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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. Penguin

    Penguin Major (18) Member

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    Name: network---------->social network
    Effect: very similar to breaker madness,there will be a chain of shots,first one break in 4,those 4 breaks in 3 and those 3 breaks in 2 for a total of 4x3x2= 24 shots that strike all the map.Every final strike does 15 damage.Upgrade version does the same but final breaks are now 3 so you have 4x3x3=36 total shots assuring more damage and spread effect.
    note: jumps become alaways smaller everytime there is a break
    Look:
    upload_2016-6-14_15-59-19.png

    upload_2016-6-14_16-27-34.png

    upload_2016-6-14_16-32-7.png

    upload_2016-6-14_16-40-28.png

    hope you like this weap,it is based on the concept of "viral" spreading(social networks constantly does that).Infact this weapon can also be reskined and called virus,with green shots istead of blue ones
     
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  2. Sturky

    Sturky New Born (1) Member

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    Name: Rocket Ship --> Space Shuttle

    Effect: The Rocket Ship is like the Hover-Ball, as in it is harder to aim, but the rocket ship goes higher than what your normal shot intended, around 5-10 power stronger, even breaking the 100 power limit if necessary, and when it lands, it makes 3 explosions like a area strike ( but more focused ) that do about 25 damage each.

    Space Shuttle: Basically the same as the Rocket Ship, except this one goes even higher, and splits apart into different shuttle parts right when it starts falling that do around 20+ damage each.
     
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  3. Creator Core

    Creator Core New Born (1) Member

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    Alright, I have a nice little weapon idea (which I hope isn't in the game since I have not seen all the in-game weapons) which to start with, I'd like to say this weapon is intended to reward a skilled player - or a really lucky one - with a nice theme to complement it. (Btw, if you want an elementary summary, comment below and I'll reply with it. This has all the detail)

    Name: 8 bit Armory (the general name, just the theme really)

    Damage: per level, 12, 11, 10, & 9 (the damage drop is intentional, you'll see why)

    Look: In general, just a colorful, 8 bit rendition of each part of this weapon's attacks (8 bit particles and stuff too, I'd imagine. It's a nice theme)

    Details: In general, this ability is based on firing several shots within one turn, each varying in its characteristics and style. Keep in mind that it does require you to aim and fire each one separately, as they do function very differently (for the sake of variety, and identifying true skill *manly screaming* it's a sort of 'challenge accepted' kind of weapon). You may pick your preferred order of firing them (except for the One, which always comes last, and has several other special qualities to itself), and each will shoot a moment after the last. This way you can organize them based on their reliability and your circumstance, as well as these two key facts: each shot after the first has one less base damage than the last, and each shot has double the damage multiplier of the last shot that hit an enemy tank (regardless of order), meaning that landing several 8 bit hits (hue) deals increasingly powerful damage (the base damage loss makes up for what could potentially be something around 567 damage). This is how it rewards a skilled shot, with each hit having a pretty small explosion radius, like a basic shot or smaller, emphasizing accuracy. The first version has three weapons, each better version gaining one additional weapon. These are as follows:

    Version 1 - 8 bit Assault -
    Three weapons, includes:
    Battleaxe. A hardy throwing axe that flies like any normal Shot and hits like one too. It's a good ole trusty axe.
    Rocket/Bullet. Unlike most projectiles, you can hardly ever go wrong with just shooting someone in the face. However, since there appears to be a lot of mountains and ridges between you and that guy's face, this bullet or rocket (either works, I dare say) comes equipped with a ricochet function, allowing you to bounce it off walls and dirt five times before detonating on anything inconsequential. Good time for a cup of tea (also, since it flies straight like a laser, adjusting power only adjusts it's flight speed).
    Drill. Functions exactly as you would not expect a normal drill to function, unless, of course, if it was in a video game! And this one is. Which means that it flies like gravity is revered through the earth. Don't ask why, these games do what they want. So does this drill bit. Side note, this thing will only detonate if it has traveled through the ground first, and it will detonate upon resurfacing or hitting a tank that somehow got buried under.

