent and weekly ban.
    • New perks ether put into game or give a time table for when they could be implemented.
    • New packs designed should be based off those already in weapon pack idea thread cause there are wonderful ideas in there and more than enough that could even be prestige weapons.
    • I think something should be done with the "Early Access" button in the Deluxe description. I think it should allow us to try out future weapons in Shooting Range and be able to give feedback on them. This would help and maybe allow us to own them(of course still paying) a week early before public release.
    • How could I forget expanding the current friends-list cap of 12. I think 30 would be a good starting point.
    • Clan incorporation. You discussed that it was still in blueprint stage and might be for some time. If your comfortable we can take a look at what you have planned and help you adjust it to things the community would like. You would always have final say.
    • Suggestion Voting This could help you keep track of suggestion ideas and see what the community likes and want implemented. Thus making your work of keeping up with suggestion threads and users trying to keep their ideas relevant on page 1.
    • Popular Suggestions Thread Anything else suggested that would be a good game idea or would be interesting to add in game are featured here.
    • TC rewarded for accomplished in game achievements. Either make more of them(with payouts also) or give a payout of some kind.
    *All these ideas are taken and based off what I've seen wanted/talked about in various suggestions threads. We as users want these implemented. With these added you'll have a happier and behind you players.
     
    Last edited: Jul 26, 2014
  2. cacadun

    cacadun Unconfirmed Member

    Great Job, I agree on almost everything, except the mods in game, since there arent so many public acc, so kChamp himself can take care of that.
     
    Last edited by a moderator: Jul 26, 2014
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  3. mega n00b

    mega n00b Private First Class (4) Member

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    nice thread.

    -add the turn skip bug
    -not sure if sprouter / blossom thing is a bug. I actually prefer it as it is.
    -"Weapon Sound bug- On a few occasions, after a weapon has made impact, you'll hear the sound effects from a different weapon. E.g. Fire a gatling gun then hear a mini-turret." - I think thats caused by switching tabs
    -add the bug where sometimes the game returns you to your starting position after you have moved and your fuel is nevertheless used up
     
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  4. banna

    banna ★The Sheriff★ Moderator

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    Take this off the list please "Sprouter/Blossom stack-up on rebound wall bug" , dis is no bug... at all.. almost every wep act the same if u hugging the wall. this is the function of the rebounding wall , makes bullets rebound.

    Instead u can put wep bugs, like (pyro, fireworks, grand finale), when bullets get disappeared if it touched ground too soon.......... and wep like "mini turret / turret mob" when bullets get all in dirt or air even if it landed directly on enemy , and the only damage u can take is the main turret (s) exploding damage.
     
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  5. serbia98

    serbia98 Sergeant (7) Member

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    Hmm... How about those chat bugs? How it switches to another friend tab and it sends your message to a different person. And how it stops typing when someone's turn is over.
     
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  6. Zajebant

    Zajebant Specialist (6) Member

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    basically, the game's not even half finished.
     
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  7. Taylor

    Taylor Brigadier General (21) Former Moderator

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    It does alright for that statement being true. Some of these things fixed or implemented would help greatly.
     
  8. Erile

    Erile First Sergeant (11) Member

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    The friend list going away was not a bug. It was work Kchamp was doing having done on the server; he posted about it happening in advance.
     
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  9. Mr Synikal

    Mr Synikal Sergeant Major (12) Member

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    Is there anything somewhere that mentions when you set a game with the minimum level at 50 (or any other minimum level) that lower than levels are still able to get through and join the game?
     
    Last edited: Jul 26, 2014
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  10. JohannZim

    JohannZim Sergeant Major of the Army (14) Member

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    Add 500HP or 1000HP as deathmatch possibilities... i think he could replace with the 50hp and 100hp ones that are useless.
     
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  11. itlives

    itlives Sergeant (7) Member

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    Everything in me is telling me kChamp won't even look at this

    Agreed, but think - 50 turn and 100 turn Points matches as well. Gawd no...

    I STILL think there should be an "Endurance Mode" where all items are disabled and you start off with 5/10/15/20/25/30 weapons and keep going until both opponents lose their weapons. Box drops are doubled, but still can contain points/items/Tank Coins, no x2's or bumpers, and its points, so who gets a higher score wins.
    And if one person has one weapon left and you have none, you get a supply drop of one weapon.

