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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. Soundless

    Soundless Corporal (5) Member

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    Name: Soap
    Damage (Level 1 - 5):1, 2, 3, 4, 5 per hit.
    How it looks: 2-3 bubbles overlapping/a bar of soap
    Details:It will be somewhat similar to rapid fire. The weapon would fire 10-15 bars of soap at the opponent which do a varied amount of damage based on size. There should be 3 that do 4, 4 that do 3, 5 that do 2 and 3 that do 1. the shots will be fired at the original angle while varying by 2-3 power and 1-2 angle. The upgrades, "suds" followed by "bubble bath" would add bubbles into the mix (dealing 2-3 damage), while the bath would add a bit of water doing 2 damage. Each upgrade should do 10-15 more damage than the last.

     
    Last edited: Jul 6, 2016
  2. L_I_Am100

    L_I_Am100 New Born (1) Member

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    Name:Sidemen Book
    Damage (Level 1 - 5):10, 20, 30,2x20,2x30
    How it looks:Lvl-1: It looks like a Closed book with the letters SM on the front
    Lvl-2:you see the outside of the book, front and back with S on the left and M on the right
    Lvl-3:The Book is bigger and has The Full word Sidemen going from Left to right along the whole book
    Lvl-4:It Splits into 2 books that looks like Lvl-2
    Lvl-5:It Splits into 2 Lvl-3 Books

    Details:as it moves it picks up speed and starts spinning rapidly, the levels 1-3 are accurate shots, which follow the arch directly and have a small radius explosion to allow for slight miss aiming, where as level 4&5 are split shots which exit the tank from the turret spreading further off of the arc the further on it goes with larger radius explosions around to allow more miss aiming
     
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  3. Spur Kee

    Spur Kee Private E-1 (2) Member

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    Ruler>Protractor>Cheat Sheet

    Tier 1 (Ruler)
    Looks like a ruler with unreadable numbers on it.
    Effect: Changes in damage based on power(ex. shooting with 70 power will always result in 70 damage regardless of angle unless you crit or get a 2x.) Very small blast radius.

    Tier 2(Protractor)
    Looks like a protractor with unreadable numbers on it.
    Effect: Changes in damage based on angle(ex. shooting at 45 degrees will always result in 45 damage regardless of power unless you crit or get a 2x.) Very small blast radius.

    Tier 3(Cheat Sheet)
    Looks like a piece of paper with unreadable letters/numbers on it.
    Effect: Changes in damage based on power and angle.(ex. shooting at 100,86 will always result in 186 damage unless you crit or get a 2x.) Super small blast radius.

    Anyway this my first idea for a weapon. If you have any suggestions for tweaks or just general criticism please let me know!

    Extra notes: a possible way to unlock this weapon could be to beat someone only using 100 power with nudge on.
     
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  4. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Name: Self-destruct
    Damage (Level 1 - 5): Does high damage. Like 100 dmg. Only 1 level.
    How it looks: Your tank explodes, creating a cool looking, circular explosion area.
    Details: When you use this, you die no matter how much health you have. The explosion area is small, so you have to be very close to your opponent, but it does high dmg. Like they say, go out with a bang!!!!
     
    Last edited: Jul 12, 2016
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  5. >> <<

    >> << Private E-1 (2) Member

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    Name: Locator/Tracker/Triangulator

    Damage: 50,1,2,3,4,5,6,7,8,9,10 (see details below)

    Appearance: a wave of tiny cyan embers fired in in a manner identical to the three ball line. The middle shot is yellow.

    Details: Fires a barrage of 9/15/21 shots simultaneously that are each 1 degree apart. The middle yellow ember explodes for 50 damage without modifying terrain in a sniper shot sized explosion, while the side cyan embers burn for 2 ticks each. The damage they deal is based off of how many degrees they vary from the main yellow shot. The middle shot will deal 50 damage in an explosion, while the adjacent embers will burn for 2 ticks of 1 damage per tick, the ones after them burning for 2 damage, and so on.

