This suggestion would be good for those who deal with lag, or simply create convenience. This idea would implement a slide bar, which would allow you the option to control tank movement via mouse. Essentially, said slide bar would base it's length off of your current fuel level, and show you how far you could travel. One would simply need to click and drag the vertical blue line to their desired location along the slide bar, release, and your tank will automatically move there. (Such an action as the above would cause the slider's length to automatically adjust to your new travel options based off your remaining fuel level.) Should you happen to use all of your fuel, the remains of the slide bar would fade away. If one does not wish to use the fuel slider, and wanted to remove it from their view, there could be an option to turn it off. I think this would be moderately easy to script, as it is very similar to what one can do with the enemy tank via firing range. Also, people could play using a single hand with ease... Any thoughts?
For people who want this in their game, but play in the flat map; won't the Fuel Slider disturb their game? Just thinking out loud, but maybe you could put the slider somewhere else on the screen...?
The idea is very good, but: - everyone would know exactly how far he can go (not sure if we want that) - the slider can in some cases be used to help you with aiming in a similar way the circle is used. Also can be helpful sometimes for grollers and maybe in other ways which don't come to my mind right now.
yeah, i think it could look somewhat like this: another thing is that i'm not quite sure if this would be really helpful with the lag, i suppose that if someone's experiencing a serious lag, this slider and the movement would lag too. and someone could accidentaly click some spot on the slider and go further than he wanted or go to some spot he didn't want to be at all. but he'd lost his fuel so he wouldn't be able to go back. (i guess that this option would demand getting used to it or it would be quite hard.. at least for me) but i like your ideas, @Tap Water, i think you're very creative and it's always nice to see your suggestions. especially that they're always complemented with good looking graphics so as for the suggestion here, i would probably still use the keyboard but as an option to toggle on or off to be implemented, i'd say: yeah, sure. why not? good job!
Still your concept is not bad. I was thinking maybe if you could move your tank in the same way as the firing range one. This way you could still use mouse without the problems I mentioned. Only problem I see is that this may interfere with adjusting the power and angle within the circle. Probably this can be avoided by having to double click on your tank first before being able to move it. What do you think?
Very good idea Tap. I think this would be beneficial to most. Its very simplistic. Probs always on the awesome screeshots,descriptions, and wonderful ideas.