    And maybe more box combos, like ones with 5 supplies, and "Golden Boxes" with 25% chance of Items, 15% chance of Tank Coins, and 50% chance of very high leveled weapons that are not Prestige. If Prestige weapons get added to boxes, I'm gonna strangle kChamp and quit

    AND MAYBE add a possibility for upgrade tokens and weapon tokens. Y'KNOW, MORE VARIETY
     
  12. Taylor

    Taylor Brigadier General (21) Former Moderator

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    The idea was to have it as an option for kChamp but for us users to keep track of bugs and what we'd like in game mainly.

    If some ideas haven't been added and our good its cause I'm not on my computer butmy mom's tablet to add them.
     
    Last edited: Jul 27, 2014
  13. JohannZim

    JohannZim Sergeant Major of the Army (14) Member

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    Uow there's some nice ideas there.... like golden boxes. And there's too crazy ones also haha
     
  14. Taylor

    Taylor Brigadier General (21) Former Moderator

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    @buyingtime @Mr Anonymous
    I won't get to come on game for a little so what bugs were fixed?
    If I'm not on BT can edit and do what cacadun suggested below to some of what is posted.
     
    Last edited: Jul 29, 2014
  15. cacadun

    cacadun Unconfirmed Member

    You dont have to remove it, you can "coulour it in green", so at the end we can all see how much was it fixed..
     
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  16. Taylor

    Taylor Brigadier General (21) Former Moderator

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    Very good idea. Thank you Cacadun. :)
     
  17. AlmostSoClose

    AlmostSoClose Sergeant Major (12) Member

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    0.000005% chance (or something ultra omega rare) for boxes to drop some saxy wheels or a new tank (maybe just a 'ticket' for those?) I would love having some wheels, but, as many others, I can't afford them t.t
    Maybe add to boxes also, upgrades... A lot of people can't afford those either... I suppose we need to pay to keep the game running, but if we just made it a better deal for us non tank coin grinding, high spending money paying people.​
     
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  18. Mr Anonymous

    Mr Anonymous Command Sergeant Major (13) Member

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    I know the one with the chat not jumping to the last person bug was fixed but we are still getting the friend unavailable for sure. I'll go through the list tomorrow and check everything I can though.
     
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  19. Csumbi

    Csumbi Corporal (5) Member

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    [​IMG]
    David Hasselhoff approves!
     
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  20. WereElf

    WereElf Private E-1 (2) Member

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    Players really should have ALL the weapons unlocked in firing range, so they would have an idea how to use some pack weapons if they get such from boxes.
     
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  21. Taylor

    Taylor Brigadier General (21) Former Moderator

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    Going to personally go through this list again and remove fixed bugs for new list I'll be giving to Kyle whenever he decides to return.
     
  22. MJako

    MJako Corporal (5) Member

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    some ppl may hate me for this post, but there is a bug with upgrade tokens u get when u lvl up, u can fully upgrade ur tank without buying extra upgrades
     
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  23. WereElf

    WereElf Private E-1 (2) Member

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    I spent years to get my starts maxed and you tell me there is a bug that would've let me do that with no effort?!
     
  24. MJako

    MJako Corporal (5) Member

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    yep...
    but what I know, only a few know that bug and they r all lvl50+++ and it wont work with bought upgrades, I tried it :p
     
  25. WereElf

    WereElf Private E-1 (2) Member

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    I've been checking my old facebook conversations and saw some old suggestions I've made. It's great to see that most of them had already been applied, but I also saw few that haven't, so I'll write them here: 1. When you play 3 v 3, individual shot and someone from your team leaves, let either the highest level tank take control of him, or the player that have dealt the most damage during the game. 2. Hardcore mode: version 1 - players don't see their angle and power, just the white thing. Also your settings get randomized every turn. Or version 2 - players don't see their aiming visually, just their power and angle. 3. You should be able to select how many targets to have at the firing range. Rest of the ideas I had suggested in facebook chat have already been applied. Only one was added in a quite different way than I suggested, but it still works xP And here is one old suggestion, but modified: Add yellow and green x2. One of them should be doubling the explosion's size (diameter) and the other one could be making a double (clone - if it was alive) of the ammunition that passed through it first. Adding just the first would be fine by me, because the second is kind a weird. It could be x1,5 instead - x1,5 explosion size AND x1,5 damage.
     
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