1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Please register or sign in to get full access to the forum.

Perk Ideas

Discussion in 'Suggestions' started by MoJ, May 6, 2014.

  1. muffinasdf

    muffinasdf Master Sergeant (10) Member

    Joined:
    Dec 10, 2013
    Messages:
    161
    Likes Received:
    272
    Trophy Points:
    503
    or you know just have a cap on how many turns there can be in DM like hmmmm 50-200 turns problem solved :p
     
    darklegion741 likes this.
  2. darklegion741

    darklegion741 Sergeant Major of the Army (14) Member

    Joined:
    Dec 12, 2013
    Messages:
    408
    Likes Received:
    579
    Trophy Points:
    679
    A simple yet effective solution. Though we seem to have lost ourselves in the solving of box farming.

    Let us get back to the main topic of this thread.

    Maybe a perk that temporarily enhances tank attributes by 20%?
     
  3. GhostKing1239

    GhostKing1239 Command Sergeant Major (13) Member

    Joined:
    Mar 1, 2013
    Messages:
    304
    Likes Received:
    340
    Trophy Points:
    628
    Marathon: Gives you unlimited sprint
    Steady Target: When it is your turn to shoot it gives you 5 seconds of tracer to every enemy tank (Good for begginers)
    SitRep: Lets you see who the enemys are targeting (this perk only works every 5 rounds)
     
  4. darklegion741

    darklegion741 Sergeant Major of the Army (14) Member

    Joined:
    Dec 12, 2013
    Messages:
    408
    Likes Received:
    579
    Trophy Points:
    679
    Marathon is unlimited fuel?
     
  5. GhostKing1239

    GhostKing1239 Command Sergeant Major (13) Member

    Joined:
    Mar 1, 2013
    Messages:
    304
    Likes Received:
    340
    Trophy Points:
    628
  6. KingKyd

    KingKyd Command Sergeant Major (13) Member

    Joined:
    Nov 17, 2013
    Messages:
    302
    Likes Received:
    1,766
    Trophy Points:
    629
    Bumping this thread because I have more ideas to post and I'm certain people want to read about them.

    1. Weapon Absorber. This perk has a 3% chance of absorbing whatever weapon is shot at the tank. The tank will still take damage and get the full effect of the damage, but when the Weapon Absorber works, it takes whatever the last weapon you were hit with was and adds it into your arsenal. The indication will be a glowing teal aura around the tank at the beginning of your turn, and you will be notified that the weapon is in your arsenal.

    Permanent perk that is always in effect, but with only a 3% chance to activate. Disabled for all Prestige Weapons (including sub-perks). 80 Tank Coins.

    Sub-perks:

    Teamwork?: Includes getting hit by friendly fire and adds the weapon(s) to your arsenal. 40 Tank Coins.
    Lucky Chance: Increases chance of activation to 5%. 60 Tank Coins.
    ShellWow: Absorbs all weapons shot at the tank in a single turn. 80 Tank Coins.

    [​IMG]

    -----------------------------------------------------------------------------------------

    2. Arsenal Trade. With Arsenal Trade, you and someone with the perk on your team can trade one weapon for another. The offer is sent by selecting the perk (like in my menu demo on page 1) and then if the trade is accepted, you can select a weapon in your arsenal to give to the other player. Both of you need to accept the trade offer in order for it to work. So, on your screen it could say "[player] will trade Beacon." with the Beacon icon and on their screen it will say "[player] will trade Super-Splitter." with the Super-Splitter icon. Below this is text reading "Accept trade?" with "Yes" and "No" below. If you click yes, the icon as shown below will appear above both tanks and the weapon icons of the weapons traded will fly across the screen to indicate what was traded to everyone else. If you click no, the trade will be off and you will need to wait for both to recharge the perk. Disabled for all Prestige Weapons (including sub-perks).

    Select it to activate in the HUD. 5-turn recharge (successful trade), 3-turn recharge (unsuccessful trade). 80 Tank Coins.

    Sub-perks:

    Under the Table: Won't notify the other players that a trade has been made. If only one player has this, the icon will only appear above the tank that doesn't have the sub-perk and their weapon icon will just hover above their tank to indicate what was traded. 40 Tank Coins.
    Fast Return: Decreases successful trade recharge time to 3 turns. 60 Tank Coins.
    Bargain: Offers to trade two weapons instead of one. 80 Tank Coins.

    [​IMG]

    -----------------------------------------------------------------------------------------

    3. Tank Information. Though I put this as a separate thread here in the forum a few days ago, it could also work as a perk and I can also add on to it through sub-perks so I figured it would be cool. Basically, it allows you to see information about a player's health and armor. This comes about because while the red and teal indication bars do let you somewhat guess the health/armor of a tank, there is no exact number, so if you need an exact calculation, that's what this is for.

    Select it to activate in the HUD. 3-turn recharge. 150 Tank Coins.

    Sub-perks:

    Tank Rank: Allows you to view a player's rank (e.g. Level 17, 3rd Prestige). 30 Tank Coins.
    Weapon View: Allows you to view a player's current weapons. 50 Tank Coins.
    Full Analysis: Allows you to view a player's purchased Weapon Packs, if they have Deluxe, and what perks they've bought. 75 Tank Coins.

    [​IMG]

    -----------------------------------------------------------------------------------------

    What do you guys think?
     
    Last edited: Aug 4, 2014
  7. Hells Fury

    Hells Fury Command Sergeant Major (13) Member

    Joined:
    Jan 4, 2014
    Messages:
    289
    Likes Received:
    1,570
    Trophy Points:
    629
    For Tank information, I'd say give it a percentage chance, or at least make the player choose between the three options the sub-perks give. Other than that, they're very creative and well done.
     
    KingKyd likes this.
  8. Miami_Heat_Lover

    Miami_Heat_Lover Private E-1 (2) Member

    Joined:
    Feb 6, 2014
    Messages:
    13
    Likes Received:
    18
    Trophy Points:
    375
    I love all 3 ideas. they would be a great addition too the game and would make it alot more usefull and fun!
     
    KingKyd likes this.
  9. ultra extreme87

    ultra extreme87 New Born (1) Member

    Joined:
    Jul 30, 2014
    Messages:
    7
    Likes Received:
    8
    Trophy Points:
    375
    Smart idea about the tank rank and but don't really understand the shellwow perk.
     
  10. Batgirl

    Batgirl Lieutenant Colonel (19) Member

    Joined:
    Jan 31, 2013
    Messages:
    1,063
    Likes Received:
    2,733
    Trophy Points:
    1,104
    it reminds me of a ditto n copy cat lol
     
  11. Mark103

    Mark103 Sergeant First Class (9) Member

    Joined:
    Dec 28, 2012
    Messages:
    144
    Likes Received:
    98
    Trophy Points:
    576
    Heavy Armor
    Cuts damage taken in half.
    5% chance of activating

    Upgrades
    Note: I can only think of two upgrades at the moment.
    • Miracle: Increase activation rate to 10%
    • Aegis: Blocks damage completely

    Not really anything creative, but I feel like posting it anyway.
     
  12. AlmostSoClose

    AlmostSoClose Sergeant Major (12) Member

    Joined:
    Dec 10, 2013
    Messages:
    262
    Likes Received:
    299
    Trophy Points:
    628
    Chance to survive on 1 HP would awesome with this :)
     
    Mark103 likes this.

Share This Page