In this game mode, it's the hacked vs. the non-hacked. Specifics: Game begins like a free-for-all. The first tank to be destroyed gets repaired and hacked by a maniacal tank enthusiast. This hacked tank, which is still player-controlled, has low health. It also has only 1 weapon - hack. Hack is a projectile that emits a signal when it hits land. This signal emits in a circular fashion and has a very limited range. Any non-hacked players within this range get hacked themselves. They, as hacked tanks, also have low health and only the weapon hack. Any hacked tanks that are destroyed are gone for good. If, at any time, all hacked tanks are destroyed, then the non-hacked players win. Hack affects non-hacked players immediately. This is not a team game, meaning there is no team setting for it. However, it is the hacked vs. the non-hacked and these teams are determined as the game progresses. Only 1 team can win. Must be played with at least 3 players. Hacked HP is approximately 1/4 of starting HP. So, if game is set for 200 HP, hacked players get 50 HP. Can only be played with all-shot setting. Example 6-player game: Player 1 dies first. He's now a hacked tank. He hacks player 2, but dies in the same turn. Player 2 hacks player 3, and still survives. Player 2 misses his hack and dies, but player 3 survives and hacks player 4. Player 3 and 4 die but manage to hack player 5. It's now player 5 vs. player 6. Player 6 is not hacked. In final turn, player 5 misses his hack and is killed by player 6. The non-hacked player wins. Had player 5 successfully hacked player 6, then the hacked would've won. This includes the hacked who died previously. Example 4-player game: Player 1 dies first. He's now the hacked tank. He misses his hack and is destroyed by the non-hacked. The non-hacked win.