    Version 2 - 8 bit Onslaught -
    Includes the additional weapon:
    Fireball. Video game science has decided that fire can and will travel in the shape of a ball that explodes, conveniently, upon your enemies. Unlike the lightning ball (which exists in real life, and for the life of me I'll never know why they didn't just use that) the fireball likes to bounce along the ground with little to no care for Gravity. This particular ball, however, has seemingly been exhausted of that bouncy boy life, and refuses to leave the ground. Instead he just rolls about his way. Plus, he flies as though you shot him with minimal firepower, then rolls away and only detonates when he says so (I hear he likes to do so after two seconds). Quite the hot tempered little fella, I must say. The only thing the player can do is choose a landing spot that seems reasonable, and add enough power to make him roll faster and detonate near an enemy.
    (As a side note, Fireball could also be made to bounce in arcs along the ground based on the angle you shot it out at instead of rolling. This would make the angle as well as the power crucial to the shot, but it'd also be a bit more complicated. As a plus, bounces mean that jagged terrain doesn't mean wasted fireball travel. Maybe he is all about that bouncy boy life)

    Version 3 - 8 bit Barrage -
    In addition to the other weapons, adds:
    Meteor. But hey, if you thought the other weapons weren't confusing enough, here's another relatively less complicated weapon! And it's a meteor. The thing is, apparently, names in video games can really describe what something is almost magically, and the boys at the lab thought "Hey, making this stuff work is really hard. Why don't we just name a weapon and see if it reverse programs itself into what it's name suggests?" End result? The meteor. Apparently, computers have a more outside perspective on the universe than we do. Like, really outside. Like, I mean, outer-space-side. This guy decided he wanted to treat each tank as a planet with its own gravitational center and ignore the actual gravity of earth, flying around in pretty curves and arcs before probably just smacking some ground fruitlessly. We find it hard to make sure it falls into the tanks instead of just arcing into the dark unknown. Which, all in all, kinda sucks considering we only wanted to see some pretty lights in the sky.

    Version 4 - 8 bit Blitz -
    Including all previous weapons, the newest addition:
    the One. In hindsight, not so skill oriented. But hey, what's a little game without some luck? It seemed too fun not to add, and if you don't like it, just use one of the other versions. I don't judge. I mean, I do, but I won't say anything. In any case, the boys at the lab found that this is probably one of the better things to come out of tinkering with the infinite improbability drive. I mean, we don't need to be here shooting any flowers or sperm whales. Save that for a different weapon, please. However, the One is still a compromise. It doesn't really care about your primitive angles and power. It goes without such things on the higher planes of existence. Just you be honored by its sporadic blinks into this realm, those random, small, twinkling star like explosions across the battlefield that you never know where will appear - even underground -, it is very touchy with its transdimensional time. Don't worry, they don't deal much damage - maybe a two or three per - or destroy terrain. And they don't play into the multiplier increase; the One saves that for its grand finale where it detonates one last time in a random place, with an explosion volume about twice that of the other shots, a base damage equal to the shot prior to it since the One doesn't care about your base damage decrease, and double your current critical strike chance. the One likes being on the edge of reliable and unreliable. And also being able to kill you if your luck really isn't on your side. the One also makes sure to be the very last of all your weapons to detonate, though, which means you can manipulate it to deal blink hits for longer before finally hitting. As a side note, the one doesn't choose a side, it sides with fate itself. Or so I've heard, the One tends to get poetic. Oh and for its depiction, the One likes to be perceived as a concept of inconceivability, which we think just means draw something the feels appropriate. In 8 bit (you can't see the One while its flying transdimensionally anyway).

