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[S] The official "Suggest-A-Weapon"-thread

Discussion in 'Suggestions' started by Credipede, Nov 28, 2012.

  1. >> <<

    >> << Private E-1 (2) Member

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    Name: Air shot/Gale shot/Slipstream/Turbulence
    Damage: 40/20/15/4
    Number of shots: 1/4/8/40
    Shot movement speed compared to regular weapons: 2x/4x/8x/Instant

    A weapon ideal for high wind conditions as well as stealing crates in all shot.
     
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  2. MiniGamerGuy

    MiniGamerGuy New Born (1) Member

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    Name: Gauss rifle
    Damage (Level 1 ): 50 per one hit.

    How it looks: Like a Gauss Rifle Gauss_1.png
    Details: This weapon shoot like a Glock and like other (GUNS) But the difference is it shot ONLY ONE BULLET With mean it can randomly miss on its target.
    (
    Shooting Details) It shoot like a blue smokey energy straight line with stays after 3 second and it deciphers by losing its collar. (IT's a Sniper Rifle) But less op

    Conclusion : I know there is already a sniper in ShellShock Live 2. but this is just an idea dose not mean it should be in the game :p

    I got this idea from a game call (crysis) so is the picture

    If i am doing something wrong in this post like copyright or advertising plz tell me or delete the post thx
     
  3. Ruleaus

    Ruleaus Private E-2 (3) Member

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    Name: DMR-500
    Damage: Does 30 damage for level 1. Damage increases slightly for each weapon upgrade.
    How it looks: I can't describe how it looks without making an image of it like the poster above did.
    Details: What makes this weapon unique is how it is fired. When you shoot it, the explosion area appears instantly at a distance and direction determined by how you set your power meter. It shoots completely straight with no arc. This means you'll have to aim straight at your target and then set the right distance to have the explosive shell detonate on your target. This weapon shoots with such a high force that you can't see the shell being fired (this is why there is no arc).

    Name: Clog
    Damage: 15 Damage
    How it looks: Like a sticky splotch of glue.
    Details: This weapon shoots a splotch of gluey material that clogs the barrel on your opponent's tank so they can't shoot anything for a turn. It also deals small damage.
     
  4. Miytko

    Miytko Private E-2 (3) Member

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    Name: Mine
    Damage: 30
    How it looks: Looks like a spiked ball
    Details: When shot, if doesnt hit a tank, it stays in the ground. Half of the spiked ball goes under the terrain and the other half stays visible in the terrain.
    It stays for some turns and then explodes ( could be made so it stays there until its activated )
    When a tank goes over it, it explodes
     
  5. Penguin

    Penguin Major (18) Member

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    we alaways wanted a weapon like that but iit will never happend,just direct hit weapons for ssl :(
     
  6. StarrPower

    StarrPower New Born (1) Member

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    Name: Homework > Essey > Pop Quiz > Test // Bills > Taxes > Debts > Bankrupt (Capitalist Alternative)
    Damage: 2*20 shots > 3*25 shots > 4*25 shots > 5*30 shots
    Explosion radius: Like a Shot
    How they're supposed to look: Like papers (and bucks), duh
    Details: When shot, it stays intact for the ascending part of the parabola until it begins to fall. Then and there it spreads into a bunch of floaty paper alike shots that begin to "swing" back and forth until they lay on the ground and explode or hit directly a player's tank.
    Wind could play a significant role in this weapon because of the weightless projectiles, thus I suggest that the paper shots are going to swing less and hit more accurately with wind equal to 20 or more.
    If the player shoots this weapon with a non-favorable wind above 20, the projectiles will float back off-sceen without doing damage, leaving the player in its own "pokerfaceness".

    TL;DR: Try to throw some papers next to your fan and watch... that's my weapon.
    Now sorry but I need to kill some jihadist at the sound of papercuts and pencils.
     
    Last edited: Jul 31, 2016
  7. >> <<

    >> << Private E-1 (2) Member

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    Name: Collider/Deflector/Repulser/Attractor
    Damage: 20/30/50/10
    Shot size: Chunker/Chunklet/Shot/Sniper

    Details: The Collider line functions identically to the Shot line, while sharing a family-of-utility feeling with the Flattener line.

    However, this weapon line is more useful defensively than offensively:

    Collider will intercept a single enemy projectile and cause both to detonate mid flight.

    Deflector will act similarly to a Chunklet sized circular bumper that deflects any enemy projectiles it encounters, but flies as a projectile and explodes on impact with an enemy tank or terrain.

    Repulser lightly repels enemy shots within a Nuke explosion radius, throwing the shots off course.

    Attractor strongly pulls enemy shots within a Deathshadow explosion radius towards it, with a force strong enough that most shots cannot escape its pull and fly backwards towards the Attractor shot's point of impact.
     
