Yes, I recently made a thread about this with suggested improvements because on Kong, you could only make symmetrical team-based maps.
I really like the floating islands. That would be neat.
I just made an idea like this called "Weapon Mastery." People didn't seem to like it.
Hey guys! Had this idea for a twist on the marksman game mode. The difference here is that targets have point values. The first player or team to...
Name: DMR-500 Damage: Does 30 damage for level 1. Damage increases slightly for each weapon upgrade. How it looks: I can't describe how it looks...
Yeah, maybe you're right that it would be better that way. I don't really care as long as the concept is the same.
I don't like it. Just sounds like a game of luck and guessing; shooting with your eyes closed until you can get super close to the enemy to see them.
Name: Lucky Bomb Damage (Level 1-5): Does 10,000 damage. In other words, it's an automatic kill. How it looks: It looks like some sort of missile...
Name: Death Beam Damage (Level 1-5): Base (Level 1) damage is 25, and increases with each level gain up to level 5. How it looks: When shot, it...
This isn't my original idea. The flash version of this game had a custom maps feature where you could create your own maps for team game modes...
That wouldn't be good because most people will only be willing to use it when they have very low health. And, even then, people still won't want...
But if you try to start thinking of new things, it's really hard. It's not possible to some extent to come up with completely new ideas. The game...
In this game mode, it's the hacked vs. the non-hacked. Specifics: Game begins like a free-for-all. The first tank to be destroyed gets repaired...
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