If this has already been suggested, sorry and Hi graveyard Recently, when playing a game, everyone had died off except 2 people. At this time it was about 20 turns into the match. The game ended up surpassing 70 turns. I would like to suggest a "tie game feature" that would end the game in a tie after 50 rounds(could be changed) I know he won't read this, but I am just saying. Feel free to disagree with me in the comments.
I've never seen games that lasted that long, so this would be pretty useless. But an option to call vote for a draw/tie would be interesting.
Have seen several matches last this long. Rebound and Marksman can reach turn 50+ pretty often, for opposite reasons. Mostly One-weap Rebounds after the accurate people died off though, leaving 2-3 players that miss nearly every shot. If the Tie-game feature can be turned off/is optional, then +1. I love long games sometimes, can be a drag other times tho.
Two words: SUDDEN DEATH After so many turns (I'd say 30 because that's how high points match is) do 10 damage to all tanks for every turn and then +10 added to that every 5 rounds. Ex. Turn 31-35 is 10 damage, 36-40 is 20 damage, etc.
For Marksman, weapons that you get should become harder and harder as turns go by. Harder as in one-shot weapons like Shot, and not forgiving weapons like Shotgun. It's a common problem I see that seems to pointlessly lengthen the game.
I think I like this idea. The easy weps end up stacking up more and more as you keep using one-shot weps.
Hehe, the funny thing is that at the skill-tier where long games are an issue in Marksman, the players will usually want single-shot, perfect-trajectory weaps > random, multi-shot weaps. A sniper is more trusty at range than something like shotgun, or synclets/dual-needler even, when the player knows what they're doing. Though Desert is a bit op. (I do agree though, at the least it would weed-out the lucky and force consistent perfection)