Hi there! Well, I think it'd be cool to add some alternative modes, e.g. "vampire" - you get some % of dealt dmg (lifesteal). Or some kind of hp regeneration on hit or per turn. It can be either passive ability for all players (game mode, I prefer this) or individual box pickup (for now we have only [+armor] pickups). Also you can add "player roles mode" like in rp games, e.g. sniper (gets bonus on shot range, increased traction); bomber (statically increased dmg, spends more fuel per move, decr. traction); tank (has more hp or armor or both, but deals less dmg) etc. Game modes are set up by host in the way the wind tuning is implemented. In roles mode player can choose the role beside tank appearance switch. What do you think? Sorry for my English.
I really like the alternative modes idea. I would maybe add that you could have the "create a game" area be were you could build the game styles at. I wouldn't mind trying any of this out. I hope this gets traction.