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The Weapon upgrade Guide:"How many uses"

Discussion in 'General Game Talk' started by OrganizationXIII, Aug 25, 2015.

  1. OrganizationXIII

    OrganizationXIII Corporal (5) Member

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    I should have started early so i want people to help me out on this and i also want to help the community out a bit, i will be filling the gap from what i have but if the community can help me out a bit this will be highly succesful for new players, so they get the general gist on how this goes.
    To calculate how many uses it takes to upgrade a weapon you have to (if you already used it) subtract the damage required from the damage you have accumulated and then divide by the amount of damage you usually get with it or lowest possible damage.
    Example: 3D-Bomb 5000- (for my accumlation not yours :p)1828=3172
    3172/50=63.44
    Round up to 64
    thats how much more i need for 3D-Bomb

    Example 2: 3D-Bomb 5000/50=100
    thats how much a new person will probably need to upgrade.

    I'll do this thread by lowest possible damage to have a better accuracy on uses, i want this thread to help people have a way to predict what they want to upgrade as they start out or end up with.

    Big shot>Heavy shot: 195
    Eleven ball>Twentyfive-Ball:397 (if rounded) (total subtracted by 55, but if you want 5 as lowest posibble damage itll be 4360 times)
    5-bounce> 7- bounce:236 (if rounded)
    Heavy Roller>Groller: 233 times (if rounded)
    Double Splitter>Super Splitter: 281 (if rounded) (if you are close it does 9 damage per each, so this waas subtracted by 36)
    Double Breaker> Super Breaker:400 (if divided by 18)
    Sparkler>Crackler:284 (if divided by 49) (this weapons damage is random so if you want the minimum it will be 7, and that will take 1,986 times.)
    Bulger>Big Bulger:205
    Shotgun>Burst fire:224 (if rounded and divided by 42)
    Tunnel Strike>Mega Tunneler:280 times (if divided by 80, each hit does 20 so assuming you only get one, 1120 times it will take)
    AC-130>Artillery:452 (if rounded and divided by 60)
    MoleHill>Moles:68
    Counter 3,000>Counter 4,000:112 times (if divided by 18)
    Mini Pinger>Pinger: 170 times (assuming you get one , thats 10 damage)
    Lightning>2012: 498 uses
    Gravies>Gravitis:216 (if rounded)
    Ying Yang> Yin Yang Yong:150
    Grand Finale>Pyrotechnics: (damage is completely random so i just divided by 8, assuming you get 1 hit you will need to use this weapon 3563 times)




    I'll re-edit this soon when i have time
    All credits go to their owners in helping me out (too lazy to type the names so i will just seperate my info from others)





    Shot > BigShot
    Required:600
    Damage:Always 10
    60 Uses

    3Ball > 5Ball
    Required:1500
    Damage:9x3(8x3) - 20x3
    ~56(62) Uses

    1Bounce > 3Bounce
    Required:500
    Damage:Always 30
    17 Uses

    Digger > M.Digger
    Required:2700
    Damage:Always 12x5
    ~45 Uses

    Grenade > Tri-nade
    Required:1400
    Damage:Always 50
    28 Uses

    Stream > Creek
    Required:1300
    Damage:2x20 - 4x20
    ~33 Uses

    -Flame

    Roller > H.Roller
    Required:2100
    Damage:Always 20
    105 Uses

    BackRoller > H. BackRoller
    Required:2100
    Damage:Always 20
    105 Uses

    -Splitter
    -Breaker
    -Twinkler

    Sniper > SubSniper
    Required: ?
    Damage:43(40) - 100
    ?? Uses

    -Cactus

    Bulger > Big Bulger
    Required:4100
    Damage:Always 20
    205 Uses

    -Sinkhole
    -Rapidfire
    -Tunneler
    -Horizon
    -Airstrike
    -Flower

    Earthquake > Megaquake
    Required:2600
    Damage:Always 10
    260 Uses

    -Snake
    -Bounsplode
    -Deadweight

    Builder > M.Builder
    Required:7600
    Damage:12x5
    ~127 Uses

    Of the unlock weapons

    Cat > Kittens
    Required:1600
    Damage:Always 40
    40 Uses
     
    Last edited: Aug 25, 2015
  2. Batgirl

    Batgirl Lieutenant Colonel (19) Member

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    There's also a sssl wiki that u could do
     
  3. RumMumMario

    RumMumMario Lieutenant General (23) Member

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    SSL Wiki has been shut down long time ago.
     
  4. OrganizationXIII

    OrganizationXIII Corporal (5) Member

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    yeah when i tried accesing it it didnt really let me so i thought i make this
     
  5. Penguin

    Penguin Captain (17) Member

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    good job also can you calculate how uses it needs to unlcok bound storm and countr 6000?i m about 48239482095832094832094832049328 uses but i'm not sure
     
  6. fingerofgod23

    fingerofgod23 Private E-1 (2) Member

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    So what you're saying is that it'll take you 64 more hits with it, each doing 50 damage a hit to level up that weapon, assuming there are no crits. I'm only Lv.21 atm with only one weapon upgraded so far. I'll try to help this out as I go.
    EDIT: I thought of something else while I was looking through my weapons list. To be accurate you'd have to also take into account that weapons do different damage depending on how far away you are, and for some weapons (like sniper) there can be a pretty large gap, like ~50 point blank and the most(?) is ~120. I suppose the Firing Range can help you figure out the min-max damage of weapons, and then just add that into the formula... I'll post a few in a moment.
     
