1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Please register or sign in to get full access to the forum.

Long Games

Discussion in 'Suggestions' started by Optimus Prime, Jul 31, 2016.

  1. Optimus Prime

    Optimus Prime Corporal (5) Member

    Joined:
    Mar 28, 2016
    Messages:
    42
    Likes Received:
    34
    Trophy Points:
    400
    If this has already been suggested, sorry and Hi graveyard

    Recently, when playing a game, everyone had died off except 2 people. At this time it was about 20 turns into the match. The game ended up surpassing 70 turns.


    I would like to suggest a "tie game feature" that would end the game in a tie after 50 rounds(could be changed)

    I know he won't read this, but I am just saying. Feel free to disagree with me in the comments.
     
  2. RumMumMario

    RumMumMario Lieutenant General (23) Member

    Joined:
    Nov 23, 2012
    Messages:
    2,132
    Likes Received:
    3,372
    Trophy Points:
    1,354
    I've never seen games that lasted that long, so this would be pretty useless. But an option to call vote for a draw/tie would be interesting.
     
  3. xXTacocubesXx

    xXTacocubesXx Command Sergeant Major (13) Member

    Joined:
    Jul 29, 2013
    Messages:
    304
    Likes Received:
    611
    Trophy Points:
    579
    Was this marksman by chance? If so, then this breaks my personal record.
     
  4. Optimus Prime

    Optimus Prime Corporal (5) Member

    Joined:
    Mar 28, 2016
    Messages:
    42
    Likes Received:
    34
    Trophy Points:
    400
    Rebound
     
  5. Penguin

    Penguin Captain (17) Member

    Joined:
    May 11, 2014
    Messages:
    695
    Likes Received:
    420
    Trophy Points:
    777
    would be way better if you got xp and weapon xp leaving a game when you die :/
     
  6. Tavi

    Tavi First Sergeant (11) Member

    Joined:
    May 7, 2014
    Messages:
    237
    Likes Received:
    448
    Trophy Points:
    528
    Have seen several matches last this long. Rebound and Marksman can reach turn 50+ pretty often, for opposite reasons. Mostly One-weap Rebounds after the accurate people died off though, leaving 2-3 players that miss nearly every shot.

    If the Tie-game feature can be turned off/is optional, then +1. I love long games sometimes, can be a drag other times tho.
     
  7. Holy2334

    Holy2334 Command Sergeant Major (13) Member

    Joined:
    Oct 5, 2014
    Messages:
    299
    Likes Received:
    1,200
    Trophy Points:
    629
    Two words: SUDDEN DEATH

    After so many turns (I'd say 30 because that's how high points match is) do 10 damage to all tanks for every turn and then +10 added to that every 5 rounds. Ex. Turn 31-35 is 10 damage, 36-40 is 20 damage, etc.
     
  8. RumMumMario

    RumMumMario Lieutenant General (23) Member

    Joined:
    Nov 23, 2012
    Messages:
    2,132
    Likes Received:
    3,372
    Trophy Points:
    1,354
    For Marksman, weapons that you get should become harder and harder as turns go by. Harder as in one-shot weapons like Shot, and not forgiving weapons like Shotgun. It's a common problem I see that seems to pointlessly lengthen the game.
     
  9. xXTacocubesXx

    xXTacocubesXx Command Sergeant Major (13) Member

    Joined:
    Jul 29, 2013
    Messages:
    304
    Likes Received:
    611
    Trophy Points:
    579
    I think I like this idea. The easy weps end up stacking up more and more as you keep using one-shot weps.
     
  10. Tavi

    Tavi First Sergeant (11) Member

    Joined:
    May 7, 2014
    Messages:
    237
    Likes Received:
    448
    Trophy Points:
    528
    Hehe, the funny thing is that at the skill-tier where long games are an issue in Marksman, the players will usually want single-shot, perfect-trajectory weaps > random, multi-shot weaps. A sniper is more trusty at range than something like shotgun, or synclets/dual-needler even, when the player knows what they're doing. Though Desert is a bit op. (I do agree though, at the least it would weed-out the lucky and force consistent perfection)
     

Share This Page