    Last edited: Aug 1, 2016
  8. R e l o a d

    R e l o a d New Born (1) Member

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    Turkey Fling..

    ..way more damaging than Chicken Fling!

    in WP 10?
     
  9. MythicalRainbowPumpkins

    MythicalRainbowPumpkins Unconfirmed Member

    Name: Pumpkin - Pumpkin Fury - Jack o Lantern
    Damage: 40 - 120
    Level: Buy from the Shop

    INFO

    Pumpkin: A normal Pumpkin when first fired, followed by orange/purple smoke, when it hits the player the Pumpkin makes a scary face and then explodes. Like a grenade.
    Damage: 40-60 normal damage/Crit
    How it looks: Carved Pumpkin

    Pumpkin Fury: Fires multiple Pumpkins, like the weapon "cats". Same as Pumpkin but fires multiple Pumpkins.

    Damage: 60-80 normal damage/Crit
    How it looks: Each Pumpkin has a unique carvings

    Jack o Lantern: Like the Pumpkin but it's on fire and when fired it's followed by black smoke and has a neon orange glow. When it hits an area it creates spits of fire/lava, like "volcano". It also makes a loud screaming sound when fired.
    Damage: 100-120 normal damage/Crit

    How it looks: A Pumpkin which has been set on fire and of course looks like a Jack o Lantern



     
  10. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Weapon Name: Tetris
    Damage (Level 1-5): 20, 22, 24, 26, 28 each bullet.
    How it looks like: Like tetris pieces.
    What it does: The tank shots a blue smoke flag with a square form, then like an Air Strike it drops tetris pieces, but making holes in the floor according to the pieces forms.
     
    Last edited: Aug 28, 2016
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  11. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Weapon Name: Acid Rain
    Damage (Levels 1-5): 6, 7, 8, 8, 9 (each bullet)
    How it looks like: Exactly like Rain but with green color and acid effects
    What it does: It works exactly the same like a rain.
     
    Last edited: Aug 28, 2016
  12. Miytko

    Miytko Private E-2 (3) Member

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    Actually thats a pretty nice idea for Rain upgrade in Steam version.
     
  13. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Thank you :)
     
  14. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Weapon Name: Castle
    Damage (levels 1-5): 35, 36, 37, 38, 39.
    How it looks like: Like a Fortress bullet but with a slightly bigger size.
    What it does: Is a mix between Fortress and Wall.


    Weapon Name: Atom
    Damage (levels 1-5): 90, 91, 93, 94, 96.
    How it looks like: Like a purple-blue sniper.
    What it does: Haves the size of a small sniper and deals an area size of a Nuke (probably same effects of one, maybe it would be white).


    Weapon Name: Fire Grenade
    Damage (levels 1-5):
    Main bullet: 48, 49, 50, 51, 53.
    Secondary bullets: 3, 4, 5, 6, 7.

    How it looks like:
    Main bullet: Is a red grenade with a fire trace effect.
    Secondary bullets: Like Flame/Blaze bullets.
    What it does: Shots a grenade wich lately explodes leaving a powerful napalm.


    And that's what I got today, please comment what do you think about :)


    (Also I'll try to post a weapon idea every day ;))


     
    Last edited: Nov 2, 2016
  15. -P.E.E.K.A.-

    -P.E.E.K.A.- First Sergeant (11) Member

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    Weapon : Memes.

    ___________________________________________________
    What it does : shoots a small troll face, then troll face changes to derp, then derp changes to another one.
    Damage : every meme has a different damage. (raises with higher weapon lvl)
     
  16. -P.E.E.K.A.-

    -P.E.E.K.A.- First Sergeant (11) Member

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    Weapon : Dorito.
    How it looks like : Dorito.
    ___________________________________________________
    What it does : shoots a flipping dorito, one of the dorito's sides has Nacho, and another side has Sauce, and the last side has nothing.
    Damage : Nacho side : 60 + 10 damage burst 4 times
    Hot sauce side : 60 + shoots out 3 drops of hot sauce, each dealing 15 damage (drops explode and move to different places)
    Nothing side : 60.
     
  17. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Omg I just dreamed with that
     
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  18. -P.E.E.K.A.-

    -P.E.E.K.A.- First Sergeant (11) Member

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    XD
     
  19. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Weapon Name: Traveler
    Damage (level 1-5): 56, 58, 59, 60, 62.
    How it looks like: Is a purple bullet (bouncy wall color) of the size of a normal shot mixed with a white trace.
    What it does: Works like a normal shot with a slightly smaller Massive Shot area radius, but it haves the ability to teleport to the other side if it touch higher than the purple bouncy wall of the side, in summary, it doesn't disappear if you shot it high.
     
