Suggestion #1: hourly random Mission mode. To add more variety to gaining exp I propose a mode where a mission is randomly selected to be completed for a exp reward, but the catch is you can only attempt this mode once an hour (or however often you choose) so you only have one chance to successfully do the mission. This mode would give players who have already completed every mission another option for gaining some fast exp, and the cool down mechanic will prevent players from only doing this random mission mode and abandoning multiplayer games, not only that it will also prevent this mode from being abused due to the fact you only have a single chance on a complete random mission as opposed to having no cool-down and players just restarting until they get a mission they like or something along those lines. Suggestion #2: Daily Challenges Currently The only forms of challenges we have are the achievements, i feel we can expand this system further with daily challenges. The system would be very simple, players would be given a small number of challenges to complete (maybe do a certain amount of trick shots, kill a certain number of tanks, get a certain amount of wins etc) and once completed they will be rewarded with a small exp reward. This system would add additional variety to gaining exp daily and overall more to do for those who have completed a majority of the achievements/missions. Suggestion #3 Achievement changes The achievement system right now for the most part is ok, but i feel the more hardcore achievements should be removed or at least adjusted to be more casual friendly. Achievements such as play and win 5000 and 50000 games and especially the gain 1 million exp achievement is just not a possible goal to the non hardcore audience, and the fact that to unlock certain content depends on completing those achievements all it does is lock out content to 90% of the audience. As much as its painful to admit the more hardcore/competitive players on SSL for steam is going to be the minority compared to the most casual players coming into the game, so achievements for the game should be mostly based on the casual player with just a few hardcore achievements sprinkled in with no content unlocks behind them so players don't get locked out of content.
He also claimed that everything would be unlockable. Well, with these achievements, that is only going to be a myth.
just look at achivement 'hardware' it's nearly impossible,and it's worthless to achieve it? so..we need rewarding system,this game can't be 'that' cheapskate.
That way, kChamp has to majorly change the game by adding micro transactions to support the game. Essentially means that the game has to become a sh*tty spinoff version of SSL2. We don't want that to happen and that's why we bought it.