Discussion in 'Suggestions' started by smb718, Feb 9, 2014.
color wheel has to do damage per 1 colour like diggers to per 1 hit according to their level
also it will be more cool if its works like a instant reply
I said I didnt animate the damages and that they would do 13 each.
Did you export this as a gif? I don't see anything happening.
Yeah, it's just a picture right now.
i dont know what happened...
working on it now...
make sure you do file, export movie, and save as animated gif.
i just finished now...
lets see how it looks...
I looked through the source code, thats definitely not a gif.
Remember when you are done, make sure you do file, export movie, and save as animated gif.
i did but i only got that...
i converted a video file recording the suggestion,
and converted online to gif...
lets see if im lucky now...
im not lucky...hmmm...
im going to replace it,id like the other tank can be viewed...
ill do it in 2 mins...
thx for the like man...
I THONK THIS IS THE FINAL ONE...
EGG,AN OVAL CHUNKER THAT DOES 80 DAMAGE.
nah,ill take another screenshot with a nearer tank
Make sure you draw your weapon off the stage like I said in my tutorial, or lock the background layer, which you just click the lock thing next to it. That way you won't see the screen move with the weapon.
im going to make another one now
ill follow ur advice...
Nice animation, but if something like that were ever added I would quit this game.
Hey smb i got a task for you (if it's possible) cheak out my post of my weapon ideas on the * offical wepaon suggestion page* and see if you can create a something along the lines of the weapons. This is only if you want to of course, but they are awsome weapons imo and very skill based .
I was bored tonight so I attempted an animation using microsoft paint. Oh god I am not good at animating things. But I tried my weapon called "Atom." Let's see how this looks (lol). Edit: I'm not sure why the quality degrades..
shoots a blue ball
in a crazy trayectory,on hit it deals 150 with its radius
Alright inspiration struck me to complete another weapon I thought of. I call it Grapple. It shoots out and if it hits the enemy tank directly it does 45 damage and cancels the grapple (or alternatively it could pull the tank forward by a small distance, OR it could just pull all the way back to you and damage all enemy tanks it hits on the way). However, if the grapple grabs a grounded box it will pull the box back to the original tank allowing you to grab the contents immediately. If the grapple has a box and is returning to you and hits an enemy tank it does 90 damage instead of 45. This latter method is demonstrated by this poor image I made in paint!
Goldball - idea by @Goldschlarger
It's a bit different from his original idea. Each time the ball hits a screen side, it grows larger and does more points.
Hits 0 sides: does 10 damage
Hits 1 side: does 60 damage
Hits 2 sides: does 110 damage
Here it is hitting two sides:
Now I'm arguing with my mind whether the top is a side. I say yes.
I'm glad I'm not the only one to argue with themselves over this.
Btw, it's not a side since no wall.
Thanks for the how to smb718! I dusted off my copy of flash 8!
This is based on the localized earthquake idea, ---- with my idea of how it might actually work. I calls it FingerBang (name subject to change, cause it's bad)
could be called:
point n' click
I just can't animate…anyway, can one of you try animating this?
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