When the 2nd stage of fireworks (3 projectiles) hits ground before detonating, they disappear. Shouldn't they detonate on impact?
its not a bug its the way they were programed , if they touch the ground before they detonate they are consumed by the ground. altho it can be an annoyance at time this happens to many other weps as well. interestingly it has been discovered that in a rare occasion, if one or more of the 3 initial projectiles touches a tank it will detonate within the tank causing an affect similar to the cactus affect, which can do 100 dmg each.
I agree with deception. i think something similar also happens to blossom, but im pretty sure there is a thread on that already
It is not a bug, just try to avoid aiming fireworks or grandfinale at a hill. Most of the time they work best on flat ground.
Agreed. But, on a rare occasion, like said above, it will explode right above the tank, dealing allot of damage. And like ToG said, it is best to use it on flat ground, so that the "Projectiles" do not go through the wall. Maybe KChamp should add something, like a barrier, to make the fireworks bounce off the walls.
So the "Projectiles" will not go into the terrain. So, you cannot miss with fireworks (Unless the go out of bounds)
~Ahem. Yeah, if it did hit the ground, or a hill, or the side of the cliff, or something, then it would disappear. Not explode. This happens on purpose, I think,
only that i prefer the fireworks the way they are versus bouncing... ones.. you should really see a doctor now, seeing as you now have problems with your eyesight, throat, talking/typing abilities.
Ok... I am in the middle of "Just getting started" And "In the middle" Anyway, we are getting sidetracked. Lets get back to fireworks.
Fireworks and grand finale would be very over powering if they could bounce off the terrain. For example if you threw one in a hole.
I am pretty sure they go into the terrain intentionally and I don't see a need for there power to be increased.
I see your point. I was thinking about map 10, and how it goes into walls, and how it would be nice to have them bounce off Or at least explode on impact
About the blossom, the blossom's 1st and 2nd part or whatever can get stuck in the ground. This I think is because they cannot just jump up high enough to not make all the parts of blossom even, because I think they all need to stay even when they go up. Will edit later with a pic of an example. Stay tuned. :]