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Weapon and item ideas for the gear's shop

Discussion in 'Suggestions' started by astrofluxy, Apr 14, 2015.

  1. astrofluxy

    astrofluxy Corporal (5) Member

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    As promised (to kyle :p) i want to suggest some ideas he can add into the gears shop. All weapons are based on weak and cheap up to elite and expensive, sorted from the lowest on. Additionally, i want to suggest a new item gainable in the gear shop. Here we go:

    Close combat
    cost: 50 gears

    Close combat mk1

    Description: Sometimes first world problems are the first world advantages!
    what is it doing? It will fire 3 explosions directly from your tank in a row in that direction you aiming at, but will not damage the terrain. This will deal 20 damage in each explosion.
    ---> 650 XP --->
    Close combat mk2
    Description: First world problems? First world's domination!
    What is it doing? It will fire 5 explosions directly from your tank in a row in that direction you aiming at, but will not damage the terrain. This will deal 30 damage in each explosion!

    La'bullets
    Cost: 75 gears

    La'bullets
    Description: If one shot* isnt enough, take 3!
    What is it doing? Similar to the three-ball, you will fire 3 shot-like bullets, but instead firing it in a scatter, you will fire them one after each other. this will deal great 10 damage! each bullet, of course.
    ---> 800 XP --->
    Le'Bullets
    Description: Forget the 3, take 6!
    What is it doing? This one will fire six bullet in a row one after each other. This will deal 10 damage for each bullet, so up to 60 damage!
    ---> 3200 XP --->
    A'La'Bullets
    Description: 3? 6? 9!
    What is it doing? This one as final upgrade will fire nine bullets in a row one after each other, each bullet dealing 10 damage, up to 90 damage for ultimate destruction!

    The explosion size is the same of the usual shot!

    Cookie
    Cost: 120 gears

    Cookie
    Description: Everybody loves Cookies! but not these ones.
    What is it doing? Cookie will be a small bullet dealing 30 damage on impact at a mid-sized explosion, plus it will release 3 little broken cookies which will deal 10 damage, the scatter is absolutely random.
    ---> 2000 XP --->
    Cake
    Description: After you ruined the other's hopes with the cookie, do the same with cake!
    What is it doing? You will fire a cake with a mid-sized explosion on impact, plus releasing 10 little Cake-pices which deal 7 damage each, the scatter is exactly 36° to each bullet.

    Car
    Cost: 180 gears

    Car
    Description: The car will drive until it hits something. useful, isn't it?
    What is it doing? The car is a weapon you can only place by aiming into one direction - left and right. The car will keep driving until it hits something and will deal 30 damage. it will only work on terrain that is not 61° or higher, or it will get destroyed.
    ---> 3200 XP --->
    Buggy
    Description: A slightly faster and more powerful version.
    What is it doing? The same with the car, with the only exception that it will deal 50 damage, and works up to 70°.
    ---> 12500 XP --->
    Monster truck
    Description: Big enough, isnt it?
    What is it doing? The same with the car, with the only exception that it will deal 70 damage and works up to 80°.

    Wind maker
    Cost: 200 gears

    Wind Maker
    Description: Windy today! They didnt say that in the weather forecast...
    What is it doing? Launches a cloud that deals on impact 30 damage with a smaller explosion. This bullet will force a weak wind in the next turn. This weapon stays UNAFFECTED by the wind.
    ---> 1000 XP --->
    Storm maker
    Description: God, what a storm! They lie everytime!
    What is it doing? Launches a bigger could that deals on impact 40 damage with a mid-sized explosion. This bullet will force a stronger wind in the next turn. This weapon stays UNAFFECTED by the wind.
    ---> 4000 XP --->
    Hurricane maker
    Description: Is my roof still there?
    What is it doing? Launches an even bigger cloud that deals on impact 50 damage with a mid-sized explosion. This bullet will force a heavy wind in the next turn. This weapon stays UNAFFECTED by the wind.

    Random comet
    Cost: 320 gears

    Random comet
    Description: I cant really say where it will land...
    What is it doing? No aiming required! This weapon will automatically spawn somewhere a falling comet that deals 60 damage when it hits something. A mid-sized explosion.
    ---> 7200 XP --->
    Random Comletts
    Description: There is one! and there! and there!
    What is it doing? No aiming Required! This weapon will automatically spawn at random places 5 falling comets which deal 40 damage when they hit something. Mid-sized/smaller explosion.

    Weakpoint searcher
    Cost: 400 Gears!

    Weakpoint searcher
    Description: I know your weak spots!
    What is it doing? A usual 50 damage dealing bullet with a 33% higher chance to deal a critical hit. Bigger explosion.
    ---> 2000 XP --->
    Weakpoint maker
    Description: Scratches? No, holes!
    What is it doing? A usual 60 damage dealing bullet with a 50% higher chance to deal a critical hit. Bigger explosion.

    Bees
    Cost: 500 Gears

    Bees
    Description: NO! GO away, GO AWAY!
    What is it doing? will fire a little bee-home, that releases 5 Bees into random directions on impact with a slight homing/enemy searching effect, that will automatically detect nearby enemies and make them easier to hit. each Bee is dealing 10 damage.
    ---> 2100 XP --->
    Wasps
    Description: Why do this insects have to follow me?
    What is it doing? Will fire a little bee home, that releases 5 wasps into random directions on impact, with a slight homing/enemy searching effect, that will automatically detect nearby enemies and make them easier to hit. each Wasp is dealing 7 damage, and after they hit the ground/enemies they will jump a second time to hit multiple times.
    ---> 9400 XP --->
    Hornets
    Description: They hurt even more!
    What is it doing? Will fire a little Hornet-Home, that releases 8 Hornets into random direction on impact, with a slight homing/enemy searching effect, that will automatically detect nearby enemies and make them easier to hit. Each hornet is dealing 12 Damage. a chance of 10% that a hornet attacks a second time.

    Doomsday device
    Cost: 100.000 (maybe 1 zero more) Gears

    Doomsday device
    Description: A psychological device that lets you keep playing until you finally got this weapon!
    What is it doing? This supreme weapon will fire a BIG BOMB, that will explode on its highest peak, releasing 6 Nukes and 4 Massive shots. The world you know before came to an end!
    ---> 2.500.000 XP --->
    ???
    Description: ???
    What is it doing? Erm... well... nukes will rain from the sky. Nuff said!

    .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-

    New Item:

    Overloader
    This item will increase your damage in this turn by 10%.
    Cost: 50 Gears

    .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-

    I hope you like the ideas... leave a feedback, more ideas, what do you think?

    Regards ~
     
    drake28034 likes this.
  2. referee11

    referee11 First Lieutenant (16) Member

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    Well, there are some good ideas up there, but I think he is focusing on bringing in the old weapons, not making new ones. Also, no OP weapons like Doomsday Device will ever be added, because they are too powerful.
    My suggestion: Just bring in the old weps. :cool:
    Also, since almost all of those are weps, it is better to put them in Weapon Suggestion thread.
     
    Last edited: Apr 15, 2015

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