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Rebound w High wind is not the quickest way to make XP

Discussion in 'General Game Talk' started by IrisHeart, Apr 13, 2016.

  1. IrisHeart

    IrisHeart Private First Class (4) Member

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    Yes the XP multiplier is highest with those setting but at the cost of efficiency. I found that on average they take 4 times longer than a typical game, yet only give you 3 times the amount of XP given in a typical game, thus making them less efficient.

    100 hp, no wind, all shot, deathmatch seems most efficient

    Some argue that 600hp gives you more xp but this is also narrow minded. 6 100 hp games takes no longer and gives the same amount of xp as one long 600xp game obviously, but with 6 100 hp games you get 5 more bonuses than you would get in one long 600 hp game.
     
    Last edited: Apr 13, 2016
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  2. Penguin

    Penguin Captain (17) Member

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    that's not true,rebound mode take x4 longer first times you play it,when you get used you land most of the shots:
    example:before playing really much rebound some of this shots wouldn't have landed:
    upload_2016-4-13_22-32-55.png
    upload_2016-4-13_22-33-33.png
    it's all about getting used to this mode.I finish a game in 15 turns(same of death match) beacause hp are 1/2 but,with skill shots,i reach the xp i get in deathmatch but x4,1
    team shot isn't exactly efficient xD put it single shot,it is the same working but just gives you free xp in 1 vs 1(i know it makes no sense but it is like that).You also don't count that with 100 hp games who starts/who get a x2 in first 2 turns wins.100 hp game are pure luck games and it often happend that alaways the same guy starts and he will get x2 of your xp.You have also to calculate you have to put ffa so you and your enemy have more chance to spawn near = a faster game.about wind i dunno why people hates it.......it is really easy to understand and,mixed with rebound,in most of cases it makes you able to land shots that would be impossible or much more harder to land without any wind(look my first 2nd screenshot and you understand that)
     
  3. referee11

    referee11 First Lieutenant (16) Member

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    This is biased because you are not a casual player. You play almost every day for more hours than I could ever afford in a day. You need to understand that not everyone is going to grind as hard as you to get that good. If you are a hardcore player, power to you, this is your mode. However, if you aren't a hardcore player, like IrisHeart probably isn't, it is NOT the best mode. Also, it's more than getting used to the mode. It's getting a grasp at just how far x wind moves something and how a hit on y bumper affects it in combination with the wind. If you have trouble with that, that's not your mode. That's why I hate rebound games and refuse to play them 99% of the time. What people don't realize about me is that I am a casual player. I don't often play more than 10 games per day. Thus, rebound sucks, even with the high multiplayer.
    +1 IrisHeart. Play the way you want to. :D
     
  4. IrisHeart

    IrisHeart Private First Class (4) Member

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    I get what you're saying, but you have to take into account that I came to the conclusion playing WITH other players that weren't specifically casual. Unless you organize a match with only hardcore players the overall typical game you'd enter where ever takes a long time. You say 100 hp team shot is based on luck but holy hell is rebound the most luck based mode ever, doesn't matter your skill if you get a ludicrously placed bumper and the other team gets an easy shot, they will most likely have the upper hand. And I actually meant to say all shot, don't know what I was thinking there.
     
  5. Penguin

    Penguin Captain (17) Member

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    well rebound isn't too luck based.To be honest i think that it's is not luck based at all since it's the skill and the ability to rule.Yhea there are bumper shields that are just hatefull but it's the only"luck" that you can get in rebound.For example in deathmatch you get dual needler,wasps,synclets and bull frog = gg,in rebound even if you get this weapon it's not sure that you win since you need skill to land shots.However,even if your enemy gets easier bumpers,in most of cases you'll get chance to hit depends of your aim.The truth is that all ssl modes are pure luck based but it is part of the game can't do anything about that.However yhea like refree said people with less expireince would get more fun with easier modes,but belive me once you get used to play ssl with hard modes you would get way more fun and xp :p.However i like rebound not beacause it is hard,but because it is different.Death match is all about getting close and kill your enemy.(but your 100 hp games are intersting,game would be to short to get close and shot your enemy to the death and you would spwan everytime in different places so it wouldn't be boring)
     
  6. referee11

    referee11 First Lieutenant (16) Member

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    Are you serious. So you are saying Rebound isn't random when bumpers can come and go as the please wherever they please? Seriously, the person with the best bumpers will win in a game of evenly skilled people. That's really random. At least you get tons of ties in 100hp. -.-
     
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  7. GooodHerb

    GooodHerb Specialist (6) Member

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    Rebound is luck based, or at least one weapon rebound is. The thing is, though, if you are used to the mode, you can easily hit a majority of your shots, assuming the bumpers aren't horrendous (luck based). Anyways, rebound is definitely the fastest way to earn XP. Even when I play rebound with non-skilled players, the games end pretty quickly (20-30 turns @ 300hp). In fact, non-skilled players help the skilled ones get more xp (by not killing them). If I play a game of rebound and get 150xp as shown in the bottom left corner at the end of the game, then I will get 564 xp plus the round bonus which is also multiplied by 3.76x. Certainly this is far more efficient than a 100hp tdm game.

