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tank stats

Discussion in 'Suggestions' started by ninja swaggy, Dec 4, 2012.

  1. ninja swaggy

    ninja swaggy Specialist (6) Member

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    i think that the tanks themselves should have built in stats, (5 fuel 2 armor 3 traction etc etc) so then the tanks are actually helpful in some sort of way.........the stats will go

    first 2 tanks: 1 armor 1 fuel 1 traction 1 luck

    angles (lvl 10 tank): 1 armor 2 fuel 2 traction 3 luck

    box tank (lvl 20 tank): 5 armor 3 fuel 1 traction 1 luck

    pyramid (lvl 30 tank): 4 armor 5 fuel 3 traction 3 luck

    king (lvl 40 tank): 5 armor 5 fuel 5 traction 5 luck

    blocker (lvl 50 tank): 7 armor 4 fuel 5 traction 6 luck

    flat tank (deluxe): 1 armor 5 fuel 6 traction 8 luck

    stripe tank (deluxe): 4 armor 6 fuel 4 traction 6 luck

    phantom (deluxe) : 7 armor 3 fuel 5 traction 5 luck

    lucky (tank 1): 4 armor 4 fuel 4 traction 12 luck

    X (tank 2): 4 armor 12 fuel 5 traction 3 luck

    diamond (tank 3): 12 armor 6 fuel 3 traction 3 luck

    razor (tank 4):4 armor 4 fuel 12 traction 4 luck

    the maximum amount of each category (luck/armor/fuel/traction) should go up to 25, but only if the tank makes it go up to that much, not with tank tokens...................
     
  2. KarasuG

    KarasuG Private E-2 (3) Member

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    That would only give the higher-level players even more of an advantage. No.
     
  3. ninja swaggy

    ninja swaggy Specialist (6) Member

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    but they (and me) earned those tanks with hard work and time, so its annoying when all it does is make you an obvious threat and bigger target =.=
     
  4. Staple

    Staple General of the Army (25) Member

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    I agree with Karasu. All it really does is widen the gap between the new ones and the experienced ones. In effect, it'll turn away new players.
     

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