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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. FlashTom

    FlashTom New Born (1) Member

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    A sweet idea:

    Xaar: Shoots a black flare that that calls the almighty lava Xaar that spills fire in a rain radius (30 fire shots) each does 1 damage per second for 3 second he comes slowly down and in middle of map he sprays at where the flare disapeared, then after that he explodes to 3 napalms that explodes 3/4 near the surface (Absolute 65+ damage) bullet is ultra cool [​IMG]
     
  2. Goldschlarger

    Goldschlarger Lieutenant Colonel (19) Member

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    Weapon Name. planets

    Shoots about 5 differnt sized planets- 1st-pluto-mars-earth-saturn then jupiter.

    damage- 5-10-20-30-50.

    Would look cool.
     
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  3. MoJ

    MoJ Corporal (5) Member

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    Name: Spider
    Damage: Web: level 1-5 (11, 12, 13, 14 ,15) per shot Spider: level 1-5 (56, 57, 58, 59, 60)
    Description:Shoots a black flare. A spider comes down on a thread, shoots white shots, kind of like an O attack but directly down, in the shape of a spider web. These shots would do (11, 12, 13, 14 ,15) dmg each. After shooting, the spider (modeled after a black widow) would drop down and do (56, 57, 58, 59, 60) dmg.
    These next 3 ideas belong to Ninja Swaggy, the spider one is mine
    He wants people to stop copying him.
    Jalapeno: effect: you shoot a pepper and when it hits the ground it explodes and sends out 8 seeds flying which explode and send out shrapnel similar to a tank death (2 or 3 pieces) damage: 5 per explosion and shrapnel
    Habanero: effect: you shoot out a pepper and when it hits the ground it sends out 5 seeds which send out shrapnel similar to tank death (2 or 3 pieces) damage: 10 per explosion and shrapnel would vary, similar to fireworks
    TacoHell: effect sends out a flare where from underneath the ground fly 6 tacos that have the effect of shower, but with colors such as brown green and orange, damage would be 5 each, on the shower.
    Colaboration
    Ghost Chilli: This weapon would shoot a white pepper that explodes with a large ghost type radius when it hits, doing 40 dmg. it would shoot 4 pieces of “shrapnel” that act like ghost bombs doing 12 dmg each.
     
  4. Kendall&Grace

    Kendall&Grace Captain (17) Member

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    -how about mini nukes? shoots like ghost lets but is 5 mini nukes and each does 30-45 damage.
    -vortex-shoot out and it lands on tank then opens while raising up spitting out 3 2012's then the 2012s do their thing . :D
    -water tank. u shoot it and it stands up. when it does water falls out doing 5-9 damage per hit. ( like rain but sideways)
    -echo bouncer-shoot it and it randomly shoots and it bounces around the map randomly(80-90 damage when hits)
     
  5. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    Hello! I finally broke through the Kongregate forums and checked what's happening here. Obviously this has better quality and KChamp which Kong hasn't . So I decided to post all my weapon ideas back, where KChamp can see.

    Well, for an introduction, I like to joke, sometimes discuss till the end, create games and threads, also I love to post long posts. Call me Dino because Dinoman is too advanced.

    I have made a huge collection of weapons, so don't blame me for copying if the ideas are repeating because I haven't seen these forums.