    As for the 600hp argument, 6 100hp games takes longer than 1 600hp game because you are waiting in lobby and going through the end game bonuses and stuff. Of course, I would also assume that the game bonus is based off of the amount of time elapsed in a game, so 6 100hp games should give only a little bit more xp than 1 600hp game (because you have to kill more people which takes longer because you will have to re aim).

    Sorry for the rant
     
  8. Tavi

    Tavi First Sergeant (11) Member

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    From my experience, doing only (random/public) 8-person tdm it took an hour to get 5-10% of a level (from 80-84) whereas a single rebound would give that much (taking around 15-30m) assuming enemies didn't spam me to death with massive radius weaps first couple turns.
    Rebound is random, there's some bumpers where there's literally 0 chance to hit with or can often get a good bumper but a poor weapon for that bumper.
    (majority of either I play are one weap, so this'd be biased towards that setup)

    Edit: In more casual sense, it's whatever game you hit in. Rebound doesn't take too much to learn, dm takes even less to learn.
     
    Last edited: Apr 14, 2016
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  9. Penguin

    Penguin Captain (17) Member

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    you think rebound is luck based beacause,when there is a hard shot,you probably don't even try to shot and hit your enemy.The only luck that can happend in rebound is that your enemy have some guns or a laser or you have some bumper shields.But i don't think it is luck based at all(or it is way less luck based than deathmatch 100 hp game beacause who starts wins,that's all)
    edit: in most of cases you can it almost EVERY TIME with rebound,just beacause the shot is hard it doesn't mean it's impossible.......
     
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  10. GooodHerb

    GooodHerb Specialist (6) Member

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    Indeed, some weapons can hit no matter where the bumper is (fighter jet), but what if you and your enemy are on one side of the map, and there is a tiny bumper on the other side in a way where it is impossible for the ricochet to hit your target, no matter the angle and power?
     
  11. referee11

    referee11 First Lieutenant (16) Member

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    So you're saying we give up on hard shots? No! We just aren't hardcore players like you. We don't care to learn the game that intensely. We just want a bit of fun. Expecting us to memorize this game is ridiculous. Even I haven't memorized it, and I'm closer to hardcore than most of the new people. How are they supposed to learn the game so intensely while being a casual player. Don't give me the "just play more" response, give me a way these guys can learn while staying in their playing habits.
     
  12. Penguin

    Penguin Captain (17) Member

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    1: i don't memorize the game,you usually do it in death macth(knowing every angle 100 power shots where it would land)in rebound you never get the same situations
    2:i get it,but rebound itself isn't pure luck based,maybe it is for you that you don't play really much the game then just play other modes.But rebound is the game mode with higher potential of xp,and skill using(i said potential beacause it depends of your dedication to the game)
    3:for the point 2 i agree that the best way for low lvls/not really much dedicated players is normal death match.
     
  13. referee11

    referee11 First Lieutenant (16) Member

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    Memorization means you know how everything will react with x wind and how it will react bouncing off of a y bumper. That's more than true casual players can accomplish.
    Rebound IS pure luck. If you get bumpers you can't work with, you're screwed. The average SSL population can't just throw up a shot knowing where it is gonna end up, unlike you. There has to be tolerance for other players and the fact that they actually aren't as dialed into this game as some others are. Rebound has to be slightly adjusted so that casual players stand a chance against those hardcore players that know how everything is going to react. Also, the XP multiplier for Rebound is too high, and it needs to be nerfed down, especially for those hardcore players who never miss. The current amount is for those players who do struggle, not for the people who don't. Thus, hardcore players can abuse this system.
     
