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Harsher Penalties for quitters

Discussion in 'Suggestions' started by Oortcloud, Nov 24, 2012.

  1. Staple

    Staple General of the Army (25) Member

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    I like the way you think. Instead of punishing those who quit, we should reward those that stay.
     
  2. Charlotte

    Charlotte Sergeant Major of the Army (14) Member

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    Yay!
    Somebody understands what I meant!
     
  3. Staple

    Staple General of the Army (25) Member

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    More people will as soon as they get online...
     
  4. jensj

    jensj New Born (1) Member

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    Sure :rolleyes:
    I also like the idea of half xp in every game started in the coming 15 minutes (also adds a red flag (or white surrender flag =P) in the lobby for 15 minutes).
     
  5. RumMumMario

    RumMumMario General of the Army (25) Member

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    Charlotte, amazing idea.
     
  6. Charlotte

    Charlotte Sergeant Major of the Army (14) Member

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  7. Draco Meteor

    Draco Meteor New Born (1) Member

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    What if you need to leave. Or if someone is being offensive to you?
     
  8. Draco Meteor

    Draco Meteor New Born (1) Member

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    We can't be so hasty to do things we might regret. But I like your idea Charlotte,but then what if people boost by having 1v1 with 50hp
     
  9. Charlotte

    Charlotte Sergeant Major of the Army (14) Member

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    Well, I haven't actually thought about that, maybe implement a feature which does not reward players for 1v1's and 50hp,100hp...:)
     
  10. Rains

    Rains Private E-2 (3) Member

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    If you need to leave it's no problemto get a short ban of 15 minutes, as you won't play anyways.

    Alot of times when you play online, there are people being offensive. That's why there is a mute button ;)
     
  11. jensj

    jensj New Born (1) Member

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    Why not simply give more points for games that take longer, and give away one coin when someone has earned enough coins. Probably one point for every shot watched (multiple shots at once only give one), and 1 coin for every 200 points (6 player one shot 30 turns gives you 180 points). Shots taken after you're dead only count if you're still watching the game. You'll lose a set amount of points when you quit a game.
     
  12. Charlotte

    Charlotte Sergeant Major of the Army (14) Member

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    The only problem with that is that people can earn up to 30 coins a day if they did it like that. And that really defeats the point of buying Tank coins since you can "earn" a weapon pack after just 3 days...
     
  13. RumMumMario

    RumMumMario General of the Army (25) Member

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    How about this?



    1vs1, 50HP = 1 point
    3vs3 30 turns indiv. shot = 10 points
    1vs1 30 turns indiv. shot= 5 points


    etc... And once you get 100 points, you will earn 30 tank coins with 1 tank upgrade token!
     
    referee11 likes this.
  14. jensj

    jensj New Born (1) Member

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    That earns even more coins than my system. Giving set points for every game type is good, but the reward is way too big. 100 points -> 1 tank coin might be better. And keep the 10xp (make it 20xp?) penalty for quitting.
     
  15. Charlotte

    Charlotte Sergeant Major of the Army (14) Member

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    If that was implemented, I would have to say I regret buying tank coins...since you can get them so easily...
     
  16. Staple

    Staple General of the Army (25) Member

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    I think it should be 5 tank coins per 1000 points...
     
    Dan likes this.
  17. Charlotte

    Charlotte Sergeant Major of the Army (14) Member

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    That is much better, I support Agent60 in his opinion.
     
  18. RumMumMario

    RumMumMario General of the Army (25) Member

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    Ah lol.


    I also agree with Agent60.
     
  19. srecko

    srecko New Born (1) Member

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    and what about something like 10% of current XP for quitting ? really 10xp on any level is really nothing. you get it back with one shot :D
     
  20. RumMumMario

    RumMumMario General of the Army (25) Member

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    Well, that is also good :)
     
  21. CyrusL

    CyrusL Private E-2 (3) Member

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    10% of current XP for level 50 players means at least 12k XP. LOL!
     
  22. Charlotte

    Charlotte Sergeant Major of the Army (14) Member

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    12,000 XP is a lot of XP to lose. How about level 1-10 lose 15 XP, level 11-20 lose 50 XP, level 21-30 lose 100 Xp, level 31-40 lose 150 XP, level 41-50 lose 175 Xp.
     
  23. KarasuG

    KarasuG Private First Class (4) Member

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    A downscaling system, then:

    Level 1-10: 10%
    Level 11-20: 8%
    Level 21-30: 7%
    Level 31-40: 6%
    Level 41-50: 5%

    The lowest levels would be hit the hardest to encourage them not to quit, while the higher levels would still get a penalty without it being too devastating.
     
  24. Charlotte

    Charlotte Sergeant Major of the Army (14) Member

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    But the only problem is that if the lowest levels get hit the hardest, then they might lose interest in the game. And by 5% at level 50 would cost you 6125 XP assuming that you have 122500 XP, the bare minimum for level 50...but if you are higher than that, then you would lose more.
     
  25. wazooman

    wazooman General (24) Member

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    I think of it this way, when someone quits all your missing out of is the weps going to waste, when someone quits, the weps should evenly disputed to the team the player was originaly on, this should also apply to when you die/get knocked out.
     
    Staple likes this.