Hacker's Perk This perk will show the best dmg weapon of enemy whom you shot at last turn.enemy/enemies dmg ÷ 2 Information frequency: every 3turns Price: 30tank coins (so everyone can have ) ※1÷2 =0.5 so 50% chance of showing info of 1 enemy.4÷2 =2 so, 100 % chance of showing 2 enemy info.
I lol'd a bit when I read 'Use Claw Track!', it's like a commercial xD Anyway, I really like this super cannon idea, I was thinking you meant changes weapons to fire sort of like light strike, but the doubling idea sounds even better, so as not to become OP with sub snipers. Good thinking, I hope kChamp sees those o_o @kChamp
Oh I am sure he won't even pay attention to this thread. Between being busy with his personal life and going about his own agenda for updates, this thread will probably go completely unnoticed and all of our ideas (that are probably going to be better than what he comes up with) will be wasted, never to be heard of again. So I just do this for fun because I have nothing better to do.
C'mon, cheer up! Don't be so pessimistic because he does ask us for our opinions, now that he has more free time.
heres some more (with only 1 r more ability)perks should have ranking lvl which upgrades the perk and theres should be a slot that limits how many perks u can use in game: marksman- shows u where your last shot landed dexterity- has 10% chance to X2 fuel usage n traction lvl focus- has 20% chance to reduce spread (like on burst fire shotgun rapid fire etc) gambler-every 3 round has 25% of getting an perk most lethal- has 30% chance to +10% chance of happening to all brought perks danger close - has 15% chance to increase blast radius overkill-lets u carry one extra perk in game
Nice perk ideas, good job! Just one thing, Dexterity has a 10% chance in increase fuel usage and traction. Do you mean Dexterity has a 10% chance to decrease fuel usage and not increase? Then we would be at a disadvantage if fuel usage were to be increased.
Perk that allows you to change wind direction, for me, it would be extremely useful, because I usually play on windy conditions. Also, recharge time can be one turn maybe?
In Deathmatch, say the enemy has 300/300 health and 20/100 armor. You hit them with a FireStorm and do 150 damage. Their health will now be 150 as the armor has been ignored. I'm wondering if this perk was used multiple times in Deathmatch, would a full armor enemy be killed while still having full armor?
Maybe it could work differently in deathmatches, because I agree that armor is a necessity(its basically health) in those.
most of them dexterity is from bo2 n marksman mw3 well yea since the titles for perks n achievements r the best
Not just @Black Widow. If u play Xbox u should know about optic jewel. Twitter: jewelxo she's is like the quick scope queen
What about Miss Heart Attack? Ok anyways perks and such .-. What about an addition to the grappling hook that would allow it to grab x2's (anywhere on the screen)as well as boxes?
Seems a bit too much honestly it makes the game more easy, there should be some challenges to the game too can't have everything the easy way.
using 'grappling hook' to get x2 is kinda of unfair so how bout this: team support: when got a X2 your team on that turn will get a x2 multiplier on damage