Luck huh. Obviously, luck is one of those pitiful upgrades that nobody even lies their eyes onto. We need to buff it in some ways so that it would have an identical advantage as other upgrades besides 'good boxes'. Some brainstorm here: More gears. Grappling hook collects gears at 2/3 chance. Higher chance of successful Clover. Less random Fireworks, Molehill, Snake, etc. Better starting positions (e.g. less likely to be in a hole) Higher chance of getting the x2 to spawn. Higher chance of having the circle bumper to spawn as a shield. A small chance to survive an attack that would normally kill with 1 ~ 10 HP. ...And last but not least.. Higher chance of receiving an invite from kChamp to play with him. ------------------------------ If you have any ideas besides the ones I have listed, please post a comment here and I shall add them
about less random fire works snakes and moheil it s hard to do,beacause the game can t know how to shot themes to do max dmg possible,but with all other points i m totaly agree i would upgread luck if there s all
Start positions sugestion is pointless since the spawns are automatically set for specific locations already... even for ffa matches that have a more random position i think it would be an irelevant difference. The other sugestions i agree it would be great.
You could spawn anywhere on the map where the glowing tanks are on the map in the lobby. I'm not sure if you knew that or not because I'm getting a little tired; I'm just making sure you know. Also: A slight additional chance to get crit. I know the crit section is for that, but, honestly, ANYTHING could be done to buff luck. Put it in if you want to.
Since we have gears, I figured that Kyle should use the luck skill to increase the frequency of the gears, and increase their duration per luck level.
Nah i gotta disagree, luck should effect crates only nothing but that. yes luck tree is lame comparing to other ones but why would i want to make luck that OP ? i don't want a luck based game than it already is, actually if i can make the game luck free i would.
But the luck tree actually makes it less lucky and more "hapenning for a reason" but i got you... id like to balance to make it even the times that x2, bumpers and portals appear.
What if this added a small chance to get double XP for the damage you dealt that turn? Helps with the slow levelling and makes your shot feel more rewarding.