So, I just discovered a glitch for Dead Weight while I was in Firing Range. Apparently if you fire it the width of the shot (Dead Weight's width, that is), above the targeted tank (first enemy tank), than it won't work. Causes some kind of malfunction that doesn't activate the 'dead weight' attack. Just thought you guys should know. It definitely could screw you in a game. (Though who the hell would fire a Dead Weight at someone like that in a real game?)
he means if you fire it a short distance the kick down wont initiate it is solely because it will land on top of the tank no matter what. not a glitch at all
Well I have shot a dead weight all the way across the map and when it got above the enemy it didn't stop it just flew right past them. Has this happened to anyone else?
No, no, you misunderstand. I've obviously not explained it properly. The diameter of Dead Weight is what I mean by width of the shot. With that in mind, perhaps I can elaborate better. When you fire a Dead weight so that it will pass over top of the nearest opponent, but within the distance above the tank equal to the diameter of the Dead Weight shot itself, Dead Weight will not activate. That is to say, it will act as if it hadn't come across an opponent, a target, and will continue its trajectory. Thus you miss the shot. Is that better?
I just went to the firing range and if you shoot directly over them like you said, it will not activate. Although I have also seen it not activate when it was far over there head.
Just going to add, on the concept of coding, that coding is vast and wild. Either you make absolutely zero mistakes, or glitches happen. Or worse. As in, you allow someone to plant a virus, the page / site / game doesn't work, or you crash your computer by making an infinite loop because you didn't close a tag. Coding isn't the easiest of things. How do I know? I am a basic internet programmer by training. HTML, xHTML, SQL, MySQL, PHP, Java, Java Script, CSS...The basic coding languages. And do I hate databases.... ~_~
Just asking something here... Isn't coding basically a massive series of equations? Because that's how I've heard that it works. If that's true, then one small error or glitch in one value or entry can affect dozens, of not hundreds of other values...right? What I'm saying is that a certain value somewhere in the coding might have interfered with other values or entries, causing the dead weight to not "Drop" over an enemy.
That would be correct. Essentially, coding is based off of any number of equations, spelling out various instances that may occur. For example, I could throw up a page that generates a random number between one and ten every time the page is loaded. In the middle of that code, I could add an 'If' statement that makes the number 10 show up extra big, with an image underneath it, and telling the visitor who received le number 10 that they won 'The Game'. If the number ten doesn't show up, the page just displays whatever number was generated normally. And, Xvio, no, I am not familiar with actionscript at all. Sadly.