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ANIMATED Suggest a Weapon Thread

Discussion in 'Suggestions' started by smb718, Feb 9, 2014.

  1. RumMumMario

    RumMumMario General of the Army (25) Member

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    This guy had some neat ideas. Worth checking out.
     
  2. smb718

    smb718 First Sergeant (11) Member

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    Haha I just came back to shell shock after a few months and saw one of the weapons in this thread made it into the game. Yay!
     
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  3. HyphenUnderscoreHyphen

    HyphenUnderscoreHyphen First Sergeant (11) Member

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    Which one? :eek:
     
  4. -P.E.E.K.A.-

    -P.E.E.K.A.- First Sergeant (11) Member

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    man how to make the weps i still dont understand how... someone help me
     
  5. -P.E.E.K.A.-

    -P.E.E.K.A.- First Sergeant (11) Member

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    guys plz give me the link to install adobe flash cs5 i am very interesting to make a weapon
     
  6. RumMumMario

    RumMumMario General of the Army (25) Member

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  7. Watermelob

    Watermelob Private First Class (4) Member

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    Was an underground airstrike suggested already? Or maybe underground Grand Finale? Maybe even an underground Bounsplode?
     
  8. Taylor

    Taylor Trolls Beware ^o^ Former Moderator

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    Aren't these ideas just plain crazy and not needed?
     
  9. RumMumMario

    RumMumMario General of the Army (25) Member

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    Wouldn't it be awesome though, if we had a game mode that converts all weapons to tunneling weapons? :D
     
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  10. Watermelob

    Watermelob Private First Class (4) Member

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    Deceiver 2: the shot flies using a wrong trajectory (at 50% less power?), but just before landing teleports and continues flying using the correct trajectory. And the gif is terrible, I suck at Flash CS6. Untitled-1.gif
     
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  11. RumMumMario

    RumMumMario General of the Army (25) Member

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    Animation is pretty good but this is pretty much a buffed Bounder.
     
  12. astrofluxy

    astrofluxy Corporal (5) Member

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    Well, i tried something and well, im a total newbie at animating, but i hope it isnt that bad. Next time i will add more frames, currently 13 Frames.

    Spleaker (splitter and breaker)
    Description: First a splitter then a breaker
    stats: 1 big bullet splitting into 4 breaker, which break into 2 bullets, ... 8 bullets total. Dealing 10 damage.
    [​IMG]

    Another one i did is the Explosion chain. The ExplosionChain is a bullet made out of a chain of explosions, dealing damage to all tanks within its way, plus making a medium sized explosion when it touches ground. Deals 15 damage with small explosions, 20 damage the medium sized one.
    [​IMG]
     
    Last edited: Mar 5, 2015
  13. Watermelob

    Watermelob Private First Class (4) Member

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    AimJumper: Works just like a normal jumper, but the second shot targets the enemy instead of just jumping up.
    AimJumper.gif
     
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  14. Watermelob

    Watermelob Private First Class (4) Member

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    Astrofluxy suggested this and I had too much spare time -_-

    Untitled-1.gif
     
  15. astrofluxy

    astrofluxy Corporal (5) Member

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  16. Watermelob

    Watermelob Private First Class (4) Member

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    Double post?

    Actually it would have been better if the .gif had higher fps (even though I already set it to 54 is Flash CS6).
     
  17. astrofluxy

    astrofluxy Corporal (5) Member

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    [​IMG]
    Well, you can see a new weapon. U can call it numbers. It deals exactly 55 damage when hit enemy, no explosion, just like stream. Upgrades do not affect weapon´s damage.
     
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  18. Watermelob

    Watermelob Private First Class (4) Member

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    If this weapon was made by Valve, there would be no number 3 :D
     
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  19. astrofluxy

    astrofluxy Corporal (5) Member

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    [​IMG]
    heh lol... random weapon, but failed at the last frames... :(
     
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  20. Watermelob

    Watermelob Private First Class (4) Member

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    @astrofluxy Random question: how do you make animations? It looks like you draw them frame-by-frame.
     
  21. astrofluxy

    astrofluxy Corporal (5) Member

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    Exactly, i draw them. and then per tool i merge them. i currently try to work with synfig studio, but its a bit hard, eeven if the program is easy to use.
     
  22. RumMumMario

    RumMumMario General of the Army (25) Member

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    Spleaker looks awesome. Nice animations ;)
     
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  23. gassug2

    gassug2 Private E-1 (2) Member

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    Here is a few ideas....

    RainCloud: Tank shoots a cloud that stops once it hovers over a player. Then begins raining.

    Dmg: lvl 1 2 per rain drop, lvl 2 5 per rain drop, lvl 3 6 per rain drop, lvl 4 and 5 both do 8 per rain drop.

    Appearance: A small white cloud that rains once hovers over a player.

    Sticky-Nade: Similar to sticky bomb, only lighter amount of dmg. Sticks to the surface on impact then explodes after 3 seconds.

    Dmg: lvl 1 20 dmg, lvl 2 25 dmg, lvl 3 35 dmg, lvl 4 40 dmg, lvl 5 50 dmg.

    Appearance: A light-green grenade that sticks to the surface then explodes.

    Super-Balls: Similar to TwentyFive-Ball, the shots are smaller. 30-50 Shots can be shot from this weapon, each doing the listed amount of damage below.

    Dmg: lvl 1 2 dmg per shot, lvl 2 3 dmg per sho, lvl 3 5 dmg per shot, lvl 4 7 dmg per shot and lvl 5 is 8 dmg per shot.

    Appearance: 30-50 Shots burst out of the tank. Like TwentyFive-Ball, the shots are smaller.

    Replicate-Ball: Similar and does equivallant damage to a heavy shot. First one heavy shot splits into another, every time a shot hits the terrain or a player, it replicates into another. There will be a small message saying "Replication Deactivated". Once this occurs, the shots will stop duplicating.

    Dmg: lvl 1 15 per ball, lvl 2 20 per ball, lvl 3 25 per ball, lvl 4 28 per ball and lvl 5 34 per ball

    Appearance: A heavy shot that will immidiatley split into another, this will keep happening until the small message ("Replication Deactivated") shows.

    and the last one....

    Burst-Nade: Burst-Fire and Grenade combined. 3 bursts of grenades will shoot from the player's tank.

    Dmg: lvl 1 4 for each grenade, lvl 2 6 for each grenade, lvl 3 8 for each grenade, lvl 4 10 for each grenade and lvl 5 12 for each grenade

    Appearance: 3 small bursts of grenades....Thats all
     
  24. Watermelob

    Watermelob Private First Class (4) Member

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    I will try to do that :)
     
  25. Watermelob

    Watermelob Private First Class (4) Member

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    I couldn't do a cloud, so the resuld is more like "Deadweight Rain". Also I didn't have enough time to do the dmg numbers. If anyone wants it I can upload a .fla file to Dropbox (the forum doesn't accept .fla) so you can edit it in Flash CC6. Rain2.gif
     
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