    Here are all the best ideas from Kongregate you may like -

    Flamethrower – a napalm shotgun, damage is range based, so minimum damage is 6/7/8/9/10.
    Piranhas – underground pepper torpedoes, each does 6/7/7/8/9 damage.
    Stalactites – a brown flare bounces 3 times and a hail of stalactites (those ground icicles in the caves) falls down. Each stalactite does 9/10/11/12/13 damage.
    Cosmo – nades – shoots a grey flare that bounces 3 times and 4 grey grenades in a row fall from the sky with gravitation faster than asteroids, each grenade bounces 4 times also with gravity and does 18/19/20/20/21 damage.
    Diablo – Shoots a red and yellow flare, that after 2 seconds explodes like waterwork’s icon in 9 flames. Each does 6/7/7/8/9 damage.
    Ultraviolation – shoots an ultraviolet flare that brings three ultraviolet satellites like air strike. Each beam does 22/23/24/25/26 damage.
    Shockwave – shoots a grey shot looking like a shield that expands till ghost’s radius and whoever gets caught in it gets 60/61/62/63/64 damage.
    Fish – three tunneler-like skippers that do each 30/35/35/40/45 damage.
    Disco – a small DJ bomb flare shoots and a mirror disco party ball comes (like pinata) and explodes in 9 CD’s (also like pinata). Each CD does 12/13/14/15/16 damage.
    Robin Hood – shoots a big bow with an arrow. The bow spins in random direction. In mid-air it shoot the arrow that can bounce of 1 time from a wall or ceiling, but must strike ground. It does 45/45/50/50/55 damage and does not affect terrain, the bow itself does 60/70/71/71/75 and explodes like massive shot.
    Geyser – makes a bulge that does 50 damage and shoots three chunkers randomly (Volcano). Each chunker does 20/20/25/25/30 damage.
    Sunset – shoots an orange flare. Where the flare landed, an orange sun crashes down. Radius – holy grenade’s. Damage 80/85/90/95/100.
    Cloud – shoots a cloud that always rains, until it explodes invisibly with a massive shot radius, 70/75/80/85/90/95.
    Pool – it does a shallow hole that does 25 damage and 7 big blue water drops (Sticky bombs) drop from the sky. Each drop – 18/20/22/24/26 damage.
    Snowfall – double more hail. Each hail – 6/7/7/8/9/10
    Jalapeno – sorry, a bit copycat… Shoots a big jalapeno pepper that explodes in a super cat’s radius. It does 80 damage. All around the hole flames appear. Each flame – 2/3/4/5/6 damage.
    Pill – shoots a red and white pill. Its splits into 3 pieces – red part of pill, white part of pill and blue pepper. Just like splitter. Each part of the pill do 41/42/43/44/45. Pepper is like normal pepper.
    Bazooka – shoots 3 massive black shots. Shoots first shot immediately, then second shot after a second, and the last shot after a second the second shot shot. Each shot explodes in massive radius, dealing 28/29/30/31/32 damage.
    Gunsmoke – shoots a fast bullet, that does 62/65/68/71/74 damage, then three chunkers like three ball shoot and each do 17/18/19/20/21 damage.
    Ball lightning – a lightning that shocks a bit slower than usual lightning (like in reality) and has a tip shaped like a orange, red and yellow ball. The lightning does 33/34/35/36/37 damage and the ball that explodes in a massive radius does 60/61/62/63/64 damage.
    Zap – an electric yellow zap like VVVVVVV shooting very fast takes only 2 seconds dealing 60/65/70/75/80 damage.
    Melonsplode – shoots a watermelon that explodes in itself radius dealing 70/72/74/76/78 damage. Then after a second, 15 tiny seeds shoot. Each does 2/2/3/3/4 damage.
    Bomber – shoots a big black classic bomb that bounces 7 times and explodes in a very large radius dealing 80/82/84/86/88 damage. 3 blaze-size flame randomly sprinkle out of the ground each dealing 7/8/8/9/10 damage.
    Fault – shoots a red projectile that makes a deep V hole that sprinkles three flames. When the red projectile hits the ground, earthquake starts. It ends until the flames disappear. Hole – 62/65/68/71/74 damage, earthquake for one person – 5/6/7/8/9/10 damage, each flame – 3/3/4/5/6 damage.
    Boulder – a big rock does 9/10/11/12/13 damage every bounce. Bounces 6 times. After last bounce it explodes dealing 36/38/40/42/44 damage.
    Coconut – shoots a coconut that bounce three times and affects terrain. 1st bounce – 30/31/32/33/34 damage, second bounce – 20/21/22/23/24 damage, last bounce 10/11/12/13/14 damage, explosion 20/22/24/26/28 damage. It releases 3 white flames from the ground, each – 5/5/6/6/7 damage.
    Shrimps – a chicken fling-like rapidfire that shoots 8 young shrimps. Then shoots one big last shrimp, that explodes in a large radius dealing 44/45/46/47/48 damage. Each young shrimp – 3/4/5/5/6 damage. Each shrimp moves it’s legs.
    Curse – shoots a red glowing ball just like moon ball, except it doesn’t stop. It does 49/50/51/52/53 damage. Then, where the ‘’main curse’’ exploded 3 little black curses go down from the sky like air-strike and explode like ghostlets unaffecting the terrain. Each little curse does 12/14/16/18/20 damage.
    Vortex – shoots a colorful spinning cyclone that explodes in itself’s radius dealing 60/60/61/62/63 damage. It’s explosion radius changes colors, meanwhile it does 22/23/24/25/26 damage. It takes three seconds until the colors disappear.
    DNA – shoots a stream-like DNA code that does 75/78/81/84/87 damage.
    Podium – shoots a small projectile that makes a podium bulge with 1st place, 2nd place and 3rd place. 1st – 60/63/65/67/70, 2nd – 70/73/75/77/80 and 3rd – 66/69/72/75/78 damage.
    Tornado – gray bouncing ball appears. You must be accurate, because a giant tornado appears and hits in sniper radius and does the same thing what stream does. It last 5 seconds, and every 0.5 second it does 4 damage. Doesn’t change the surface.
    Comet – A big glowing ball with a tracer that’s size is the same of Moon. Does 90 damage and explodes in it’s own size radius.
    Piano – same like stream (15 keys) but a key does 5 damage.
    Nuclear grenade – Explodes like nuke but makes a hole like the holy grenade does. Does 79 – 89 damage.
    RDX – Yellow rainbow, does about 70 damage. (RDX is an explosive nitroamine widely used in military and industrial applications.)
    Super storm – black bouncing ball appears and a huge black cloud appears in the sky and one lighting strikes, rain with bigger drops rains as long as normal rain, but every drop does 3 damage. A lighting strikes in the end and black cloud disappears.
    Tomatoes – three tomatoes like three ball but bigger and each does 35 damage.