    P.S. Thank you for reading through all of this. I know it must drag on, and the presentation was a bit random, but I have a lot of ideas. And I hoped it would help keep it interesting. Just a few little things: I would hope the titles include a hint as to the number of weapons included (for example, 38 bit Assault), but I like the 'assault' series of words, and the icons for each ability could depict the weapons included together (for example, a glorious trio of axe, missile, and drill. You know. Like in all the old fairy tales). Oh, also, for your further understanding, each version in order has the potential to deal up to 74, 131, 212, & 341 damage (that last one assumes the One doesn't crit or land any blinks, but does land). Now, before you say that's op, I'd like you to really think about each ability. In theory, you could destroy your opponent in one turn with 8 bit Blitz. The thing is, however, that its a lot harder than that to land some of these shots, and especially all in one turn. Also, they're allowed to destroy terrain purposefully so that they're harder to land completely (i.e. It's difficult to land every hit if you have to anticipate where the last hit will leave the tank afterward). You can only plan for one of the shots with your previous weapon's trajectory, too. Finally, keep in mind that these damage values and all the multipliers & and modifiers are just my projections and in game something different may be better. Overall, the main point is that a really good shooter can land multiple different hits, and deals a ton more damage as a reward for doing so. Oh, and the One hits what it wants. In my personal opinion, the main problem with this weapon is that it would take a while to line up every different shot. I imagine that once you selected an 8 bit Armory, each shot would be available as though from a separate weapons menu, but a player would likely have to take some time to aim five completely different weapons in one turn. I hope there's enough. Anyway, thanks again for your time. I'd love to hear what you guys have to say, and if I was unclear on something or missed an important point, do ask about it. I hope you like this idea. Think, high risk, high reward
     
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  4. Soundless

    Soundless Corporal (5) Member

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    Name: Soap
    Damage (Level 1 - 5):1, 2, 3, 4, 5 per hit.
    How it looks: 2-3 bubbles overlapping/a bar of soap
    Details:It will be somewhat similar to rapid fire. The weapon would fire 10-15 bars of soap at the opponent which do a varied amount of damage based on size. There should be 3 that do 4, 4 that do 3, 5 that do 2 and 3 that do 1. the shots will be fired at the original angle while varying by 2-3 power and 1-2 angle. The upgrades, "suds" followed by "bubble bath" would add bubbles into the mix (dealing 2-3 damage), while the bath would add a bit of water doing 2 damage. Each upgrade should do 10-15 more damage than the last.

     
    Last edited: Jul 6, 2016
  5. L_I_Am100

    L_I_Am100 New Born (1) Member

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    Name:Sidemen Book
    Damage (Level 1 - 5):10, 20, 30,2x20,2x30
    How it looks:Lvl-1: It looks like a Closed book with the letters SM on the front
    Lvl-2:you see the outside of the book, front and back with S on the left and M on the right
    Lvl-3:The Book is bigger and has The Full word Sidemen going from Left to right along the whole book
    Lvl-4:It Splits into 2 books that looks like Lvl-2
    Lvl-5:It Splits into 2 Lvl-3 Books

    Details:as it moves it picks up speed and starts spinning rapidly, the levels 1-3 are accurate shots, which follow the arch directly and have a small radius explosion to allow for slight miss aiming, where as level 4&5 are split shots which exit the tank from the turret spreading further off of the arc the further on it goes with larger radius explosions around to allow more miss aiming
     
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  6. Spur Kee

    Spur Kee Private E-1 (2) Member

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    Ruler>Protractor>Cheat Sheet

    Tier 1 (Ruler)
    Looks like a ruler with unreadable numbers on it.
    Effect: Changes in damage based on power(ex. shooting with 70 power will always result in 70 damage regardless of angle unless you crit or get a 2x.) Very small blast radius.

    Tier 2(Protractor)
    Looks like a protractor with unreadable numbers on it.
    Effect: Changes in damage based on angle(ex. shooting at 45 degrees will always result in 45 damage regardless of power unless you crit or get a 2x.) Very small blast radius.

    Tier 3(Cheat Sheet)
    Looks like a piece of paper with unreadable letters/numbers on it.
    Effect: Changes in damage based on power and angle.(ex. shooting at 100,86 will always result in 186 damage unless you crit or get a 2x.) Super small blast radius.

    Anyway this my first idea for a weapon. If you have any suggestions for tweaks or just general criticism please let me know!

    Extra notes: a possible way to unlock this weapon could be to beat someone only using 100 power with nudge on.
     
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  7. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Name: Self-destruct
    Damage (Level 1 - 5): Does high damage. Like 100 dmg. Only 1 level.
    How it looks: Your tank explodes, creating a cool looking, circular explosion area.
    Details: When you use this, you die no matter how much health you have. The explosion area is small, so you have to be very close to your opponent, but it does high dmg. Like they say, go out with a bang!!!!
     
    Last edited: Jul 12, 2016
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  8. >> <<

    >> << Private E-1 (2) Member

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    Name: Locator/Tracker/Triangulator

    Damage: 50,1,2,3,4,5,6,7,8,9,10 (see details below)

    Appearance: a wave of tiny cyan embers fired in in a manner identical to the three ball line. The middle shot is yellow.

