Discussion in 'Suggestions' started by smb718, Feb 9, 2014.
This guy had some neat ideas. Worth checking out.
Haha I just came back to shell shock after a few months and saw one of the weapons in this thread made it into the game. Yay!
man how to make the weps i still dont understand how... someone help me
guys plz give me the link to install adobe flash cs5 i am very interesting to make a weapon
There is a really nice website called Google.
Was an underground airstrike suggested already? Or maybe underground Grand Finale? Maybe even an underground Bounsplode?
Aren't these ideas just plain crazy and not needed?
Wouldn't it be awesome though, if we had a game mode that converts all weapons to tunneling weapons?
Deceiver 2: the shot flies using a wrong trajectory (at 50% less power?), but just before landing teleports and continues flying using the correct trajectory. And the gif is terrible, I suck at Flash CS6.
Animation is pretty good but this is pretty much a buffed Bounder.
Well, i tried something and well, im a total newbie at animating, but i hope it isnt that bad. Next time i will add more frames, currently 13 Frames.
Spleaker (splitter and breaker)
Description: First a splitter then a breaker
stats: 1 big bullet splitting into 4 breaker, which break into 2 bullets, ... 8 bullets total. Dealing 10 damage.
Another one i did is the Explosion chain. The ExplosionChain is a bullet made out of a chain of explosions, dealing damage to all tanks within its way, plus making a medium sized explosion when it touches ground. Deals 15 damage with small explosions, 20 damage the medium sized one.
AimJumper: Works just like a normal jumper, but the second shot targets the enemy instead of just jumping up.
Astrofluxy suggested this and I had too much spare time -_-
Actually it would have been better if the .gif had higher fps (even though I already set it to 54 is Flash CS6).
Well, you can see a new weapon. U can call it numbers. It deals exactly 55 damage when hit enemy, no explosion, just like stream. Upgrades do not affect weapon´s damage.
If this weapon was made by Valve, there would be no number 3
heh lol... random weapon, but failed at the last frames...
@astrofluxy Random question: how do you make animations? It looks like you draw them frame-by-frame.
Exactly, i draw them. and then per tool i merge them. i currently try to work with synfig studio, but its a bit hard, eeven if the program is easy to use.
Spleaker looks awesome. Nice animations
Here is a few ideas....
RainCloud: Tank shoots a cloud that stops once it hovers over a player. Then begins raining.
Dmg: lvl 1 2 per rain drop, lvl 2 5 per rain drop, lvl 3 6 per rain drop, lvl 4 and 5 both do 8 per rain drop.
Appearance: A small white cloud that rains once hovers over a player.
Sticky-Nade: Similar to sticky bomb, only lighter amount of dmg. Sticks to the surface on impact then explodes after 3 seconds.
Dmg: lvl 1 20 dmg, lvl 2 25 dmg, lvl 3 35 dmg, lvl 4 40 dmg, lvl 5 50 dmg.
Appearance: A light-green grenade that sticks to the surface then explodes.
Super-Balls: Similar to TwentyFive-Ball, the shots are smaller. 30-50 Shots can be shot from this weapon, each doing the listed amount of damage below.
Dmg: lvl 1 2 dmg per shot, lvl 2 3 dmg per sho, lvl 3 5 dmg per shot, lvl 4 7 dmg per shot and lvl 5 is 8 dmg per shot.
Appearance: 30-50 Shots burst out of the tank. Like TwentyFive-Ball, the shots are smaller.
Replicate-Ball: Similar and does equivallant damage to a heavy shot. First one heavy shot splits into another, every time a shot hits the terrain or a player, it replicates into another. There will be a small message saying "Replication Deactivated". Once this occurs, the shots will stop duplicating.
Dmg: lvl 1 15 per ball, lvl 2 20 per ball, lvl 3 25 per ball, lvl 4 28 per ball and lvl 5 34 per ball
Appearance: A heavy shot that will immidiatley split into another, this will keep happening until the small message ("Replication Deactivated") shows.
and the last one....
Burst-Nade: Burst-Fire and Grenade combined. 3 bursts of grenades will shoot from the player's tank.
Dmg: lvl 1 4 for each grenade, lvl 2 6 for each grenade, lvl 3 8 for each grenade, lvl 4 10 for each grenade and lvl 5 12 for each grenade
Appearance: 3 small bursts of grenades....Thats all
I will try to do that
I couldn't do a cloud, so the resuld is more like "Deadweight Rain". Also I didn't have enough time to do the dmg numbers. If anyone wants it I can upload a .fla file to Dropbox (the forum doesn't accept .fla) so you can edit it in Flash CC6.
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