    And I still got appetite to create them.
     
  6. MoJ

    MoJ Corporal (5) Member

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    So how about this

    Piggy Bank: Shoots a pig through the air with normal gravity, the pig spins and shoots coins out of its back as it turns. The pig itself does 40 on hit, each coin does ten (damage values at lvl 1 respectively).
    :D
     
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  7. MoJ

    MoJ Corporal (5) Member

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    Fallout - grey smoke falls over the whole map, damaging the enemy team. Basically like an overland earthquake. DMG slightly less than Mega-Quake
     
  8. Batgirl

    Batgirl Lieutenant Colonel (19) Member

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    Battleship
    16, 18, 20, 20, 21
    5 shots
    Artillery shot size ac130 shot blast comes in at an angle

    Concussion grenade.(non lethal)
    No damage dealt
    Like grenades bit with a canister n holes
    When hit distorts enemy (no friendly fire) like 0 to +-10 degrees n power

    Flashbang. (Non lethal)
    No damage dealt
    Same as concussion grenade effect but deals worse +-5 to +- 20
     
  9. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    Moonbeam - a little bigger stone shoots looking like a moon, bounces three times, each bounce deals 10 damage ranged and then sends a white triangle-like white satellite that does 68/69/70/71/72 damage
     
  10. maniackirian

    maniackirian New Born (1) Member

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    i got also ideas for new weps
    hearth: like a pink slammer but it splits in 2 in air forming a hearth and then making damages of 20 for impact and 15 for the hearth formers
    condiments: its salt and pepper but its added also with 3 new condiments: chilly, it burns like a naplalm, each proyectile makes 4 of damage for burning. oregan and curry: they are 2 arrays of each proyectile type, but oregan its like a breaker and curry like a splitter (per proyectile, doing normal pepper damage)
    u can modify some things if u like
     
  11. Goldschlarger

    Goldschlarger Lieutenant Colonel (19) Member

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    ChuckNorris
    Tiny man runs out of the tank and punches the nearist enemy.
    Doing 120 DMG.
     
