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ShellShock Live 2 v1.5.3 released!

Discussion in 'Announcements & Updates' started by kChamp, Apr 30, 2014.

  1. jpcas

    jpcas First Sergeant (11) Member

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    i was thinking that the game could use some real achievements. i mean really challenging like 90% wins when you got at least 200000 xp something that demands more than time to achieve.. and when you do it you could get some special weapon with power comparable to the prestige weaps
     
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  2. darklegion741

    darklegion741 Second Lieutenant (15) Member

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    Yeah I really like this idea but do you mean when you get at least 200,000 xp, this achievement is available to complete? And it's easy to get to 90% wins, just play with newbies :p
    I'm kidding.
     
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  3. jpcas

    jpcas First Sergeant (11) Member

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    yeah. i meant that you must gain 200,000 xp first and then if you'll have 90% wins or more then the achievement is completed. if you'd have 200,000 xp points but less than 90% till then you can still work for the achievement trying to make those 90% wins in the future.
    but anyway, it's just an example. all i want to suggest is that this game could use some practical rewards for players that shows some true skills; weapon packs with some strong weaps can be bought, prestige can be achieved not only if you play very well but also when you play long enough and if you have deluxe mode, if you play half of the time. those special weapons are meant to be reserved only for players that represents some proven skills.
     
  4. jpcas

    jpcas First Sergeant (11) Member

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    well, yeah.. it's not a perfect idea but i hope its better that none :p
     
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  5. darklegion741

    darklegion741 Second Lieutenant (15) Member

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    200,000 XP is a huge milestone that takes hours of dedication to SSL2 to achieve. This will keep players interested in the game and maybe even spend money to get deluxe for XP which will of course help pay for the server costs. Good thinking :)
     
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  6. Amaterasu

    Amaterasu Sergeant Major of the Army (14) Member

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    Oh God please don't make this a thing! I'll hate my life!!! Make it like a secret or something, so I don't have to feel like crap when I never get it.
     
  7. Erile

    Erile Sergeant Major (12) Member

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    Win percentage doesn't have anything to do with skills. Your win percentage is mainly controlled by the random composition of your team and whether people on your team rage quit. I don't think you could ever have an honest 90% wins. You could only do this by playing with a good, set in advance team every time, or by trolling low level games for easy wins.
     
  8. muffinasdf

    muffinasdf Master Sergeant (10) Member

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    i like the 200,000 xp deal but i think it would be more of like 500 wins or 1,000 or get 400 loses or 800 instead of 90% wins
     
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  9. darklegion741

    darklegion741 Second Lieutenant (15) Member

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    Well yes, 500 wins or a 1000 wins. I don't agree with the 400 loses or 800 loses, rage quitters can achieve that easily.
     
  10. Tank 1337

    Tank 1337 Colonel (20) Member

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    The only stats I would like to see is how much XP was gained without deluxe, versus how much XP was gained with deluxe.
     
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  11. jpcas

    jpcas First Sergeant (11) Member

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    yeah. that was just an example.. and it wasn't ideal.. i'm not sure what would be good.. maybe one kind of achievements could be based simply on xp, lets say 250,000 xp; 500,000 xp; 750,000 xp then 1,000,000 xp.. (?) i don't know.. i just tought of something more challenging and i thought of some rewards too.. but something other than tank coins..
     
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  12. darklegion741

    darklegion741 Second Lieutenant (15) Member

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    Maybe a custom tank? This has already been suggested before but I feel that it should finally be unlockable by all players, not just the ones who pay.
     
  13. Erile

    Erile Sergeant Major (12) Member

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    See my latest idea in the "Methods of Growth" thread. ;) Skill tests for interesting bonuses.