Discussion in 'Suggestions' started by Oortcloud, Nov 24, 2012.
I support this idea.
Thanks for the support
Except that you're also losing a potential enemy target, and the enemies would thus focus on the remaining player(s) on your team more than they would have otherwise. Also, in team shot or all shot, you lose ALL firepower that player had, since in multi-shot modes, the tank just dies instead of becoming a drone.
I don't see the problem with hitting lower levels harder. They would see the message about the high cost of quitting (in place of the current "you'll lose 10 XP" message), and if they still quit, that's their own decision.
And if that scares them away from the game entirely, then we're not losing any player of value - they would turn out to be someone who quits matches often anyway.
The more the marrier. More players, the more popular this game becomes, and also encourages the developers to make new updates, and weps. And what I was thinking is, when you die, your weps be divided amongst your team, if its FFA, you keep the weps. What I am thinking of is that, if youhad say... 5 HP? and there was a box infront of you, and people were targeting you. adn you get the box, but you don't get to use the box, because you just used your turn, and they just shot you. But, if this were to be added to the game, The wep(s) would be given to the other teamates, and the box wouldn't go to waste (Or the other team wouldn't get it)
The latter, if that's what it comes down to. But those figures make no sense - I don't even see a quarter of the people I play ever quitting matches.
Well...You are a level 10-16. It becomes much more common when you're playing with players 35+
Ya, you gotta point. I would rather have active people, but not everybody quits.
I don't see how my current level makes any difference, since I play with people of every level.
When you accidentally shot your teammates/yourself with a weapon (as level gets higher, weapons will be stronger), you will often quit, like when you accidentally shot a Nuke on a spike you didn't notice and did -160 damage...
Probably the second option, not a hard choice…
There are many scenarios, but most happen when you're along high level players. For example, a high level person shoots an enemy with a sniper; some enemies will start to leave. If an average or low level person shoots a sniper, and hits, then enemies will think it's a lucky shot. There are other scenarios, but this type seems to be the most common.
just another idea about penalties for quitting users............how about when someone quits they cant play any games until the match that they quit finishes.................also when you shoot a needler or nuke or something at lower level players some of them will just quit right there.......
Nukes are pretty powerful, if aimed well you could kill the whole enemy team with one shot.
If a player quits mid-game, they should have their account wiped and all stats removed. It would be a very effective deterrent to quitters..
That would mean there would be literally nobody playing SSL2 since everyone has at least quit 5 games or more.
I totally agree with you.
actually you cant............it only does 112 at level 5............you can doom the team to death if you aim right though
You can kill the whole team. Just nuke them when they are below 100 hp.
With 0 armor....sigh...
WAIT 1 MINUTE! If I had to leave the game to go to the store, but it was turn 20-30, and I had to go NOW. what do I do? lose all my stats because I have to leave? I dont think It would be great to lose it. After all the work iv'e done
Account deletion shall be implemented by Tuesday, thank you for your patience and understanding
...Here we go again
lol, where did you get that info from?
Turtle...You know we were sarcastic...right?
Oh, he didn't know?... I don't remember what we were talking about, anyway :3
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