    Last edited: Aug 28, 2016
  20. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Cube
    Damage (levels 1-5): 56, 57, 58, 59, 60
    How it looks like: Like a Massive Shot but with a square bullet form.
    What it does: Works exactly like a Massive Shot, but, it does a square explosion form instead.


    Name: Big Cube
    Damage (levels 1-5): 78, 79, 80, 82, 84
    How it looks like: Like a Massive Shot but with a square bullet form and with a bigger explosion size.
    What it does: Works exactly like a Massive Shot, but, it does a square explosion form instead with a bigger size.

    Note:
    The weapons doesn't works like a Flattener, they just do a square shaped explosion.

     
    Last edited: Aug 27, 2016
  21. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Paper Plane
    Damage (levels 1-5): 35, 37, 38, 39, 40
    How it looks like: Like a basic paper plane.
    What it does: The tanks shots a paper plane that deals direct damage.

    Name: Twist Paper Plane/Twist Plane
    Damage (levels 1-5): 45, 46, 47, 49, 50
    How it looks like: Like an advanced paper plane.
    What it does: The tanks shots a paper plane that does one round in the sky at its highest peek.

    Name: Big Paper Plane/Pig Plane
    Damage (level 1-5): 96, 97, 98, 99, 100
    How it looks like: Like a very big paper plane.
    What it does: The tank shots a big paper plane than explodes at impact.

    Note: Every one of these weapons would be in one group. The Twist Plane would't do that twist if it doesn't reaches a considerable point.
     
  22. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Weapon Name: Fire and Water
    Damage (levels 1-5):
    Fire: 2, 2, 3, 3, 4
    Water: 2, 3, 4, 5, 6
    How it looks like: Like a mix of Blaze and Creek.
    What id does: It shoots half of a Creek and then half of a Blaze
    .
     
  23. The Wizard

    The Wizard Staff Sergeant (8) Member

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    Name: Oil Fountain/Oil
    Damage (levels 1-5): 4, 5, 6, 7, 8 (each bullet)
    How it looks like: Exactly like a Fountain but in black color and with oil effects.
    What it does: It works exactly like a Fountain but it doesn't appears all the bullets in the first hit, it starts to appears bullets like fireworks (but they don't explode like them) for 4 seconds.

    Name: Big Oil Fountain/Large Oil
    Damage (levels 1-5): 4, 5, 6, 7, 8 (each bullet)
    How it looks like: Exactly like an Oil Fountain/Oil but the main bullet haves a bigger size.
    What it does: It works exactly like the Oil Fountain/Oil, but the height it reaches is lot higher and the landing area is larger and it last 4 seconds too (but it does more bullets tho)

    Name: Fire Oil Fountain/Burning Oil
    Damage (levels 1-5): 2, 2, 3, 3, 4 (each bullet)
    How it looks like: Like a Oil Fountain/Oil but with fire effects and a slightly bigger size.
    What it does: Works exactly like an Oil Fountain/Oil but the oil bullets are in fire, and they work like Napalm bullets doing two damages each bullet and it lasts 4 seconds too.

    Note: The bullets spawning can last 4 seconds, but if you want you can make them last a longer time.
     
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  24. OrganizationXIII

    OrganizationXIII Specialist (6) Member

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    Name: All in One
    Damage: ??? ( if shot in air, 5 spears will hit you doing 40 damage each, if rammed it will do half damage+ distance)
    How it looks like: This weapon is like a giant spear that gets lunged in the air, then falls down on the nearest target (if you arc it) if you dont arc it and do like a 45 angle, then it will act like a sweeper except it will ram a target to the nearest wall.
    What it does: This weapon should be unlocked at level 100, and it should do damage in a team game, the more your team suffers. On a solo match, it does more damage the more hp you have, the max damage should be 200 and 400 if it crits. This weapon has no tier.

    Name:Hatchling> baby chemical> chemical> Inferno chemical
    Damage: 1x40 2x25 3x25 10x10
    How it looks like: Hatchling is an egg that you launch and it breaks. Baby chemical is the same egg being dropped but this time it shows a little baby coming out of it and falling out. Chemical is a litte chemical that makes a small gas surrounding the area, like sparkler. and infernal chemical is a chemical with fiery gas that spouts out like sprinkler.
     
  25. astrofluxy

    astrofluxy Corporal (5) Member

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    [​IMG]
    Light Ball
    The light ball is an auto-aim based bullet with low damage but also high damage capabilities. As shown above, the bullet is a yellow glowing bullet that flies for 2 seconds. After 2 seconds it turns stationary, a very short while after that 2 beams appear and get close to each other quite quickly, the final beam hits the closest enemy with 25 Damage. The main bullet explodes short after that and deals 50 damage if enemy is close enough. You see, you can use this as a tactical high damage weapon or an a low damage autoaim weapon.