    The main point of this weapon is to act similarly to tracer from pocket tanks, or, in someone who does know what pocket tanks is's words, a weapon that increases the accuracy of upcoming shots by revealing to the user the angles that their shots could be fired at to land hits. I added a mini-sniper shot in the middle to say "congratulations, you were aimed at them all along"

    No, the counter line does not do this already (unfortunately) (believe me I've tried)
     
  6. STARRACE777

    STARRACE777 Private E-1 (2) Member

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    I am not sure if this is in the upcoming update or already in the thread but this is a suggestion
    Coke and mentos>3xCNM>5xCNM
    Normal arcing, does 30 direct hit damage, flies randomly for 2 seconds after hitting tank/ground, if it does not touch the ground or go out of the map in this time, the bottle well just fall keeping its directional velocity but accounting for gravity and wind resistance, this projectile does 20 explosive dmg and has a radius of a big shot, the projectile speed speed is the same speed as a bounder as it is going up after hitting the ground. This projectile would also spew out a steam that does 1 dmg per drop, the movement for the projectile is random(the projectile is after it hax initially hit yhe ground)

    Xp for upgrading is at your choosing, Admins and Kchamp
     
  7. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Name: Life Suction
    Damage (Level 1 - 5): Level 1 - Drain 10 HP; Level 2 - Drain 15 HP; Level 3 - Drain 25 HP; Level 4 - Drain 40 HP
    How it looks: The symbol for this in the weapon panel will look like a vial of some sort with a red cross on it.
    Details: This has the potential to be a very good weapon in situations where you can hit more than one opponent in its area of effect. This is because you can drain life from any amount of opponents in 1 shot. How it works is it's a projectile weapon that, once it hits land, forms a small circular area of effect. Any opponents in this area lose the amount of HP corresponding to the weapon's level. This drained HP goes to YOU. So, if the weapon level is 2 and you hit 2 people with it, then you drain a total of 30 HP and gain 30 HP. If the weapon level is 4 and you hit 2 opponents with it, then you drain 80 HP and gain 80 HP. Keep in mind that its area of effect is fairly small so it's not overpowered.

    Name: Land Mine
    Damage: Level 1 - 30; Level 2 - 40; Level 3 - 50; Level 4 - 60; Level 5 - 70
    How it looks: Like a land mine
    Details: You can shoot this as a projectile and, when it lands, it stays put. It remains there until someone gets close enough which causes it to explode. This is a good weapon for containing other players to an area. Like put up a barrier basically unless they're willing to take damage to get past it.
     
    Last edited: Jul 12, 2016
  8. Soundless

    Soundless Corporal (5) Member

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    Just a suggestion, but how about the damage being the amount of hp you had when you used it? this doesn't apply to armor. Just wondering....
     
  9. Ruleaus

    Ruleaus Private E-2 (3) Member

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    That wouldn't be good because most people will only be willing to use it when they have very low health. And, even then, people still won't want to use it because, at that point, it will do so little damage.
     
  10. Soundless

    Soundless Corporal (5) Member

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    hmm
    Noted.
     
  11. muffinasdf

    muffinasdf Master Sergeant (10) Member

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    OK, so i don't really have a "weapon" to suggest but a weapon "type" e56j.PNG i have been thinking about "custom weapons" something that sets someone apart from everyone else. You will have images that kyle can add non-stop to the gear shop like say if you wanted your weapon to be just like rain but have Nicolas Cage's head rain down onto your enemy. EXAMPLE: 5618424+_038af54e17406e50e71696196c239d8e.png rdth.PNG It could be unlocked in the shop and for leveling. serth.PNG I would love to go into great depth into this but this is mostly an example of what custom weapons could be. Once you are done and you accept the changes you will have a timer until you can edit the weapons shape, explosion, color, gravity, overlay, and number of projectiles. You unlock one custom weapon every twenty levels (that is why the first image has level 74 and it has 3 custom weapons unlocked). For different tiers and damage: you can change what it does but you can't change the color and you will be more restricted of what you can do for the later tiers to keep consistency.
     
  12. Penguin

    Penguin Major (18) Member

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    really nice idea,I'll say usually i don't like"better looking" things,but this ones can be really cool and,like you said,Give some great boost to gear shop!I'm just sorry that you wasted your time making this amazing artworks,I hope you didn't took to much time
     
  13. muffinasdf

    muffinasdf Master Sergeant (10) Member

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    Nah it didn't take too long only like two hours that's why i said it was an example.
     
  14. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Name: Death Beam
    Damage (Level 1-5): Base (Level 1) damage is 25, and increases with each level gain up to level 5.
    How it looks: When shot, it looks like an intense, red beam.
    Details: This red beam shoots straight, has unlimited range, and is unaffected by wind. It is thin so you have to be fairly accurate. Since it has unlimited range, adjusting your power doesn't matter. No matter what power you set, it's an unending beam that shoots perfectly straight and can go through land. It also goes through opponents so that it can hit more than one player.