  14. Penguin

    Penguin Captain (17) Member

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    well you have reason,just played some rebouund games and i'm OP player.
    upload_2016-4-14_23-20-4.png
    upload_2016-4-14_23-20-25.png
    upload_2016-4-14_23-21-2.png
    well that's not true i wouldn't have screened this shots if was OP xD however I get your point this mode is good just for high lvls in terms of xp.
    And NO it shouldn't be nerfed........I mean 90% of ssl games are deathmatch,i don't think that nerfing the 10% other game modes is something good to bring variety.I feel like rebound is fine how it is while juggernaut,marskman,assasin should be bosted by a TON(does assasin still exist?the only assasin game i see are the ones to grind for hidden blade).
    Note: refree you made a thread about bringing more randomnes to SSL,why you are complaining that rebound is luck based then?I think that,following your tougth,rebound would be just a perfect mode since it is random(in weak/no pro players point of view)
     
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  15. GooodHerb

    GooodHerb Specialist (6) Member

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    No, rebound is not memorization, it is a process of learning. Once you get accustomed to it, you will intuitively know how to shoot your shots. And no, its not pure luck :/
     
  16. Black Widow

    Black Widow Forum Administrator Administrator

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    Let's get back on topic, the thread is about rebound and high wind not being quickest way to gain XP. Not the randomness or luck of the game mode itself. If you want, create a thread for the randomness/luck of it elsewhere, thank you.
     
  17. ComplexOri

    ComplexOri Sergeant (7) Member

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    Rebound high wind one weapon is the 2nd worst way to get experience points for people that play less than 1 hour a day. Reason is you won't get skilled enough to get most of the shots. Best way to get rebound as the most experience points is playing regular deathmatches and do bumper shots that doesn't look too bad to try.
     
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  18. Tavi

    Tavi First Sergeant (11) Member

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    Rebound:
    1. If any circle spawns then nearly the entire map is covered if you know where to hit it and have the capability to successfully hit that spot.
    That's skill-based imo, not luck.

    2. If a flat bumper is the only thing that spawns, not the entire field is covered for that turn, no matter skill level. (Certain weapons can bypass this problem)

    3. Saving on poor bumper placement turns is an option.

    Edit: 4. These games can take a long time if no one can hit, so can regular deathmatches if no one can hit. (Whether due to weaps and map not matching up or skill of player, neither is a definite length). It's easier to hit in dm/tdm, harder in rebound, making rebound generally longer.

    5. 1.5-5x the xp multipier in Rebound vs tdm/dm depending on the options chosen for both.

    6. Gun-type weaps or Eq on good bumper turns, what do? (One weap mod only, this mod is based on luck so let's not include this)

    Real 6. Conclusion - XP-wise, it's dependant on one's ability.
    If you can hit a majority of shots, this is the quickest. (Advanced-'No Life' tier players should find this the quickest.)
    If you can't hit the majority, it isn't. (Casuals would likely find this an underwhelming source for xp)
     
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  19. Oehler

    Oehler Corporal (5) Member

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    Even though I have a decent aim I would say that the fastest way to earn xp is "1vs1vs1 600 hp singleshot assassinsmatch OneWep" which should give a little more xp than "1vs1 600 hp singleshot DM OneWep" if the players shoot quick and don't need 20 seconds to aim. Wind optional for both. I don't have accurate numbers, but in rebound modes there are always some turns which are impossible to hit. Also some weps just don't suit well with this mode. For pure xp farming I would always go with one of the two modes I mentioned, if you want to become a better player rebound is the way to go.
     
  20. Penguin

    Penguin Captain (17) Member

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    well the title makes me understand that the question is fastest way to make xp.....but I Agree with your 2nd point
    hoever i ll answer the basic question of this thread.
    100 hp,deathmathc,no wind isn't the fastest way to get xp......i do it often with my friend awesume to lvl up weapons and,eapon xp is good,but game xp is sad.I think that for a new player wind deathmatch one weapon is the best.Cause wind works pretty easly and one weapon too.I think that there wouldn't be any problem to you to play this kind of games,and they give you way more xp belive me
     
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  21. GooodHerb

    GooodHerb Specialist (6) Member

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    Alright here's what I came up with. If you hit 3/4 of your shots in a high wind team deathmatch with one weapon (2.78x xp), you need to hit about 55% of your shots in a high wind rebound game to get the same xp (not including round bonus, including it would mean you need to hit less in rebound). As I'm sure you're aware, a new player will likely not hit 3/4 of their shots in a high wind deathmatch, and even an (sort of) experienced player may not either. Which brings me to the rebound part. If you can hit half your shots in rebound, you'll get more xp than deathmatch. Honestly, 50% of your shots hitting is on the low end for anyone who's played rebound for at least 20 games, so rebound is better for xp IF you hit more than half your shots (or if you've played more than 20 rebound games). Keep in mind this is just an estimate, not exact numbers.
     

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