    Details: Fires a barrage of 9/15/21 shots simultaneously that are each 1 degree apart. The middle yellow ember explodes for 50 damage without modifying terrain in a sniper shot sized explosion, while the side cyan embers burn for 2 ticks each. The damage they deal is based off of how many degrees they vary from the main yellow shot. The middle shot will deal 50 damage in an explosion, while the adjacent embers will burn for 2 ticks of 1 damage per tick, the ones after them burning for 2 damage, and so on.

    The main point of this weapon is to act similarly to tracer from pocket tanks, or, in someone who does know what pocket tanks is's words, a weapon that increases the accuracy of upcoming shots by revealing to the user the angles that their shots could be fired at to land hits. I added a mini-sniper shot in the middle to say "congratulations, you were aimed at them all along"

    No, the counter line does not do this already (unfortunately) (believe me I've tried)
     
  9. STARRACE777

    STARRACE777 Private E-1 (2) Member

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    I am not sure if this is in the upcoming update or already in the thread but this is a suggestion
    Coke and mentos>3xCNM>5xCNM
    Normal arcing, does 30 direct hit damage, flies randomly for 2 seconds after hitting tank/ground, if it does not touch the ground or go out of the map in this time, the bottle well just fall keeping its directional velocity but accounting for gravity and wind resistance, this projectile does 20 explosive dmg and has a radius of a big shot, the projectile speed speed is the same speed as a bounder as it is going up after hitting the ground. This projectile would also spew out a steam that does 1 dmg per drop, the movement for the projectile is random(the projectile is after it hax initially hit yhe ground)

    Xp for upgrading is at your choosing, Admins and Kchamp
     
  10. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Name: Life Suction
    Damage (Level 1 - 5): Level 1 - Drain 10 HP; Level 2 - Drain 15 HP; Level 3 - Drain 25 HP; Level 4 - Drain 40 HP
    How it looks: The symbol for this in the weapon panel will look like a vial of some sort with a red cross on it.
    Details: This has the potential to be a very good weapon in situations where you can hit more than one opponent in its area of effect. This is because you can drain life from any amount of opponents in 1 shot. How it works is it's a projectile weapon that, once it hits land, forms a small circular area of effect. Any opponents in this area lose the amount of HP corresponding to the weapon's level. This drained HP goes to YOU. So, if the weapon level is 2 and you hit 2 people with it, then you drain a total of 30 HP and gain 30 HP. If the weapon level is 4 and you hit 2 opponents with it, then you drain 80 HP and gain 80 HP. Keep in mind that its area of effect is fairly small so it's not overpowered.

    Name: Land Mine
    Damage: Level 1 - 30; Level 2 - 40; Level 3 - 50; Level 4 - 60; Level 5 - 70
    How it looks: Like a land mine
    Details: You can shoot this as a projectile and, when it lands, it stays put. It remains there until someone gets close enough which causes it to explode. This is a good weapon for containing other players to an area. Like put up a barrier basically unless they're willing to take damage to get past it.
     
    Last edited: Jul 12, 2016
  11. Soundless

    Soundless Corporal (5) Member

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    Just a suggestion, but how about the damage being the amount of hp you had when you used it? this doesn't apply to armor. Just wondering....
     
  12. Ruleaus

    Ruleaus Private E-2 (3) Member

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    That wouldn't be good because most people will only be willing to use it when they have very low health. And, even then, people still won't want to use it because, at that point, it will do so little damage.
     
  13. Soundless

    Soundless Corporal (5) Member

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    hmm
    Noted.
     
  14. muffinasdf

    muffinasdf Master Sergeant (10) Member

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    OK, so i don't really have a "weapon" to suggest but a weapon "type" e56j.PNG i have been thinking about "custom weapons" something that sets someone apart from everyone else. You will have images that kyle can add non-stop to the gear shop like say if you wanted your weapon to be just like rain but have Nicolas Cage's head rain down onto your enemy. EXAMPLE: 5618424+_038af54e17406e50e71696196c239d8e.png rdth.PNG It could be unlocked in the shop and for leveling. serth.PNG I would love to go into great depth into this but this is mostly an example of what custom weapons could be. Once you are done and you accept the changes you will have a timer until you can edit the weapons shape, explosion, color, gravity, overlay, and number of projectiles. You unlock one custom weapon every twenty levels (that is why the first image has level 74 and it has 3 custom weapons unlocked). For different tiers and damage: you can change what it does but you can't change the color and you will be more restricted of what you can do for the later tiers to keep consistency.
     
