i think that the tanks themselves should have built in stats, (5 fuel 2 armor 3 traction etc etc) so then the tanks are actually helpful in some sort of way.........the stats will go first 2 tanks: 1 armor 1 fuel 1 traction 1 luck angles (lvl 10 tank): 1 armor 2 fuel 2 traction 3 luck box tank (lvl 20 tank): 5 armor 3 fuel 1 traction 1 luck pyramid (lvl 30 tank): 4 armor 5 fuel 3 traction 3 luck king (lvl 40 tank): 5 armor 5 fuel 5 traction 5 luck blocker (lvl 50 tank): 7 armor 4 fuel 5 traction 6 luck flat tank (deluxe): 1 armor 5 fuel 6 traction 8 luck stripe tank (deluxe): 4 armor 6 fuel 4 traction 6 luck phantom (deluxe) : 7 armor 3 fuel 5 traction 5 luck lucky (tank 1): 4 armor 4 fuel 4 traction 12 luck X (tank 2): 4 armor 12 fuel 5 traction 3 luck diamond (tank 3): 12 armor 6 fuel 3 traction 3 luck razor (tank 4):4 armor 4 fuel 12 traction 4 luck the maximum amount of each category (luck/armor/fuel/traction) should go up to 25, but only if the tank makes it go up to that much, not with tank tokens...................
but they (and me) earned those tanks with hard work and time, so its annoying when all it does is make you an obvious threat and bigger target =.=
I agree with Karasu. All it really does is widen the gap between the new ones and the experienced ones. In effect, it'll turn away new players.