Clans - another idea made by us. But under that lurkers many psychological facts and other thoughts. For those who don't want to read much, I will try as much as I can to entertain you while explaining this clan thing. Well, I always look to the goal of the thing I'm doing, before I am doing it. Well, the goal is obviously to win the Clan Battles and the Tournaments . To be the best clan. To beat everyone. But what do you get when you achieve the reached goal? Psychologically it makes you happier for a day and gives you a glitter of glory. But yet beneath that stuff is evil. That happiness lasts a day, yet you can get way more easier ways to be happier. Read it in some psychological catalogue or search the internet. Watch funny TV programs. Plan stuff. Make a schedule of every week. Come on, do it! Glory however, has more evil beneath. Other clan members who care more about those battles don't really like those winnings. They actually write something like ''congrats, wow nice work'' or ''gg Clan Name, good luck'', some even write long texts! We feel like we are greeting and cheering them, but we are just thinking of our clan and thinking about our winnings, our scores, our skill. Yet we aren't so soft how you think. Some people set a goal and seek for it, nor they don't know why they are doing it, nor they know anything. I don't understand those people. At least think what stuff will you get after the goal is done. But don't think about it so much, thinking about the goal does makes time slower for you while working. This can make you sad . But lets stick to the happier side. What does the clan do before the goal? Lets dig in the clan's cycle The circle animation has 8 parts, which is the clan's progress. 1. First, we need to have a proper name, logo and a unique rank to attract people. But the secret is all about this advertising. In the ''Digital Tanks'' thread I posted this - "This clan may sound perfect, but it is an empty package with huge decorations.''. This kinda means that the advertising is really good, but the skill is nothing. 2. You write down all the logo and name ideas. 3. Now you add stuff to the second task and invite more players, if in the future there will be more clans, this may take few months, but with the first part done well it is easy peasy. The description of the clan must be as much inviting and pleasing as it can be, no matter how mad and unpleasant you are in real life. Advertising is a tough nut! 4. When you have around 6 players, you can test your players' strength and talk more often with them, become friends ... Yeah right, I came a bit too far.. Make your own board where you have all the important member data. 5. You finally name yourself a proper clan and go to the Clan Battles. Oh and it is time to make a nice signature, but not one that needs more than an hour to create. Then you do the most important part of the progress - compete with others. Every player must be active and well known, because 2v2 games are important. They are harder and they involve a lot of teamwork and team chat. However the part ''any level allowed '' is just a part of advertising that makes more possibilities for more people to join. But that little sentence may show a lot. The skill testing is a good duo with that sentence. That means the person needs to be skillful and the clan just needs skillful players, not more players. 6. The cycle did not end. While the clan, erm, is, with nothing else to do, example - DH now, it must have clan activities. You can create tourneys and other clan stuff not even associated about SSL2! Clanning isn't just nuking in a flat box, it is having fun ... in a flat box! 7. Do what you wished for, be at least one of the top 3 clans, be proud of it! Win a tournament! Do it! You are a clan! A CLAN! Don't be so happy... 8. Live a life. Post your thoughts below or up in the poll, like if you liked it! Wait... Like likes... Like like like, likes like? Nevermind, more about clans next week right here!