  12. cloaca

    cloaca Command Sergeant Major (13) Member

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    Household - You randomly shoot an item from a house dealing damage according to its size. for example you use household and shoot a cabinet 70damage or a plant 40 damage. So basically you randomly shoot 1 item from your house
     
  13. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    Pit - A bulger that makes a flat shallow long hole a size of flattener, does 35/38/40/42/44 and an upside down V like in waterworks but brown shoots around the hole. Each brown waterwork does 9/10/11/12/13 damage.
    Bulldozer - Shoots a big Mega - Tunneler that sparks in black and explodes in it's own radius dealing 40/42/44/46/48 damage, then three oversized moles shoot up and each do 15/19/22/25/28 damage.
     
  14. MoJ

    MoJ Corporal (5) Member

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    Spud - shoot a potato and it hits the ground and makes three smaller potatoes come up. The original potato has a large radius and does 25/26/27/28/29 damage. The 3 smaller ones have medium radius and do 20/21/22/23/24 dmg.
     
  15. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    Orbit - shoots an Earth (more realistic than 2012's flare) and a black shot travels around it when it flies randomly. It is lucky to hit both Earth and black shot. Black shot - 26/27/28/29/30. Earth - 62/64/66/68/70.
    Demonic Grenade - shoots a red grenade with red horns and black accessories and an evil laugh screams, the grenade quickly explodes in it's own radius dealing 33/34/35/36/37. A huge red skull quickly bashes down where the grenade landed that doesn't affect terrain and deals 50/51/52/53/54 damage.
     
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  16. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    Mechanical Box - shoots a box that explodes and deals 19/20/20/20/21 dmg. Then rollers looking like rotors spread (2 to left, 2 to right). All are different randomly but deal the same damage - 17/19/19/21/22.

    Love to make ideas.
     
  17. cloaca

    cloaca Command Sergeant Major (13) Member

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    My version of demonic grenade: Shoots a red and horned grenade dealing 50/55/60/65/70 damage in a big explosion like holy grenade.. and after it explodes 9 mini-demon nades come out of it and do 6/7/8/9/10 damage with explode range of regular mininades.
     
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  18. MoJ

    MoJ Corporal (5) Member

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    I don't know how to quote. That being said.
    DinomanIV Said: Orbit - shoots an Earth (more realistic than 2012's flare) and a black shot travels around it when it flies randomly. It is lucky to hit both Earth and black shot. Black shot - 26/27/28/29/30. Earth - 62/64/66/68/70.

    This "black shot" should be the moon.
     
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  19. cloaca

    cloaca Command Sergeant Major (13) Member

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    Helix - A combination of Blaze and Creek.. does the same damage as creek + blaze.. Its hard to get both hits because they form a helix like DNA
     
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  20. Candor

    Candor Forum Peasant Moderator

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    Name: Steamroller.
    Damage (Level 1 - 5): 10/15/25/35/45 - per explosion.
    How it looks:Looks like a roller but the size of a mega-shot.
    Details: it works like a roller, but continues to roll after hitting a player.

    Name: Starfall.
    Damage (Level 1 - 5): 10/20/30/35/45 - per star - 4 stars falling.
    How it looks: flare looks like a smaller shooting star, the falling stars are a little smaller then the shooting star.
    Details: works like a shooting star but there are multiple stars.

    Name: Rockets.
    Damage (Level 1 - 5): 2/4/8/10/12 - per rocket.
    How it looks: a series of 6 rockets.
    Details: they lock on-to 2 tanks each if there are 3, 3 on to each if there are 2, and all onto 1 if its 1v1.