  15. Penguin

    Penguin Major (18) Member

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    really nice idea,I'll say usually i don't like"better looking" things,but this ones can be really cool and,like you said,Give some great boost to gear shop!I'm just sorry that you wasted your time making this amazing artworks,I hope you didn't took to much time
     
  16. muffinasdf

    muffinasdf Master Sergeant (10) Member

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    Nah it didn't take too long only like two hours that's why i said it was an example.
     
  17. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Name: Death Beam
    Damage (Level 1-5): Base (Level 1) damage is 25, and increases with each level gain up to level 5.
    How it looks: When shot, it looks like an intense, red beam.
    Details: This red beam shoots straight, has unlimited range, and is unaffected by wind. It is thin so you have to be fairly accurate. Since it has unlimited range, adjusting your power doesn't matter. No matter what power you set, it's an unending beam that shoots perfectly straight and can go through land. It also goes through opponents so that it can hit more than one player.

     
  18. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Name: Lucky Bomb
    Damage (Level 1-5): Does 10,000 damage. In other words, it's an automatic kill.
    How it looks: It looks like some sort of missile or bomb.
    Details: When used, this bomb drops randomly from above. It falls straight down to any random point on the map and explodes, killing anyone who is unlucky enough to be caught in the explosion. The explosion area is small. It's like 2-3 tank lengths in diameter. So, most likely no one will be harmed. But, if you're willing to try your luck, you can use it. The catch is that it can also destroy you since you have no control over where it drops from.
     
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  19. Penguin

    Penguin Major (18) Member

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    I like the concept of weapon but i think it should do like 200 damage with x3 bigger area range,and maybe it wouldn't be able to fall on your head

    death beam weapon that you sggested above already exist
     
  20. atbprod1

    atbprod1 New Born (1) Member

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    Name : Construction
    Damage (Level 1 - 5) : Exactly the same as Excavation
    How it looks : As for the icon, it should look like a bulger, with the builder icon on the inside of the bulger icon.
    Details : Exactly the same as Excavation, but instead shoots out builders instead of diggers. Should be unlocked after Mega-Builder
     
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  21. Miytko

    Miytko Private E-2 (3) Member

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    Omg i thought of the same weapon XDDDDDDDDDDDDDDDDDDDD
     
  22. Penguin

    Penguin Major (18) Member

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    i thougth about it when exavation got added in ssl2 xD I think that this weapon is needed at least it would make sense to have it........
     
  23. -P.E.E.K.A.-

    -P.E.E.K.A.- First Sergeant (11) Member

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    Name : Chicken!
    Damage : 2-2-3-4-5 a shot.
    detaills : Shots a small chicken, when the chicken hits, it flies in the air as pieces (broken thing), and then falls on the enemy.
     
  24. MiniGamerGuy

    MiniGamerGuy New Born (1) Member

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    Name: (level 1 Molotov) (level 2 Koktel molotov)
    Damage: (Level 1 - 2): 60 , 110 (if all hit with will be rare)
    How it looks: It look like a Molotov molotov-cocktail-vector-icon-glass-bottle-filled-gasoline-73239640.jpg

    Details: This weapon is like a grenade.The difference is the shape and when it's about to explode.When it explode It spread flame around and if some of the flame hits the tank it will do damage (IMPORTAN it's not going to do 60 or 110 damage when it explode it depends on how much flame hitted you'r tank (exanple if the Level 1 Molotov spread 15 flame when it explode. it's gonna be 60 divided by the 15 flame with mean 1 flame gonna do 4 Damage so if 5 flame hitted your tank its gonna do 20 damage)
    how much flame should Level 1 Molotov/Level 2 koktel Molotov spred I dont know :D
     
    Last edited: Jul 23, 2016
  25. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Yeah, maybe you're right that it would be better that way. I don't really care as long as the concept is the same.
     
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