     
  15. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Name: Lucky Bomb
    Damage (Level 1-5): Does 10,000 damage. In other words, it's an automatic kill.
    How it looks: It looks like some sort of missile or bomb.
    Details: When used, this bomb drops randomly from above. It falls straight down to any random point on the map and explodes, killing anyone who is unlucky enough to be caught in the explosion. The explosion area is small. It's like 2-3 tank lengths in diameter. So, most likely no one will be harmed. But, if you're willing to try your luck, you can use it. The catch is that it can also destroy you since you have no control over where it drops from.
     
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  16. Penguin

    Penguin Major (18) Member

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    I like the concept of weapon but i think it should do like 200 damage with x3 bigger area range,and maybe it wouldn't be able to fall on your head

    death beam weapon that you sggested above already exist
     
  17. atbprod1

    atbprod1 New Born (1) Member

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    Name : Construction
    Damage (Level 1 - 5) : Exactly the same as Excavation
    How it looks : As for the icon, it should look like a bulger, with the builder icon on the inside of the bulger icon.
    Details : Exactly the same as Excavation, but instead shoots out builders instead of diggers. Should be unlocked after Mega-Builder
     
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  18. Miytko

    Miytko Private E-2 (3) Member

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    Omg i thought of the same weapon XDDDDDDDDDDDDDDDDDDDD
     
  19. Penguin

    Penguin Major (18) Member

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    i thougth about it when exavation got added in ssl2 xD I think that this weapon is needed at least it would make sense to have it........
     
  20. -P.E.E.K.A.-

    -P.E.E.K.A.- First Sergeant (11) Member

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    Name : Chicken!
    Damage : 2-2-3-4-5 a shot.
    detaills : Shots a small chicken, when the chicken hits, it flies in the air as pieces (broken thing), and then falls on the enemy.
     
  21. MiniGamerGuy

    MiniGamerGuy New Born (1) Member

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    Name: (level 1 Molotov) (level 2 Koktel molotov)
    Damage: (Level 1 - 2): 60 , 110 (if all hit with will be rare)
    How it looks: It look like a Molotov molotov-cocktail-vector-icon-glass-bottle-filled-gasoline-73239640.jpg

    Details: This weapon is like a grenade.The difference is the shape and when it's about to explode.When it explode It spread flame around and if some of the flame hits the tank it will do damage (IMPORTAN it's not going to do 60 or 110 damage when it explode it depends on how much flame hitted you'r tank (exanple if the Level 1 Molotov spread 15 flame when it explode. it's gonna be 60 divided by the 15 flame with mean 1 flame gonna do 4 Damage so if 5 flame hitted your tank its gonna do 20 damage)
    how much flame should Level 1 Molotov/Level 2 koktel Molotov spred I dont know :D
     
    Last edited: Jul 23, 2016
  22. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Yeah, maybe you're right that it would be better that way. I don't really care as long as the concept is the same.
     
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  23. >> <<

    >> << Private E-1 (2) Member

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    Name: Air shot/Gale shot/Slipstream/Turbulence
    Damage: 40/20/15/4
    Number of shots: 1/4/8/40
    Shot movement speed compared to regular weapons: 2x/4x/8x/Instant

    A weapon ideal for high wind conditions as well as stealing crates in all shot.
     
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  24. MiniGamerGuy

    MiniGamerGuy New Born (1) Member

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    Name: Gauss rifle
    Damage (Level 1 ): 50 per one hit.

    How it looks: Like a Gauss Rifle Gauss_1.png
    Details: This weapon shoot like a Glock and like other (GUNS) But the difference is it shot ONLY ONE BULLET With mean it can randomly miss on its target.
    (
    Shooting Details) It shoot like a blue smokey energy straight line with stays after 3 second and it deciphers by losing its collar. (IT's a Sniper Rifle) But less op

    Conclusion : I know there is already a sniper in ShellShock Live 2. but this is just an idea dose not mean it should be in the game :p

    I got this idea from a game call (crysis) so is the picture

    If i am doing something wrong in this post like copyright or advertising plz tell me or delete the post thx
     
  25. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Name: DMR-500
    Damage: Does 30 damage for level 1. Damage increases slightly for each weapon upgrade.
    How it looks: I can't describe how it looks without making an image of it like the poster above did.
    Details: What makes this weapon unique is how it is fired. When you shoot it, the explosion area appears instantly at a distance and direction determined by how you set your power meter. It shoots completely straight with no arc. This means you'll have to aim straight at your target and then set the right distance to have the explosive shell detonate on your target. This weapon shoots with such a high force that you can't see the shell being fired (this is why there is no arc).

    Name: Clog
    Damage: 15 Damage
    How it looks: Like a sticky splotch of glue.
    Details: This weapon shoots a splotch of gluey material that clogs the barrel on your opponent's tank so they can't shoot anything for a turn. It also deals small damage.