    Last edited: Aug 25, 2015
  7. OrganizationXIII

    OrganizationXIII Corporal (5) Member

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    yeah thats why i used minimum, it helps ease peoples mind. if you put lets say for sniper 86, but since your opponent doesnt let you fill the gap so you have to do like 54 damage, then that just ruins how many times it will take to use it, minimum is better because its more accurate, if you do more then gratz on you because you will finish faster

    ---------------------------------------------------------------------------------------------------------------------------

    sure no prob, can you tell me how much damage each does? i havent unlocked it yet so i need to know the minimum damage for each
     
    Last edited by a moderator: Aug 25, 2015
  8. fingerofgod23

    fingerofgod23 Private E-1 (2) Member

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    If you're only doing minimums then my job changes a bit. Minimum with sniper is 43(max 100 i was wrong), but if you stack on top of each other it goes down to 40. I'll just post a list of weapons when i have a few more calculated.
     
  9. OrganizationXIII

    OrganizationXIII Corporal (5) Member

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    yeah this thread will take a lot of time, but its better if its with minimum, people wont have to guess that much if its with max, also i hope this helps out kyle whenever he puts up a wiki
     
  10. fingerofgod23

    fingerofgod23 Private E-1 (2) Member

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    Here's what I've got so far. These numbers assume that all shots hit and none are criticals, buffed, or otherwise. The numbers in () are what you'd get if you stacked. Do what you want with em:

    Shot > BigShot
    Required:600
    Damage:Always 10
    60 Uses

    3Ball > 5Ball
    Required:1500
    Damage:9x3(8x3) - 20x3
    ~56(62) Uses

    1Bounce > 3Bounce
    Required:500
    Damage:Always 30
    17 Uses

    Digger > M.Digger
    Required:2700
    Damage:Always 12x5
    ~45 Uses

    Grenade > Tri-nade
    Required:1400
    Damage:Always 50
    28 Uses

    Stream > Creek
    Required:1300
    Damage:2x20 - 4x20
    ~33 Uses

    -Flame

    Roller > H.Roller
    Required:2100
    Damage:Always 20
    105 Uses

    BackRoller > H. BackRoller
    Required:2100
    Damage:Always 20
    105 Uses

    -Splitter
    -Breaker
    -Twinkler


    Sniper > SubSniper
    Required: ?
    Damage:43(40) - 100
    ?? Uses


    -Cactus

    Bulger > Big Bulger
    Required:4100
    Damage:Always 20
    205 Uses

    -Sinkhole
    -Rapidfire
    -Tunneler
    -Horizon
    -Airstrike
    -Flower


    Earthquake > Megaquake
    Required:2600
    Damage:Always 10
    260 Uses

    -Snake
    -Bounsplode
    -Deadweight


    Builder > M.Builder
    Required:7600
    Damage:12x5
    ~127 Uses

    Of the unlock weapons

    Cat > Kittens
    Required:1600
    Damage:Always 40
    40 Uses
     
  11. OrganizationXIII

    OrganizationXIII Corporal (5) Member

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    allright thanks for the help, i will add these to the list, go copy and paste power >;c
     
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  12. Holy2334

    Holy2334 Command Sergeant Major (13) Member

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    You know, this would've helped back in the day, but it's no longer the case as weapon xp is effected by the xp multiplier, which could determine how fast the weapons actually level up.
     
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  13. fingerofgod23

    fingerofgod23 Private E-1 (2) Member

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    This is just a base to go from; like OP said we're using the minimums. Whoever uses the list would have to figure buffs, etc. on their own, especially since XP multipliers can vary in a few different ways. Saying that makes me think their should be a calc program somewhere for this.


    You took out my purple (ノಥ益ಥ)ノ ┻━┻
     
  14. Penguin

    Penguin Captain (17) Member

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    minimum dmg for that tiers are
    counter 3000 20
    counter 4000 30
    counter 5000 40

    thse are the dmgs medium distance/the most average damages with those weaps
     
  15. OrganizationXIII

    OrganizationXIII Corporal (5) Member

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    allright thanks i will just use counter 5,000 since its the last tier you have of it, though most commonly you would get 3000 or 4000.
    you will need 800 uses. although if you already have some exp for it, you should give me it to, you might have less.

    -------------------------------------------------------------------------------------------------------------------

    its still kinda useful, i just used the minimum, if you want to add multipliers and stuff like that, its all up to you, this is just the minimum damage, a basis for which you can start with
     
    Last edited by a moderator: Aug 25, 2015

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