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Fireworks bug?

Discussion in 'Bugs' started by Mprak, May 22, 2013.

  1. Mprak

    Mprak New Born (1) Member

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    When the 2nd stage of fireworks (3 projectiles) hits ground before detonating, they disappear. Shouldn't they detonate on impact?
     
  2. Candor

    Candor Forum Peasant Moderator

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    its not a bug its the way they were programed , if they touch the ground before they detonate they are consumed by the ground. altho it can be an annoyance at time this happens to many other weps as well. interestingly it has been discovered that in a rare occasion, if one or more of the 3 initial projectiles touches a tank it will detonate within the tank causing an affect similar to the cactus affect, which can do 100 dmg each.
     
  3. asdfas

    asdfas Captain (17) Member

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    I agree with deception.

    i think something similar also happens to blossom, but im pretty sure there is a thread on that already
     
  4. Staple

    Staple General of the Army (25) Member

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  5. TheOnlyGod

    TheOnlyGod Major (18) Former Moderator

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    It is not a bug, just try to avoid aiming fireworks or grandfinale at a hill. Most of the time they work best on flat ground.
     
  6. wazooman

    wazooman Brigadier General (21) Member

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    Agreed. But, on a rare occasion, like said above, it will explode right above the tank, dealing allot of damage. And like ToG said, it is best to use it on flat ground, so that the "Projectiles" do not go through the wall. Maybe KChamp should add something, like a barrier, to make the fireworks bounce off the walls.
     
  7. asdfas

    asdfas Captain (17) Member

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    what wall(s) are you talking about?
     
  8. wazooman

    wazooman Brigadier General (21) Member

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    The terrain. I meant to say terrain. :p
     
  9. asdfas

    asdfas Captain (17) Member

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    but why should FW bounce off the "terrain"?
     
  10. wazooman

    wazooman Brigadier General (21) Member

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    So the "Projectiles" will not go into the terrain. So, you cannot miss with fireworks (Unless the go out of bounds)
     
  11. Staple

    Staple General of the Army (25) Member

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    ~Ahem. Yeah, if it did hit the ground, or a hill, or the side of the cliff, or something, then it would disappear. Not explode. This happens on purpose, I think,
     
  12. asdfas

    asdfas Captain (17) Member

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    I think so too, and it should stay that way, rather than "bouncing fireworks"...
     
  13. wazooman

    wazooman Brigadier General (21) Member

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    Wah choo tryn to sai, foo? :3
     
  14. asdfas

    asdfas Captain (17) Member

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    only that i prefer the fireworks the way they are versus bouncing... ones..

    you should really see a doctor now, seeing as you now have problems with your eyesight, throat, talking/typing abilities. :D
     
  15. wazooman

    wazooman Brigadier General (21) Member

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    I am on my last legs... Naw, I am just getting started..No.... Wait.... I am in the middle...*Cough* ;)
     
  16. asdfas

    asdfas Captain (17) Member

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    of your end.
     
  17. wazooman

    wazooman Brigadier General (21) Member

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    No... I am just getting started.... Naw, I am on my las- You get what I am going to say... : P
     
  18. asdfas

    asdfas Captain (17) Member

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    make up your mind... :D
     
  19. wazooman

    wazooman Brigadier General (21) Member

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    Ok... I am in the middle of "Just getting started" And "In the middle" Anyway, we are getting sidetracked. Lets get back to fireworks. :p
     
  20. asdfas

    asdfas Captain (17) Member

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    ok then.

    in my opinion fw were meant to be and are fine, the way they are.
     
  21. TheOnlyGod

    TheOnlyGod Major (18) Former Moderator

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    Fireworks and grand finale would be very over powering if they could bounce off the terrain. For example if you threw one in a hole.
     
  22. asdfas

    asdfas Captain (17) Member

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    exactly what i was thinking :)
     
  23. TheOnlyGod

    TheOnlyGod Major (18) Former Moderator

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    I am pretty sure they go into the terrain intentionally and I don't see a need for there power to be increased.
     
  24. wazooman

    wazooman Brigadier General (21) Member

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    I see your point. I was thinking about map 10, and how it goes into walls, and how it would be nice to have them bounce off :p Or at least explode on impact :p
     
  25. xXxTnTxXx

    xXxTnTxXx Brigadier General (21) Member

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    About the blossom, the blossom's 1st and 2nd part or whatever can get stuck in the ground. This I think is because they cannot just jump up high enough to not make all the parts of blossom even, because I think they all need to stay even when they go up. Will edit later with a pic of an example. Stay tuned. :]
     

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