    Name: Landmines.
    Damage (Level 1 - 5): 3/6/10/15/30 - per mine.
    How it looks: it shoots 3 mines one after the other that spreads like Fiesta. and sticks to the terrain.
    Details: it is invisible to the enemy's.

    Name: Heartbreaker
    Damage (Level 1 - 5): 4/8/12/16/25 - 1st impact, 12/22/34/46/60 - second impact, 2/4/6/8/10 - per break.
    How it looks: it come out in the shape of a heart.
    Details: acts like a slammer, on the second impact it splits in-half and acts as a breaker.
     
  21. cloaca

    cloaca Command Sergeant Major (13) Member

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    Summer/Rain of Fire: A combination of Moon and Napalm.. You fire the sun at an enemy.. where it hangs a little bit in the sky like a moon does, when it hangs in the sky it randomly rains napalm fire down.. then it continues to fly and hit the target you were aiming for..
    Damage: I think the damage of the sun should be the same as the damage from Moon.. And the little rain of fire should start with 2 damage each, and at level 3 it should do 3 damage each, and at level 5, 4 damage each, each fire burns 3 times.
     
  22. Beerparty

    Beerparty New Born (1) Member

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    Name: One-Splounce
    Damage 1-5: 24/26/28/30/32
    How it works: Just like a spligger, but with one-bounces.
    Details: IT'S PURPLE!!!!!!!!!!

    Name: Cake
    Damage 1-5: 40/44/48/52/55
    How it works: Like salt and pepper, but with cake.
    Details: First, a low-damage bottom layer of the cake comes in (6/7/8/9/10 damage). Then, a slightly more powerful frosting (10/12/14/16/18). Last, the sprinkles (24/25/26/27/27).
     
  23. Aevoa

    Aevoa Unconfirmed Member

    c>
    Weapon: Pixel.
    [​IMG]
    When it hits, the explosion is square, causing around 40 damage.
    __________​
    Weapon: Tank Coin.
    [​IMG]
    Has a 10% chance of randomly showing up in inventory.
    Whoever gets struck by it obtains one Tank Coin.
    c:
     
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  24. DinomanIV

    DinomanIV Command Sergeant Major (13) Member

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    Some top ideas that are Not Mine from my ''Just Weapon Ideas" thread in the dead Kong SSL2 forums and some of my -

    My friend and co-host of thread FlashTom -


    Custing Casts 3 bullets that shoots out like shotgun but then when they hit they have radius of a normal shot and does 0 damage each but they act like a breaker, each broken piece is 15/15/16/17/18 damage. normaly 0 damage if hti directly all the main, if all bullets hit, it’s 90-109
    Divinity This white giant flare when it stops, it causes it to rain white dots from the sky and the underground to surface, 20 bullets coming from underground and 20 coming from heaven, like rain but comes from underground too, the drops are white, each drop is 5/5/6/6/7 damage
    Legend An giant epic flare (whatever colour), when it stops, Sends a storm of brown dots from the heaven that does 1 damage each, 15 brown dots, like rain, then it comes 3 giant bullets from underground that explodes on surface each dealing 5 damage, then it comes the legendary beast that comes from heavens, it sinks very slowly down, if the flare stopped exactly at the tank, the beast will come fly slowly down to the middle of the map, then shoot ALOT and FAST bullets like fast forward, the shoots has radius of stream and don’t affect terrain, he shoots 25 of those (like fastforward) and it will hit exactly where the flare hit, it will be like epic fastforward that wiggles alittle that comes to the tank and each bullet does 100 damage
    Xaar: Shoots a black flare that that calls the almighty lava Xaar that spills fire in a rain radius (30 fire shots) each does 1 damage per second for 3 second he comes slowly down and in middle of map he sprays fire at where the flare disapeared, each fire that he shoots does 1 damage per second for 3 sec (shoots 30 fire shots) the fire that he sprays is more accurate than the fire rain, then after that he explodes to 3 napalms that explodes 3/4 near the surface (Absolute 65+ damage) bullet is ultra cool
    Military Shoots 3 Humanoid-Soldiers that walk until they shoot the tank with 2 bullet each, each bullet is 1 damage and then they walk towards the tank doing kamikaze each that does 2 damage per soldier.
    Then you shoot a tank that rides until it’s close enough to shoot a normal shot on the tank that does 10 damage then the tank explodes for 5 damage where it fired a shot.
    fire a chopper but green colour and much smaller, It fires 4 bullets for ever 3 seconds (shoots max 20 bullets before it runs outa ammo) each bullet is 1 damage, then it explodes where it had an impact for 20 damage.

    His weapons are OP sometimes... But he's my friend still lurking in the Kong Forums...

    First tourney's winner - kratos tito -

    ''SUB-NUKE – This time, Nuke may use underground as Sub-Sniper, Tunneler and others .. the color underground would Blue and White. The damage is equal to Nuke''
    [​IMG]

    Third tourney's winner - HoboOf97 -

    "Spider: Shoots a black flare. A spider comes down on a thread, shoots white shots, kind of like an O attack but directly down, in the shape of a spider web. These shots would do 10 dmg each. After shooting, the spider (modeled after a black widow) would drop down and do 55 dmg. All these damages would be at lvl 1, respectively.
    Jalapeno: effect: you shoot a pepper and when it hits the ground it explodes and sends out 8 seeds flying which explode and send out shrapnel similar to a tank death (2 or 3 pieces) damage: 5 per explosion and shrapnel
    Habanero: effect: you shoot out a pepper and when it hits the ground it sends out 5 seeds which send out shrapnel similar to tank death (2 or 3 pieces) damage: 10 per explosion and shrapnel would vary, similar to fireworks
    TacoHell: effect sends out a flare where from underneath the ground fly 6 tacos that have the effect of shower, but with colors such as brown green and orange, damage would be 5 each, on the shower.
    Ghost Chilli: This weapon would shoot a white pepper that explodes with a large ghost type radius when it hits, doing 40 dmg. it would shoot 4 pieces of “shrapnel” that act like ghost bombs doing 12 dmg each."

    Fourth tourney's winner - Typemaster -


    "Eye ball - Causes damage of 10-14(like bouncesploud) and bounces five times. Also sheds a blue shot(tear) when made impact on a anything that does 2-6 damage. On the last bounce, the eye makes an explosion with the range of massive shot that does 30-40 damage and sheds 5 red shots(blood) that do 6-12 damage each."

    My new ideas -

    Blasteroid - shoots a flare like Asteroid storm but release a huge, a really huge asteroid crashing down like a shooting star, but more predictably, and it releases six blaze-size flames that do 9/10/11/12/13 damage each, the blasteroid itself does 72/74/76/78/80 damage.

    [​IMG]

    Anthill - like a bulger but a steeper hill then releases three ants like moles into the air and down (like a trinade). The hill - 32/34/35/36/37 damage, each ant - 30/31/32/33/34 damage, overall does many damage.

    [​IMG]

    Wedding - shoots a ring with the size of massive shot, a wedding melody sings, the ring explodes, and three pigeons fall like air strike, pooping one shit each. Damage is displayed on the image.

    [​IMG]

    Hope you liked my post. :) Took an hour...
     
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  25. aZtec Chief

    aZtec Chief Sergeant Major (12) Member

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    Sword

    How it works: close range weapon only reaches as far as aim indicator allows.

    How it looks: when fired it will strike fast and stab any tanks in front of you foe or friendly. the blade would stay out for 2 seconds then retract and if someone tries to fire at you at the same time you use Sword then it acts as Shield or Wall. cuts through ground as well

    Damage: 70, 80, 90, 100, 120

    not the same as "Lancer"
     
    Last edited: Nov 21, 2013

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